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CnC_Renegade/Code/Scripts/Mission00.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/******************************************************************************
*
* FILE
* Mission00.cpp
*
* DESCRIPTION
* Tutorial Mission Specific Scripts
*
* PROGRAMMER
* Rich Donnelly
*
* VERSION INFO
* $Author: Rich_d $
* $Revision: 174 $
* $Modtime: 1/24/02 2:44p $
* $Archive: /Commando/Code/Scripts/Mission00.cpp $
*
******************************************************************************/
#include "scripts.h"
#include "mission00.h"
// MTU_Tutorial_Controller - This script handles all mission objectives and state switches for Tutorial.
DECLARE_SCRIPT (MTU_Tutorial_Controller, "")
{
bool sydney_restart;
bool mobius_restart;
bool petrova_restart;
bool finale_active;
int sydney_health_pow;
int sydney_armor_pow;
int range_target_one;
int range_target_two;
int range_target_three;
int range_target_four;
int range_powerup;
int hotwire_vehicle;
int hotwire_state;
int checkpoint_count;
int squish_target_01;
int squish_target_02;
int squish_target_03;
int squish_target_04;
int squish_target_05;
int squish_target_06;
int lieutenant_id;
int officer_count;
REGISTER_VARIABLES()
{
SAVE_VARIABLE (sydney_health_pow, 1);
SAVE_VARIABLE (sydney_armor_pow, 2);
SAVE_VARIABLE (range_target_one, 3);
SAVE_VARIABLE (range_target_two, 4);
SAVE_VARIABLE (range_target_three, 5);
SAVE_VARIABLE (range_target_four, 6);
SAVE_VARIABLE (range_powerup, 7);
SAVE_VARIABLE (sydney_restart, 8);
SAVE_VARIABLE (hotwire_vehicle, 9);
SAVE_VARIABLE (hotwire_state, 10);
SAVE_VARIABLE (checkpoint_count, 11);
SAVE_VARIABLE (squish_target_01, 12);
SAVE_VARIABLE (squish_target_02, 13);
SAVE_VARIABLE (squish_target_03, 14);
SAVE_VARIABLE (squish_target_04, 15);
SAVE_VARIABLE (squish_target_05, 16);
SAVE_VARIABLE (squish_target_06, 17);
SAVE_VARIABLE (mobius_restart, 18);
SAVE_VARIABLE (petrova_restart, 19);
SAVE_VARIABLE (finale_active, 20);
SAVE_VARIABLE (lieutenant_id, 21);
SAVE_VARIABLE (officer_count, 22);
}
void Created (GameObject *obj)
{
sydney_restart = true;
mobius_restart = true;
petrova_restart = true;
finale_active = false;
sydney_health_pow = 0;
sydney_armor_pow = 0;
range_target_one = 0;
range_target_two = 0;
range_target_three = 0;
range_target_four = 0;
range_powerup = 0;
hotwire_vehicle = 0;
hotwire_state = -1;
checkpoint_count = 0;
squish_target_01 = 0;
squish_target_02 = 0;
squish_target_03 = 0;
squish_target_04 = 0;
squish_target_05 = 0;
squish_target_06 = 0;
lieutenant_id = 0;
officer_count = 0;
Commands->Reveal_Map ();
// Create radar markers for each building MCT.
Commands->Add_Radar_Marker (MTU_RADAR_MCT_01, Vector3(29.63f,11.98f,-8.04f), RADAR_BLIP_SHAPE_STATIONARY, RADAR_BLIP_COLOR_GDI);
Commands->Add_Radar_Marker (MTU_RADAR_MCT_02, Vector3(10.15f,-19.68f,-8.36f), RADAR_BLIP_SHAPE_STATIONARY, RADAR_BLIP_COLOR_GDI);
Commands->Add_Radar_Marker (MTU_RADAR_MCT_03, Vector3(-43.23f,25.66f,-6.32f), RADAR_BLIP_SHAPE_STATIONARY, RADAR_BLIP_COLOR_GDI);
Commands->Add_Radar_Marker (MTU_RADAR_MCT_04, Vector3(-25.33f,56.15f,-7.56f), RADAR_BLIP_SHAPE_STATIONARY, RADAR_BLIP_COLOR_GDI);
Commands->Add_Radar_Marker (MTU_RADAR_MCT_05, Vector3(-7.89f,15.57f,-8.75f), RADAR_BLIP_SHAPE_STATIONARY, RADAR_BLIP_COLOR_GDI);
// Add all objectives as hidden to start.
