141 lines
4.7 KiB
C++
141 lines
4.7 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Commando/gamespyscchallengeevent.cpp $*
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* *
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* $Author:: Tom_s $*
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* *
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* $Modtime:: 2/21/02 5:41p $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "gamespyscchallengeevent.h"
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#include "networkobjectfactory.h"
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#include "cnetwork.h"
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#include "apppackettypes.h"
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#include "gamespycschallengeresponseevent.h"
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DECLARE_NETWORKOBJECT_FACTORY(cGameSpyScChallengeEvent, NETCLASSID_GAMESPYSCCHALLENGEEVENT);
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//-----------------------------------------------------------------------------
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cGameSpyScChallengeEvent::cGameSpyScChallengeEvent
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(
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void
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)
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{
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ChallengeString.Format("");
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Set_App_Packet_Type(APPPACKETTYPE_GAMESPYSCCHALLENGEEVENT);
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}
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//-----------------------------------------------------------------------------
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void
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cGameSpyScChallengeEvent::Init
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(
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int client_id,
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StringClass & challenge_string
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)
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{
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WWDEBUG_SAY(("cGameSpyScChallengeEvent::Init for client %d\n", client_id));
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WWASSERT(cNetwork::I_Am_Server());
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WWASSERT(client_id >= 0);
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WWASSERT(challenge_string.Get_Length() > 0);
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WWASSERT(challenge_string.Get_Length() <= MAX_CHALLENGE_STRING_LENGTH);
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ChallengeString = challenge_string;
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if (cNetwork::I_Am_Client() && cNetwork::Get_My_Id() == client_id)
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{
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Act();
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}
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else
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{
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Set_Object_Dirty_Bit(client_id, BIT_CREATION, true);
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}
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}
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//-----------------------------------------------------------------------------
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void
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cGameSpyScChallengeEvent::Act
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(
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void
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)
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{
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WWDEBUG_SAY(("cGameSpyScChallengeEvent::Act\n"));
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WWASSERT(cNetwork::I_Am_Client());
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//
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// Respond to the server's challenge
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//
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cGameSpyCsChallengeResponseEvent * p_event = new cGameSpyCsChallengeResponseEvent;
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p_event->Init(ChallengeString);
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Set_Delete_Pending();
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}
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//-----------------------------------------------------------------------------
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void
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cGameSpyScChallengeEvent::Export_Creation
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(
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BitStreamClass & packet
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)
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{
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WWDEBUG_SAY(("cGameSpyScChallengeEvent::Export_Creation\n"));
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WWASSERT(cNetwork::I_Am_Server());
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cNetEvent::Export_Creation(packet);
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WWASSERT(ChallengeString.Get_Length() <= MAX_CHALLENGE_STRING_LENGTH);
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packet.Add_Terminated_String(ChallengeString.Peek_Buffer());
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Set_Delete_Pending();
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}
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//-----------------------------------------------------------------------------
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void
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cGameSpyScChallengeEvent::Import_Creation
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(
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BitStreamClass & packet
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)
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{
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WWDEBUG_SAY(("cGameSpyScChallengeEvent::Import_Creation\n"));
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WWASSERT(cNetwork::I_Am_Only_Client());
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cNetEvent::Import_Creation(packet);
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packet.Get_Terminated_String(
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ChallengeString.Get_Buffer(MAX_CHALLENGE_STRING_LENGTH), MAX_CHALLENGE_STRING_LENGTH);
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Act();
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}
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