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CnC_Renegade/Code/Commando/singletoninstancekeeper.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : commando *
* *
* $Archive:: /Commando/Code/Commando/singletoninstancekeeper.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 11/06/01 9:02p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __SINGLETONINSTANCEKEEPER_H
#define __SINGLETONINSTANCEKEEPER_H
#include "win.h"
//////////////////////////////////////////////////////////////////////
//
// SingletonInstanceKeeperClass
//
//////////////////////////////////////////////////////////////////////
class SingletonInstanceKeeperClass
{
public:
///////////////////////////////////////////////////////////////////
// Public constructors/destructors
///////////////////////////////////////////////////////////////////
SingletonInstanceKeeperClass (void);
~SingletonInstanceKeeperClass (void);
///////////////////////////////////////////////////////////////////
// Public methods
///////////////////////////////////////////////////////////////////
//
// Verification methods
//
bool Verify_Safe_To_Execute (void);
//
// Configuration methods.
//
static void Allow_Multiple_Instances(bool flag);
//
// Static methods
//
static const char * Get_GUID (void) { return APP_GUID; }
private:
///////////////////////////////////////////////////////////////////
// Private constants
///////////////////////////////////////////////////////////////////
static const char * APP_GUID;
///////////////////////////////////////////////////////////////////
// Private member data
///////////////////////////////////////////////////////////////////
HANDLE AppMutex;
HANDLE AutoPlayMutex;
static bool AllowMultipleInstances;
};
#endif //__SINGLETONINSTANCEKEEPER_H