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CnC_Renegade/Code/Commando/inputconfigmgr.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/commando/inputconfigmgr.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 7/26/01 9:45a $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __INPUT_CONFIG_MGR_H
#define __INPUT_CONFIG_MGR_H
#include "inputconfig.h"
#include "vector.h"
////////////////////////////////////////////////////////////////
// Forward declarations
////////////////////////////////////////////////////////////////
class ChunkSaveClass;
class ChunkLoadClass;
////////////////////////////////////////////////////////////////
//
// InputConfigMgrClass
//
////////////////////////////////////////////////////////////////
class InputConfigMgrClass
{
public:
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// Initialization
//
static void Initialize (void);
static void Shutdown (void);
//
// Save/load support
//
static void Save (void);
static void Load (void);
//
// Current configuration support
//
static bool Get_Current_Configuration (InputConfigClass &config);
static int Get_Current_Configuration_Index (void) { return CurrentConfigIndex; }
static void Load_Current_Configuration (void);
static void Load_Default_Configuration (void);
static void Load_Configuration (const InputConfigClass &config);
static void Save_Current_Configuration (void);
static void Save_Configuration (const InputConfigClass &config);
//
// Configuration list support
//
static int Add_Configuration (const WCHAR *display_name);
static void Delete_Configuration (const char *filename);
static void Delete_Configuration (int index);
//
// Configuration list access
//
static int Get_Configuration_Count (void) { return ConfigList.Count (); }
static void Get_Configuration (int index, InputConfigClass &config) { config = ConfigList[index]; }
private:
////////////////////////////////////////////////////////////////
// Private methods
////////////////////////////////////////////////////////////////
static int Find_Configuration (const char *filename);
static void Get_Unique_Config_Filename (StringClass &filename);
static void Get_Config_Path (StringClass &full_path);
//
// Save/load support
//
static void Save_Variables (ChunkSaveClass &csave);
static void Load_Variables (ChunkLoadClass &cload);
static void Save_Config_List (ChunkSaveClass &csave);
static void Load_Config_List (ChunkLoadClass &cload);
////////////////////////////////////////////////////////////////
// Private member data
////////////////////////////////////////////////////////////////
static DynamicVectorClass<InputConfigClass> ConfigList;
static int CurrentConfigIndex;
};
#endif //__INPUT_CONFIG_MGR_H