Commands->Add_Objective (MTU_OBJECTIVE_01, OBJECTIVE_TYPE_PRIMARY, OBJECTIVE_STATUS_HIDDEN, IDS_Enc_ObjTitle_Primary_M00_01, "IDS_M00EVAG_DSGN0056I1EVAG_SND", IDS_Enc_Obj_Primary_M00_01);
Commands->Add_Objective (MTU_OBJECTIVE_02, OBJECTIVE_TYPE_PRIMARY, OBJECTIVE_STATUS_HIDDEN, IDS_Enc_ObjTitle_Primary_M00_02, "IDS_M00EVAG_DSGN0056I1EVAG_SND", IDS_Enc_Obj_Primary_M00_02);
Commands->Add_Objective (MTU_OBJECTIVE_03, OBJECTIVE_TYPE_PRIMARY, OBJECTIVE_STATUS_HIDDEN, IDS_Enc_ObjTitle_Primary_M00_03, "IDS_M00EVAG_DSGN0056I1EVAG_SND", IDS_Enc_Obj_Primary_M00_03);
Commands->Add_Objective (MTU_OBJECTIVE_04, OBJECTIVE_TYPE_PRIMARY, OBJECTIVE_STATUS_HIDDEN, IDS_Enc_ObjTitle_Primary_M00_04, "IDS_M00EVAG_DSGN0056I1EVAG_SND", IDS_Enc_Obj_Primary_M00_04);
Commands->Add_Objective (MTU_OBJECTIVE_05, OBJECTIVE_TYPE_PRIMARY, OBJECTIVE_STATUS_HIDDEN, IDS_Enc_ObjTitle_Primary_M00_05, "IDS_M00EVAG_DSGN0056I1EVAG_SND", IDS_Enc_Obj_Primary_M00_05);
Commands->Add_Objective (MTU_OBJECTIVE_06, OBJECTIVE_TYPE_PRIMARY, OBJECTIVE_STATUS_HIDDEN, IDS_Enc_ObjTitle_Primary_M00_06, "IDS_M00EVAG_DSGN0056I1EVAG_SND", IDS_Enc_Obj_Primary_M00_06);
// Start a slight delay timer, then tell Logan Sheppard to begin.
Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_MISSION_START);
Commands->Start_Timer (obj, this, (10 + Get_Int_Random (0, 20)), MTU_TIMER_FLYOVERS);
// Set the gates to be closed at first.
GameObject * course_gate = Commands->Find_Object (MTU_GATE_01);
if (course_gate)
{
Commands->Set_Animation_Frame (course_gate, "CHT_JAIL.CHT_JAIL", 0);
}
course_gate = Commands->Find_Object (MTU_GATE_02);
if (course_gate)
{
Commands->Set_Animation_Frame (course_gate, "CHT_JAIL.CHT_JAIL", 0);
}
course_gate = Commands->Find_Object (MTU_GATE_03);
if (course_gate)
{
Commands->Set_Animation_Frame (course_gate, "CHT_JAIL.CHT_JAIL", 0);
}
course_gate = Commands->Find_Object (MTU_GATE_04);
if (course_gate)
{
Commands->Set_Animation_Frame (course_gate, "CHT_JAIL.CHT_JAIL", 0);
}
}
void Timer_Expired (GameObject * obj, int timer_id)
{
Vector3 powerup_loc = Vector3(-36.504f,75.985f,1.006f);
switch (timer_id)
{
case (MTU_TIMER_MISSION_START):
{
// Tell Logan Sheppard to begin the tutorial.
