256 lines
13 KiB
C++
256 lines
13 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Installer *
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* *
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* $Archive:: /Commando/Code/Installer/FolderDialog.cpp $*
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* *
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* $Author:: Ian_l $*
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* *
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* $Modtime:: 12/13/01 5:46p $*
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* *
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* $Revision:: 9 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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// Includes.
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#include "FolderDialog.h"
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#include "ErrorHandler.h"
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#include "DialogText.h"
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#include "Installer.h"
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#include "ListCtrl.h"
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#include "RegistryManager.h"
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#include "Resource.h"
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#include "Translator.h"
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#include <io.h>
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/***********************************************************************************************
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* FolderDialogClass::On_Init_Dialog -- *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 08/22/01 IML : Created. *
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*=============================================================================================*/
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void FolderDialogClass::On_Init_Dialog (void)
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{
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WideStringClass wildcardfolderpath;
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// Set-up the folder list control with available folders.
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if (_RegistryManager.Get_Folder_Path (wildcardfolderpath)) {
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const WCHAR *wildcardname = L"*.*";
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ListCtrlClass *listctrl;
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unsigned i;
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WIN32_FIND_DATA finddata;
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HANDLE handle;
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bool done = false;
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wildcardfolderpath += L"\\";
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wildcardfolderpath += wildcardname;
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StringClass multibytewildcardfolderpath (wildcardfolderpath);
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// Add a list item for each subdirectory.
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listctrl = Get_Dlg_Item (IDC_FOLDER_LIST)->As_ListCtrlClass();
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listctrl->Add_Column (L"", 1.0f, Vector3 (1.0f, 1.0f, 1.0f));
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i = 0;
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handle = FindFirstFile (multibytewildcardfolderpath, &finddata);
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if (handle != INVALID_HANDLE_VALUE) {
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while (!done) {
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WideStringClass filename (finddata.cFileName);
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if ((filename [0] != L'.') && (finddata.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) {
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listctrl->Insert_Entry (i, filename);
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}
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if (done = FindNextFile (handle, &finddata) == 0) {
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if (GetLastError() != ERROR_NO_MORE_FILES) FATAL_SYSTEM_ERROR;
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}
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i++;
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}
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if (!FindClose (handle)) FATAL_SYSTEM_ERROR;
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listctrl->Sort_Alphabetically (0, ListCtrlClass::SORT_ASCENDING);
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}
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}
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InstallMenuDialogClass::On_Init_Dialog();
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}
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/***********************************************************************************************
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* FolderDialogClass::Get_Folder -- *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 08/22/01 IML : Created. *
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*=============================================================================================*/
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const WCHAR *FolderDialogClass::Get_Folder (WideStringClass &folder)
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{
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folder = Get_Dlg_Item_Text (IDC_FOLDER_EDIT);
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return (folder);
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}
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/***********************************************************************************************
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* GameFolderDialogClass::On_Init_Dialog -- *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 08/22/01 IML : Created. *
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*=============================================================================================*/
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void GameFolderDialogClass::On_Init_Dialog (void)
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{
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WideStringClass folder;
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// Initialize strings.
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Set_Dlg_Item_Text (IDC_FOLDER_STATIC1, TxWideStringClass (IDS_SELECT_GAME_FOLDER));
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// Extract game folder from registry (if it exists) - otherwise use a default.
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if (_RegistryManager.Get_Target_Game_Folder (folder)) {
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Set_Dlg_Item_Text (IDC_FOLDER_EDIT, folder);
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} else {
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Set_Dlg_Item_Text (IDC_FOLDER_EDIT, TxWideStringClass (IDS_DEFAULT_GAME_FOLDER, IDS_RESOURCE_DEFAULT_GAME_FOLDER));
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}
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FolderDialogClass::On_Init_Dialog();
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}
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/***********************************************************************************************
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* WOLFolderDialogClass::On_Init_Dialog -- *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 08/22/01 IML : Created. *
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*=============================================================================================*/
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void WOLFolderDialogClass::On_Init_Dialog (void)
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{
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WideStringClass folder;
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// Initialize strings.
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Set_Dlg_Item_Text (IDC_FOLDER_STATIC1, TxWideStringClass (IDS_SELECT_WOL_FOLDER));
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// Extract game folder from registry (if it exists) - otherwise use a default.
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if (_RegistryManager.Get_Target_WOL_Folder (RegistryManagerClass::WOLAPI_COMPONENT, folder)) {
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Set_Dlg_Item_Text (IDC_FOLDER_EDIT, folder);
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} else {
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Set_Dlg_Item_Text (IDC_FOLDER_EDIT, TxWideStringClass (IDS_DEFAULT_WOL_FOLDER, IDS_RESOURCE_DEFAULT_WOL_FOLDER));
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}
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FolderDialogClass::On_Init_Dialog();
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}
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/***********************************************************************************************
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* FolderDialogClass::On_ListCtrl_Sel_Change -- *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 08/22/01 IML : Created. *
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*=============================================================================================*/
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void FolderDialogClass::On_ListCtrl_Sel_Change (ListCtrlClass *list_ctrl, int ctrl_id, int old_index, int new_index)
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{
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Set_Dlg_Item_Text (IDC_FOLDER_EDIT, list_ctrl->Get_Entry_Text (new_index, 0));
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}
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/***********************************************************************************************
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* FolderDialogClass::On_Command -- *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 08/22/01 IML : Created. *
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*=============================================================================================*/
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void FolderDialogClass::On_Command (int ctrl_id, int message_id, DWORD param)
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{
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switch (ctrl_id) {
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case IDOK:
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{
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WideStringClass foldername (Get_Dlg_Item_Text (IDC_FOLDER_EDIT));
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WideStringClass folderpathname;
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bool hasnonspacechar;
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int dummyid;
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// Check that the selected folder name has non-space characters.
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hasnonspacechar = false;
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for (int i = 0; i < foldername.Get_Length(); i++) {
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if (foldername [i] != L' ') hasnonspacechar = true;
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}
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if (!hasnonspacechar) {
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MessageBoxClass::Do_Dialog (TxWideStringClass (IDS_WARNING), TxWideStringClass (IDS_INVALID_FOLDER_NAME), MessageBoxClass::MESSAGE_BOX_TYPE_OK, this);
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return;
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}
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// Check that the selected folder path is valid.
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_RegistryManager.Get_Folder_Path (folderpathname);
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folderpathname += L"\\";
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folderpathname += Get_Dlg_Item_Text (IDC_FOLDER_EDIT);
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if (!Validate_Path (folderpathname, dummyid)) {
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MessageBoxClass::Do_Dialog (TxWideStringClass (IDS_WARNING), TxWideStringClass (IDS_INVALID_FOLDER_NAME), MessageBoxClass::MESSAGE_BOX_TYPE_OK, this);
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return;
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}
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}
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default:
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break;
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}
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InstallMenuDialogClass::On_Command (ctrl_id, message_id, param);
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}
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