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CnC_Renegade/Code/Commando/gamechanlist.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//
// Filename: gamechanlist.h
// Project: Network.lib, for Commando
// Author: Tom Spencer-Smith
// Date: Dec 1998
// Description:
//
//-----------------------------------------------------------------------------
#if defined(_MSV_VER)
#pragma once
#endif
#ifndef GAMECHANLIST_H
#define GAMECHANLIST_H
#include "always.h"
#include "bittype.h"
#include <WWOnline\RefPtr.h>
class cGameData;
class cGameChannel;
namespace WWOnline
{
class ChannelData;
}
#include "slist.h"
class WideStringClass;
//-----------------------------------------------------------------------------
class cGameChannelList
{
public:
static void Add_Channel(cGameData * p_game_data, const RefPtr<WWOnline::ChannelData>& channel = RefPtr<WWOnline::ChannelData>());
static void Remove_Channel(const WideStringClass & owner);
static void Remove_All(void);
static cGameChannel * Find_Channel(const WideStringClass & owner);
static SList<cGameChannel> * Get_Chan_List(void) {return &ChanList;}
private:
static SList<cGameChannel> ChanList;
};
//-----------------------------------------------------------------------------
#endif // GAMECHANLIST_H