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CnC_Renegade/Code/Commando/gameinitmgr.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/Commando/gameinitmgr.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 12/12/01 3:15p $*
* *
* $Revision:: 13 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __GAME_INIT_MGR_H
#define __GAME_INIT_MGR_H
#include "renegadedialogmgr.h"
////////////////////////////////////////////////////////////////
//
// GameInitMgrClass
//
////////////////////////////////////////////////////////////////
class GameInitMgrClass
{
public:
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// Level init
//
static void Start_Game (const char *map_name, int teamChoice, unsigned long clanID);
static void End_Game (void);
static void Continue_Game (void);
static void Display_End_Game_Menu (void);
static bool Is_Game_In_Progress(void);
//
// Client/server control
//
static void Set_Is_Client_Required (bool onoff) { IsClientRequired = onoff; }
static void Set_Is_Server_Required (bool onoff) { IsServerRequired = onoff; }
//
// Interface type init
//
// LAN = Local Area Network
// WOL = Westwood Online
// SP = Single Player
//
static void Initialize_LAN (void);
static void Initialize_WOL (void);
static void Initialize_SP (void);
static void Initialize_Skirmish (void);
static bool Is_LAN_Initialized (void) { return Mode == MODE_LAN; }
static bool Is_WOL_Initialized (void) { return Mode == MODE_WOL; }
static bool Is_SP_Initialized (void) { return Mode == MODE_SP; }
static bool Is_Skirmish_Initialized (void) { return Mode == MODE_SKIRMISH; }
static void Shutdown (void);
static void Shutdown_LAN (void);
static void Shutdown_WOL (void);
static void Shutdown_SP (void);
static void Shutdown_Skirmish (void);
static void End_Client_Server (void);
//
// Thinking support (for safely triggering game ends)
//
static void Think (void);
static void Set_Needs_Game_Exit (bool onoff) { NeedsGameExit = onoff; }
static void Set_Needs_Game_Exit_All (bool onoff) { NeedsGameExitAll = onoff; }
//
// WOL specific
//
static void Set_WOL_Return_Dialog (RenegadeDialogMgrClass::LOCATION location) { WOLReturnDialog = location; }
private:
////////////////////////////////////////////////////////////////
// Private constants
////////////////////////////////////////////////////////////////
enum
{
MODE_UNKNOWN = 0,
MODE_SP,
MODE_SKIRMISH,
MODE_LAN,
MODE_WOL
};
////////////////////////////////////////////////////////////////
// Private methods
////////////////////////////////////////////////////////////////
static void Start_Client_Server (void);
static void Transmit_Player_Data (int teamChoice, unsigned long clanID);
////////////////////////////////////////////////////////////////
// Private member data
////////////////////////////////////////////////////////////////
static bool IsClientRequired;
static bool IsServerRequired;
static bool RestoreSFX;
static bool RestoreMusic;
static int Mode;
static int WOLReturnDialog;
static bool NeedsGameExit;
static bool NeedsGameExitAll;
};
#endif //__GAME_INIT_MGR_H