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CnC_Renegade/Code/Commando/gamespyscchallengeevent.cpp

141 lines
4.7 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/gamespyscchallengeevent.cpp $*
* *
* $Author:: Tom_s $*
* *
* $Modtime:: 2/21/02 5:41p $*
* *
* $Revision:: 1 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "gamespyscchallengeevent.h"
#include "networkobjectfactory.h"
#include "cnetwork.h"
#include "apppackettypes.h"
#include "gamespycschallengeresponseevent.h"
DECLARE_NETWORKOBJECT_FACTORY(cGameSpyScChallengeEvent, NETCLASSID_GAMESPYSCCHALLENGEEVENT);
//-----------------------------------------------------------------------------
cGameSpyScChallengeEvent::cGameSpyScChallengeEvent
(
void
)
{
ChallengeString.Format("");
Set_App_Packet_Type(APPPACKETTYPE_GAMESPYSCCHALLENGEEVENT);
}
//-----------------------------------------------------------------------------
void
cGameSpyScChallengeEvent::Init
(
int client_id,
StringClass & challenge_string
)
{
WWDEBUG_SAY(("cGameSpyScChallengeEvent::Init for client %d\n", client_id));
WWASSERT(cNetwork::I_Am_Server());
WWASSERT(client_id >= 0);
WWASSERT(challenge_string.Get_Length() > 0);
WWASSERT(challenge_string.Get_Length() <= MAX_CHALLENGE_STRING_LENGTH);
ChallengeString = challenge_string;
if (cNetwork::I_Am_Client() && cNetwork::Get_My_Id() == client_id)
{
Act();
}
else
{
Set_Object_Dirty_Bit(client_id, BIT_CREATION, true);
}
}
//-----------------------------------------------------------------------------
void
cGameSpyScChallengeEvent::Act
(
void
)
{
WWDEBUG_SAY(("cGameSpyScChallengeEvent::Act\n"));
WWASSERT(cNetwork::I_Am_Client());
//
// Respond to the server's challenge
//
cGameSpyCsChallengeResponseEvent * p_event = new cGameSpyCsChallengeResponseEvent;
p_event->Init(ChallengeString);
Set_Delete_Pending();
}
//-----------------------------------------------------------------------------
void
cGameSpyScChallengeEvent::Export_Creation
(
BitStreamClass & packet
)
{
WWDEBUG_SAY(("cGameSpyScChallengeEvent::Export_Creation\n"));
WWASSERT(cNetwork::I_Am_Server());
cNetEvent::Export_Creation(packet);
WWASSERT(ChallengeString.Get_Length() <= MAX_CHALLENGE_STRING_LENGTH);
packet.Add_Terminated_String(ChallengeString.Peek_Buffer());
Set_Delete_Pending();
}
//-----------------------------------------------------------------------------
void
cGameSpyScChallengeEvent::Import_Creation
(
BitStreamClass & packet
)
{
WWDEBUG_SAY(("cGameSpyScChallengeEvent::Import_Creation\n"));
WWASSERT(cNetwork::I_Am_Only_Client());
cNetEvent::Import_Creation(packet);
packet.Get_Terminated_String(
ChallengeString.Get_Buffer(MAX_CHALLENGE_STRING_LENGTH), MAX_CHALLENGE_STRING_LENGTH);
Act();
}