143 lines
4.6 KiB
C++
143 lines
4.6 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Commando/evictionevent.cpp $*
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* *
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* $Author:: Tom_s $*
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* *
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* $Modtime:: 11/10/01 1:02p $*
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* *
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* $Revision:: 11 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "evictionevent.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include "networkobjectfactory.h"
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#include "gamemode.h"
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#include "cnetwork.h"
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#include "translatedb.h"
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#include "string_ids.h"
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#include "textdisplay.h"
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#include "dialogtests.h"
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#include "apppackettypes.h"
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#include "messagewindow.h"
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//
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// TSS2001 Problem - we have lost the unreliable multiblast effect for this message
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//
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DECLARE_NETWORKOBJECT_FACTORY(cEvictionEvent, NETCLASSID_EVICTIONEVENT);
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//-----------------------------------------------------------------------------
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cEvictionEvent::cEvictionEvent(void)
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{
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Set_App_Packet_Type(APPPACKETTYPE_EVICTIONEVENT);
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}
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//-----------------------------------------------------------------------------
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void
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cEvictionEvent::Init(int client_id, EvictionCodeEnum code)
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{
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WWASSERT(cNetwork::I_Am_Server());
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WWASSERT(client_id >= 0);
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EvictionCode = code;
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Set_Object_Dirty_Bit(client_id, BIT_CREATION, true);
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//
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// This is a transient object. It is created, rendered, and destroyed immediately.
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//
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//Set_Delete_Pending ();
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}
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//-----------------------------------------------------------------------------
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void
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cEvictionEvent::Act(void)
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{
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WWASSERT(cNetwork::I_Am_Only_Client());
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WideStringClass code_string;
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switch (EvictionCode)
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{
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case EVICTION_POOR_BANDWIDTH:
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code_string = TRANSLATION(IDS_MP_BANDWIDTH_INSUFFICIENT);
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break;
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default:
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DIE;
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}
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WideStringClass widestring;
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widestring.Format(
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L"%s: %s",
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TRANSLATION(IDS_MP_YOU_ARE_EVICTED),
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code_string);
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WWASSERT(CombatManager::Get_Message_Window() != NULL);
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//
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// Display the message...
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//
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CombatManager::Get_Message_Window ()->Add_Message (widestring);
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Set_Delete_Pending();
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}
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//-----------------------------------------------------------------------------
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void
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cEvictionEvent::Export_Creation(BitStreamClass & packet)
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{
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WWASSERT(cNetwork::I_Am_Server());
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cNetEvent::Export_Creation(packet);
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packet.Add((int) EvictionCode);
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Set_Delete_Pending();
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}
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//-----------------------------------------------------------------------------
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void
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cEvictionEvent::Import_Creation(BitStreamClass & packet)
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{
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cNetEvent::Import_Creation(packet);
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WWASSERT(cNetwork::I_Am_Only_Client());
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int eviction_code = packet.Get(eviction_code);
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EvictionCode = (EvictionCodeEnum) eviction_code;
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Act();
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}
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