77 lines
No EOL
3.1 KiB
C++
77 lines
No EOL
3.1 KiB
C++
/*
|
|
** Command & Conquer Renegade(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/***********************************************************************************************
|
|
*** Confidential - Westwood Studios ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : Installer *
|
|
* *
|
|
* $Archive:: /Commando/Code/Installer/TransitionDialog.h $*
|
|
* *
|
|
* $Author:: Ian_l $*
|
|
* *
|
|
* $Modtime:: 12/15/01 5:08p $*
|
|
* *
|
|
* $Revision:: 4 $*
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
#ifndef _TRANSITION_DIALOG_H
|
|
#define _TRANSITION_DIALOG_H
|
|
|
|
// Includes.
|
|
#include "MenuDialog.h"
|
|
#include "Random.h"
|
|
|
|
|
|
// Defines.
|
|
#define LABEL_COUNT 7
|
|
#define MESH_COUNT 5
|
|
|
|
|
|
// Forward declarations.
|
|
class Render2DSentenceClass;
|
|
class VertexMaterialClass;
|
|
|
|
|
|
// Classes.
|
|
class TransitionDialogClass : public MenuDialogClass
|
|
{
|
|
public:
|
|
TransitionDialogClass();
|
|
~TransitionDialogClass();
|
|
|
|
void End_Dialog (void);
|
|
void Render (void);
|
|
|
|
protected:
|
|
|
|
void On_Init_Dialog (void);
|
|
void On_Frame_Update (void);
|
|
Vector2 Position (int controlid, const WideStringClass &text);
|
|
|
|
float Time; // Time (in seconds) that the dialog has been running.
|
|
Render2DSentenceClass *TextRenderers [LABEL_COUNT];
|
|
DynamicVectorClass <Render2DSentenceClass*> Digits;
|
|
VertexMaterialClass *Materials [MESH_COUNT];
|
|
};
|
|
|
|
|
|
#endif // _TRANSITION_DIALOG_H
|