GameObject* logan = Commands->Find_Object(MTU_LOGAN);
if (logan)
{
Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_SPEECH_INTRO);
}
// Turn off the AGT
GameObject * tower = Commands->Find_Object (MTU_TOWER);
if (tower)
{
Commands->Send_Custom_Event (obj, tower, 0, 0);
}
break;
}
case (MTU_TIMER_GUNNER_SNIPER_AMMO):
{
GameObject * powerup = Commands->Create_Object ("POW_SniperRifle_Player", powerup_loc);
if (powerup)
{
Commands->Attach_Script (powerup, "MTU_Range_Powerup", "1");
range_powerup = Commands->Get_ID (powerup);
}
break;
}
case (MTU_TIMER_GUNNER_AUTORIFLE_AMMO):
{
GameObject * powerup = Commands->Create_Object ("POW_AutoRifle_Player", powerup_loc);
if (powerup)
{
Commands->Attach_Script (powerup, "MTU_Range_Powerup", "2");
range_powerup = Commands->Get_ID (powerup);
}
break;
}
case (MTU_TIMER_GUNNER_GRENADE_AMMO):
{
GameObject * powerup = Commands->Create_Object ("POW_GrenadeLauncher_Player", powerup_loc);
if (powerup)
{
Commands->Attach_Script (powerup, "MTU_Range_Powerup", "3");
range_powerup = Commands->Get_ID (powerup);
}
break;
}
case (MTU_TIMER_GUNNER_CHAINGUN_AMMO):
{
GameObject * powerup = Commands->Create_Object ("POW_Chaingun_Player", powerup_loc);
if (powerup)
{
Commands->Attach_Script (powerup, "MTU_Range_Powerup", "4");
range_powerup = Commands->Get_ID (powerup);
}
break;
}
case (MTU_TIMER_GUNNER_FLAMETHROWER_AMMO):
{
GameObject * powerup = Commands->Create_Object ("POW_Flamethrower_Player", powerup_loc);
if (powerup)
{
Commands->Attach_Script (powerup, "MTU_Range_Powerup", "5");
range_powerup = Commands->Get_ID (powerup);
}
break;
}
case (MTU_TIMER_GUNNER_ROCKET_AMMO):
{
GameObject * powerup = Commands->Create_Object ("POW_RocketLauncher_Player", powerup_loc);
if (powerup)
{
Commands->Attach_Script (powerup, "MTU_Range_Powerup", "6");
range_powerup = Commands->Get_ID (powerup);
}
break;
}
case (MTU_TIMER_GUNNER_C4_AMMO):
{
GameObject * powerup = Commands->Create_Object ("POW_MineRemote_Player", powerup_loc);
if (powerup)
{
Commands->Attach_Script (powerup, "MTU_Range_Powerup", "7");
range_powerup = Commands->Get_ID (powerup);
}
break;
}
case(MTU_TIMER_GUNNER_ION_AMMO):
{
GameObject * powerup = Commands->Create_Object ("POW_IonCannonBeacon_Player", powerup_loc);
if (powerup)
{
Commands->Attach_Script (powerup, "MTU_Range_Powerup", "8");
range_powerup = Commands->Get_ID (powerup);
}
break;
}
case (MTU_TIMER_ENDGAME):
{
Commands->Mission_Complete (true);
break;
}
case (MTU_TIMER_FLYOVERS):
{
const char * vehicle = "";
if (Get_Int_Random (0, 2))
{
vehicle = "GDI_Orca";
}
else
{
vehicle = "GDI_Transport_Helicopter";
}
if (Get_Int_Random (0, 2))
{
GameObject * flyover = Commands->Create_Object (vehicle, Vector3 (51.02f,128.63f,41.45f));
if (flyover)
{
Commands->Attach_Script (flyover, "MTU_Flyover", "0");
}
}
else
{
GameObject * flyover = Commands->Create_Object (vehicle, Vector3 (131.78f,-14.58f,51.21f));
if (flyover)
{
Commands->Attach_Script (flyover, "MTU_Flyover", "1");
}
}
Commands->Start_Timer (obj, this, (10 + Get_Int_Random (0, 20)), MTU_TIMER_FLYOVERS);
break;
}
}
}
void Custom (GameObject * obj, int type, int param, GameObject * sender)
{
Vector3 powerup_loc = Vector3(-36.504f,75.985f,1.006f);
switch (type)
{
case (MTU_TYPE_SYDNEY_RESET):
{
sydney_restart = true;
break;
}
case (MTU_TYPE_SYDNEY_CHECK_RESET):
{
if (sydney_restart)
{
GameObject * sydney_zone = Commands->Find_Object (MTU_ZONE_START_SYDNEY);
if (sydney_zone)
{
sydney_restart = false;
Commands->Send_Custom_Event (obj, sydney_zone, MTU_TYPE_SYDNEY_IS_RESET, MTU_PARAM_DEFAULT);
}
}
break;
}
case (MTU_TYPE_HEALTH_POWERUP_ADD):
{
sydney_health_pow = param;
break;
}
case (MTU_TYPE_HEALTH_POWERUP_SUBTRACT):
{
sydney_health_pow = 0;
break;
}
case (MTU_TYPE_ALL_POWERUPS_RESET):
{
GameObject * health_pow = Commands->Find_Object (sydney_health_pow);
if (health_pow)
{
Commands->Destroy_Object (health_pow);
}
sydney_health_pow = 0;
GameObject * armor_pow = Commands->Find_Object (sydney_armor_pow);
if (armor_pow)
{
Commands->Destroy_Object (armor_pow);
}
sydney_armor_pow = 0;
break;
}
case (MTU_TYPE_ARMOR_POWERUP_ADD):
{
sydney_armor_pow = param;
break;
}
case (MTU_TYPE_ARMOR_POWERUP_SUBTRACT):
{
sydney_armor_pow = 0;
break;
}
case (MTU_TYPE_RANGE_CLEANUP_TARGETS):
{
GameObject * range_target_one_obj = Commands->Find_Object (range_target_one);
