122 lines
3.9 KiB
C++
122 lines
3.9 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Commando/serverfps.cpp $*
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* *
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* $Author:: Tom_s $*
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* *
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* $Modtime:: 11/10/01 1:06p $*
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* *
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* $Revision:: 6 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "serverfps.h"
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#include "cnetwork.h"
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#include "gameobjmanager.h"
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#include "apppackettypes.h"
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//
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// Class statics
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//
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cServerFps * cServerFps::TheInstance = NULL;
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//-----------------------------------------------------------------------------
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cServerFps::cServerFps(void)
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{
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Set_Network_ID(NETID_SERVER_FPS);
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Fps = 0;
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Set_App_Packet_Type(APPPACKETTYPE_SERVERFPS);
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}
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//-----------------------------------------------------------------------------
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void
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cServerFps::Set_Fps(int fps)
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{
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WWASSERT(fps >= 0);
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WWASSERT(cNetwork::I_Am_Server());
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Fps = fps;
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Set_Object_Dirty_Bit(NetworkObjectClass::BIT_FREQUENT, true);
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}
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//-----------------------------------------------------------------------------
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void
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cServerFps::Export_Frequent(BitStreamClass &packet)
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{
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WWASSERT(cNetwork::I_Am_Server());
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packet.Add(Fps);
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}
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//-----------------------------------------------------------------------------
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void
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cServerFps::Import_Frequent(BitStreamClass &packet)
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{
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WWASSERT(cNetwork::I_Am_Client());
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packet.Get(Fps);
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}
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//-----------------------------------------------------------------------------
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void
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cServerFps::Create_Instance
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(
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void
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)
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{
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WWASSERT(TheInstance == NULL);
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TheInstance = new cServerFps;
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}
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//-----------------------------------------------------------------------------
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void
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cServerFps::Destroy_Instance
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(
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void
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)
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{
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WWASSERT(TheInstance != NULL);
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delete TheInstance;
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TheInstance = NULL;
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}
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//-----------------------------------------------------------------------------
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cServerFps *
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cServerFps::Get_Instance
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(
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void
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)
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{
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return TheInstance;
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}
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