69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//
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// Filename: gamechannel.h
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// Project: Network.lib, for Commando
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// Author: Tom Spencer-Smith
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// Date: Dec 1998
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// Description:
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//
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//-----------------------------------------------------------------------------
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#if defined(_MSV_VER)
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#pragma once
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#endif
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#ifndef GAMECHANNEL_H
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#define GAMECHANNEL_H
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#include "wwdebug.h"
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#include "always.h"
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#include <WWOnline\RefPtr.h>
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#include "refcount.h"
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namespace WWOnline
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{
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class ChannelData;
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}
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namespace WOL
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{
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struct Channel;
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}
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class cGameData;
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//-----------------------------------------------------------------------------
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class cGameChannel : public RefCountClass
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{
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friend class cGameChannelList;
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public:
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cGameData* Get_Game_Data(void) {WWASSERT(PGameData != NULL); return PGameData;}
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RefPtr<WWOnline::ChannelData>& Get_Channel(void) {return WolChannel;}
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WOL::Channel* Get_Wol_Channel(void);
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private:
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cGameChannel(cGameData * p_game_data, const RefPtr<WWOnline::ChannelData>& channel);
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~cGameChannel(void);
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cGameData* PGameData;
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RefPtr<WWOnline::ChannelData> WolChannel;
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};
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#endif // GAMECHANNEL_H
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