if (range_target_one_obj)
{
range_target_one = 0;
Commands->Destroy_Object (range_target_one_obj);
}
GameObject * range_target_two_obj = Commands->Find_Object (range_target_two);
if (range_target_two_obj)
{
range_target_two = 0;
Commands->Destroy_Object (range_target_two_obj);
}
GameObject * range_target_three_obj = Commands->Find_Object (range_target_three);
if (range_target_three_obj)
{
range_target_three = 0;
Commands->Destroy_Object (range_target_three_obj);
}
GameObject * range_target_four_obj = Commands->Find_Object (range_target_four);
if (range_target_four_obj)
{
range_target_four = 0;
Commands->Destroy_Object (range_target_four_obj);
}
GameObject * range_powerup_obj = Commands->Find_Object (range_powerup);
if (range_powerup_obj)
{
range_powerup = 0;
Commands->Destroy_Object (range_powerup_obj);
}
break;
}
case (MTU_TYPE_RANGE_CHECK_TARGETS):
{
bool found_targets = false;
GameObject * range_target_one_obj = Commands->Find_Object (range_target_one);
if (range_target_one_obj)
{
found_targets = true;
}
GameObject * range_target_two_obj = Commands->Find_Object (range_target_two);
if (range_target_two_obj)
{
found_targets = true;
}
GameObject * range_target_three_obj = Commands->Find_Object (range_target_three);
if (range_target_three_obj)
{
found_targets = true;
}
GameObject * gunner = Commands->Find_Object (MTU_GUNNER);
if (gunner)
{
if (found_targets)
{
Commands->Send_Custom_Event (obj, gunner, MTU_TYPE_GUNNER, MTU_PARAM_SPEECH_MORE_TARGETS);
}
else
{
GameObject * range_powerup_obj = Commands->Find_Object (range_powerup);
if (range_powerup_obj)
{
range_powerup = 0;
Commands->Destroy_Object (range_powerup_obj);
}
Commands->Send_Custom_Event (obj, gunner, MTU_TYPE_GUNNER, MTU_PARAM_TARGETS_ELIMINATED);
}
}
break;
}
case (MTU_TYPE_RANGE_SETUP_HANDGUN):
{
GameObject * range_target_one_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-32.264f,50.158f,1.015f));
if (range_target_one_obj)
{
Commands->Set_Facing (range_target_one_obj, 90.0f);
range_target_one = Commands->Get_ID (range_target_one_obj);
Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target", "1");
}
GameObject * range_target_two_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-33.849f,53.635f,1.371f));
if (range_target_two_obj)
{
Commands->Set_Facing (range_target_two_obj, 90.0f);
range_target_two = Commands->Get_ID (range_target_two_obj);
Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target", "2");
}
GameObject * range_target_three_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-35.616f,53.662f,1.394f));
if (range_target_three_obj)
{
Commands->Set_Facing (range_target_three_obj, 90.0f);
range_target_three = Commands->Get_ID (range_target_three_obj);
Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target", "3");
}
break;
}
case (MTU_TYPE_RANGE_TARGET_DESTROYED):
{
switch (param)
{
case (1):
{
range_target_one = 0;
break;
}
case (2):
{
range_target_two = 0;
break;
}
case (3):
{
range_target_three = 0;
break;
}
case (4):
{
range_target_four = 0;
break;
}
default:
{
break;
}
}
break;
}
case (MTU_TYPE_RANGE_SETUP_SNIPER_RIFLE):
{
GameObject * range_target_one_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-39.228f,47.670f,3.232f));
if (range_target_one_obj)
{
range_target_one = Commands->Get_ID (range_target_one_obj);
Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target", "1");
Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target_Path_Mid", "");
}
GameObject * range_target_two_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-36.870f,50.308f,1.014f));
if (range_target_two_obj)
{
Commands->Set_Facing (range_target_two_obj, 90.0f);
range_target_two = Commands->Get_ID (range_target_two_obj);
Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target", "2");
}
GameObject * range_target_three_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-32.215f,50.497f,1.014f));
if (range_target_three_obj)
{
Commands->Set_Facing (range_target_three_obj, 90.0f);
range_target_three = Commands->Get_ID (range_target_three_obj);
Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target", "3");
}
GameObject * range_target_four_obj = Commands->Create_Object ("POW_SniperRifle_Player", powerup_loc);
if (range_target_four_obj)
{
range_target_four = 0;
