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CnC_Renegade/Code/Commando/playermanager.h

139 lines
6.1 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/playermanager.h $*
* *
* $Author:: Denzil_l $*
* *
* $Modtime:: 2/27/02 5:51p $*
* *
* $Revision:: 46 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSV_VER)
#pragma once
#endif
#ifndef PLAYERMANAGER_H
#define PLAYERMANAGER_H
#include "vector3.h"
#include "bittype.h"
#include "slist.h"
#include "player.h"
#include "wwstring.h"
#include "widestring.h"
#include <WWLib\Notify.h>
static const int PLAYER_ID_UNKNOWN = -99999;
static const int MAX_PLAYERS = 255;
class ChunkSaveClass;
class ChunkLoadClass;
class Render2DTextClass;
class Font3DInstanceClass;
typedef enum {PLAYER_ADDED, PLAYER_REMOVED, PLAYER_DEACTIVATED, PLAYER_ACTIVATED} PLAYERMGR_ACTION;
typedef TypedActionPtr<PLAYERMGR_ACTION, cPlayer> PlayerMgrEvent;
//-----------------------------------------------------------------------------
class cPlayerManager {
public:
static void Onetime_Init(void);
static void Onetime_Shutdown(void);
static void Think(void);
static void Render(void);
static bool Save(ChunkSaveClass & csave);
static bool Load(ChunkLoadClass & cload);
static void Reset_Players(void);
static void Remove_All(void); // N.B. destructive
static int Tally_Team_Size(int type);
static bool Is_Kill_Treasonous(cPlayer * p_killer, cPlayer * p_victim);
static void Sort_Players(bool fast_sort);
//static int Get_Leaders_Id(void);
static cPlayer * Find_Player(int id);
static cPlayer * Find_Player(const WideStringClass & name);
static cPlayer * Find_Inactive_Player(const WideStringClass & name);
static cPlayer * Find_Team_Player(int team_number);
static cPlayer * Find_Random_Team_Player(int team_number);
static cPlayer * Find_Team_Mate(cPlayer * p_player);
static cPlayer* Find_Clan_Mate(cPlayer* player);
static bool Is_Player_Present(int id);
static bool Is_Player_Present(WideStringClass & name);
static const WideStringClass &Get_Player_Name(int id);
static SList<cPlayer> * Get_Player_Object_List(void) {return &PlayerList;}
static void Add(cPlayer * p_player);
static void Remove(cPlayer * p_player); // N.B. destructive
static int Count(void);
static void Deactivated(cPlayer* p_player);
static void Activated(cPlayer* p_player);
static void Compute_Ladder_Points(int winner_id);
static WideStringClass Determine_Mvp_Name(void);
static void Increment_Player_Times(void);
static int Compute_Full_Player_List_Height(void);
static int Get_Average_Ladder_Points(void);
static unsigned short Get_Average_WOL_Points(void);
static int Get_Average_Games_Played(void);
static int Get_Average_Ping(void);
static int Get_Average_FPS(void);
static void Log_Player_List(void);
static void Add_Event_Observer(Observer<PlayerMgrEvent>& observer)
{mNotifier.AddObserver(observer);}
private:
static void Render_Player_List(void);
static int Player_Compare(const void * elem1, const void * elem2);
static int Fast_Player_Compare(const void * elem1, const void * elem2);
static void List_Print(WideStringClass & text, Vector3 color);
static void Line(float x, float length, int line_color);
static void Construct_Heading(WideStringClass & heading, bool force_verbose = false);
//static int Get_Ranked_Id(int rank);
static void Remove_Inactive(void);
static int Compute_Fast_Sort_Key(cPlayer * player);
static SList<cPlayer> PlayerList;
static cPlayer * Player_Array[MAX_PLAYERS];
static Render2DTextClass * PTextRenderer;
static Font3DInstanceClass * PFont;
static const float Y_INCREMENT_FACTOR;
static int XPos;
static int YPos;
static Notifier<PlayerMgrEvent> mNotifier;
};
//-----------------------------------------------------------------------------
#endif // PLAYERMANAGER_H