83 lines
2.4 KiB
C++
83 lines
2.4 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//
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// Filename: god.h
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// Author: Tom Spencer-Smith
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// Date: Dec 1998
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// Description:
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//
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//-----------------------------------------------------------------------------
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#if defined(_MSV_VER)
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#pragma once
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#endif
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#ifndef GOD_H
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#define GOD_H
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#include "inventory.h"
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class SoldierGameObj;
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class cPlayer;
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class Vector3;
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class ChunkSaveClass;
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class ChunkLoadClass;
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class WideStringClass;
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//-----------------------------------------------------------------------------
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class cGod
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{
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public:
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static void Think(void);
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static cPlayer * Create_Player(int client_id, const WideStringClass & name,
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int team_choice, unsigned long clanID, bool is_invulnerable = false);
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static void Create_Ai_Player(void);
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static void Create_Grunt(Vector3 & pos);
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#ifdef WWDEBUG
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static void Reinitialize_Ai_On_Star(void);
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#endif // WWDEBUG
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static void Reset( void );
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static void Star_Killed( void );
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static void Respawn( void );
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static void Restart( void );
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static void Load_Game( void );
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static void Mission_Failed( void );
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static void Exit( void );
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static bool Save(ChunkSaveClass & csave);
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static bool Load(ChunkLoadClass & cload);
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static void Store_Inventory( SoldierGameObj * );
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static void Restore_Inventory( SoldierGameObj * );
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static void Reset_Inventory( void );
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private:
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static SoldierGameObj * Create_Commando(int client_id, int player_type);
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static SoldierGameObj * Create_Commando(cPlayer * p_player);
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static int State;
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static InventoryClass LevelStartInventory;
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};
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//-----------------------------------------------------------------------------
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#endif // GOD_H
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