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CnC_Renegade/Code/Commando/vipmodeevent.cpp

145 lines
4.6 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/vipmodeevent.cpp $*
* *
* $Author:: Tom_s $*
* *
* $Modtime:: 11/07/01 4:16p $*
* *
* $Revision:: 1 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "vipmodeevent.h"
#include <stdio.h>
#include <stdlib.h>
#include "networkobjectfactory.h"
#include "cnetwork.h"
#include "networkobjectmgr.h"
#include "playermanager.h"
#include "gameobjmanager.h"
#include "devoptions.h"
#include "textdisplay.h"
#include "apppackettypes.h"
#include "realcrc.h"
DECLARE_NETWORKOBJECT_FACTORY(cVipModeEvent, NETCLASSID_VIPMODEEVENT);
//-----------------------------------------------------------------------------
cVipModeEvent::cVipModeEvent(void)
{
SenderId = 0;
Set_App_Packet_Type(APPPACKETTYPE_VIPMODEEVENT);
}
//-----------------------------------------------------------------------------
void
cVipModeEvent::Init(StringClass & password)
{
WWASSERT(cNetwork::I_Am_Client());
SenderId = cNetwork::Get_My_Id();
Password = password;
Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID());
if (cNetwork::I_Am_Server()) {
Act();
} else {
Set_Object_Dirty_Bit(0, BIT_CREATION, true);
}
}
//-----------------------------------------------------------------------------
void
cVipModeEvent::Act(void)
{
WWASSERT(cNetwork::I_Am_Server());
#ifdef WWDEBUG
if (!Password.Is_Empty())
{
WWDEBUG_SAY(("headless %u\n", CRC_Stringi(Password)));
}
cPlayer * p_player = cPlayerManager::Find_Player(SenderId);
if (p_player != NULL) {
//
// It's a toggle
//
if (p_player->Get_Damage_Scale_Factor() < 100) {
p_player->Set_Damage_Scale_Factor(100);
} else {
if (CRC_Stringi(Password) == 3763916320)
{
p_player->Set_Damage_Scale_Factor(20);
}
}
}
#endif // WWDEBUG
Set_Delete_Pending();
}
//-----------------------------------------------------------------------------
void
cVipModeEvent::Export_Creation(BitStreamClass & packet)
{
WWASSERT(cNetwork::I_Am_Client());
cNetEvent::Export_Creation(packet);
WWASSERT(SenderId > 0);
packet.Add(SenderId);
packet.Add_Terminated_String((LPCSTR) Password, true);
Set_Delete_Pending();
}
//-----------------------------------------------------------------------------
void
cVipModeEvent::Import_Creation(BitStreamClass & packet)
{
WWASSERT(cNetwork::I_Am_Server());
cNetEvent::Import_Creation(packet);
packet.Get(SenderId);
packet.Get_Terminated_String(Password.Get_Buffer(256), 256, true);
WWASSERT(SenderId > 0);
Act();
}