145 lines
4.6 KiB
C++
145 lines
4.6 KiB
C++
/*
|
|
** Command & Conquer Renegade(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/***********************************************************************************************
|
|
*** Confidential - Westwood Studios ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : Commando *
|
|
* *
|
|
* $Archive:: /Commando/Code/Commando/vipmodeevent.cpp $*
|
|
* *
|
|
* $Author:: Tom_s $*
|
|
* *
|
|
* $Modtime:: 11/07/01 4:16p $*
|
|
* *
|
|
* $Revision:: 1 $*
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
#include "vipmodeevent.h"
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
|
|
#include "networkobjectfactory.h"
|
|
#include "cnetwork.h"
|
|
#include "networkobjectmgr.h"
|
|
#include "playermanager.h"
|
|
#include "gameobjmanager.h"
|
|
#include "devoptions.h"
|
|
#include "textdisplay.h"
|
|
#include "apppackettypes.h"
|
|
#include "realcrc.h"
|
|
|
|
|
|
DECLARE_NETWORKOBJECT_FACTORY(cVipModeEvent, NETCLASSID_VIPMODEEVENT);
|
|
|
|
//-----------------------------------------------------------------------------
|
|
cVipModeEvent::cVipModeEvent(void)
|
|
{
|
|
SenderId = 0;
|
|
|
|
Set_App_Packet_Type(APPPACKETTYPE_VIPMODEEVENT);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void
|
|
cVipModeEvent::Init(StringClass & password)
|
|
{
|
|
WWASSERT(cNetwork::I_Am_Client());
|
|
|
|
SenderId = cNetwork::Get_My_Id();
|
|
Password = password;
|
|
|
|
Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID());
|
|
|
|
if (cNetwork::I_Am_Server()) {
|
|
Act();
|
|
} else {
|
|
Set_Object_Dirty_Bit(0, BIT_CREATION, true);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void
|
|
cVipModeEvent::Act(void)
|
|
{
|
|
WWASSERT(cNetwork::I_Am_Server());
|
|
|
|
#ifdef WWDEBUG
|
|
|
|
if (!Password.Is_Empty())
|
|
{
|
|
WWDEBUG_SAY(("headless %u\n", CRC_Stringi(Password)));
|
|
}
|
|
|
|
cPlayer * p_player = cPlayerManager::Find_Player(SenderId);
|
|
|
|
if (p_player != NULL) {
|
|
//
|
|
// It's a toggle
|
|
//
|
|
if (p_player->Get_Damage_Scale_Factor() < 100) {
|
|
p_player->Set_Damage_Scale_Factor(100);
|
|
} else {
|
|
if (CRC_Stringi(Password) == 3763916320)
|
|
{
|
|
p_player->Set_Damage_Scale_Factor(20);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif // WWDEBUG
|
|
|
|
Set_Delete_Pending();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void
|
|
cVipModeEvent::Export_Creation(BitStreamClass & packet)
|
|
{
|
|
WWASSERT(cNetwork::I_Am_Client());
|
|
|
|
cNetEvent::Export_Creation(packet);
|
|
|
|
WWASSERT(SenderId > 0);
|
|
|
|
packet.Add(SenderId);
|
|
packet.Add_Terminated_String((LPCSTR) Password, true);
|
|
|
|
Set_Delete_Pending();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void
|
|
cVipModeEvent::Import_Creation(BitStreamClass & packet)
|
|
{
|
|
WWASSERT(cNetwork::I_Am_Server());
|
|
|
|
cNetEvent::Import_Creation(packet);
|
|
|
|
packet.Get(SenderId);
|
|
packet.Get_Terminated_String(Password.Get_Buffer(256), 256, true);
|
|
|
|
WWASSERT(SenderId > 0);
|
|
|
|
Act();
|
|
}
|