range_powerup = Commands->Get_ID (range_target_four_obj);
Commands->Attach_Script (range_target_four_obj, "MTU_Range_Powerup", "1");
}
break;
}
case (MTU_TYPE_RANGE_POWERUP_RETRIEVED):
{
switch (param)
{
case (1):
{
Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_GUNNER_SNIPER_AMMO);
break;
}
case (2):
{
Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_GUNNER_AUTORIFLE_AMMO);
break;
}
case (3):
{
Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_GUNNER_GRENADE_AMMO);
break;
}
case (4):
{
Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_GUNNER_CHAINGUN_AMMO);
break;
}
case (5):
{
Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_GUNNER_FLAMETHROWER_AMMO);
break;
}
case (6):
{
Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_GUNNER_ROCKET_AMMO);
break;
}
case (7):
{
Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_GUNNER_C4_AMMO);
break;
}
case (8):
{
Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_GUNNER_ION_AMMO);
break;
}
}
break;
}
case (MTU_TYPE_RANGE_SETUP_AUTORIFLE):
{
GameObject * range_target_one_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-39.228f,47.670f,3.232f));
if (range_target_one_obj)
{
range_target_one = Commands->Get_ID (range_target_one_obj);
Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target", "1");
Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target_Path_Mid", "");
}
GameObject * range_target_two_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-39.557f,49.958f,3.232f));
if (range_target_two_obj)
{
range_target_two = Commands->Get_ID (range_target_two_obj);
Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target", "2");
Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target_Path_Right", "");
}
GameObject * range_target_three_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-29.893f,50.071f,3.232f));
if (range_target_three_obj)
{
range_target_three = Commands->Get_ID (range_target_three_obj);
Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target", "3");
Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target_Path_Left", "");
}
GameObject * range_target_four_obj = Commands->Create_Object ("POW_AutoRifle_Player", powerup_loc);
if (range_target_four_obj)
{
range_target_four = 0;
range_powerup = Commands->Get_ID (range_target_four_obj);
Commands->Attach_Script (range_target_four_obj, "MTU_Range_Powerup", "2");
}
break;
}
case (MTU_TYPE_RANGE_SETUP_GRENADE):
{
GameObject * range_target_one_obj = Commands->Create_Object ("Nod_Buggy", Vector3(-34.853f,54.844f,2.641f));
if (range_target_one_obj)
{
range_target_one = Commands->Get_ID (range_target_one_obj);
Commands->Set_Facing (range_target_one_obj, 130.0f);
Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target", "1");
}
GameObject * range_target_two_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-30.224f,47.9f,3.232f));
if (range_target_two_obj)
{
range_target_two = Commands->Get_ID (range_target_two_obj);
Commands->Set_Facing (range_target_two_obj, 90.0f);
Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target", "2");
Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target_Miss_Commando", "");
}
GameObject * range_target_three_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-36.812f,47.595f,3.232f));
if (range_target_three_obj)
{
range_target_three = Commands->Get_ID (range_target_three_obj);
Commands->Set_Facing (range_target_three_obj, 90.0f);
Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target", "3");
}
GameObject * range_target_four_obj = Commands->Create_Object ("POW_GrenadeLauncher_Player", powerup_loc);
if (range_target_four_obj)
{
range_target_four = 0;
range_powerup = Commands->Get_ID (range_target_four_obj);
Commands->Attach_Script (range_target_four_obj, "MTU_Range_Powerup", "3");
}
break;
}
case (MTU_TYPE_RANGE_SETUP_CHAINGUN):
{
GameObject * range_target_one_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-32.160f,50.072f,1.015f));
if (range_target_one_obj)
{
range_target_one = Commands->Get_ID (range_target_one_obj);
Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target", "1");
Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target_Miss_Commando", "");
Commands->Set_Facing (range_target_one_obj, 90.0f);
}
GameObject * range_target_two_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-34.704f,47.525f,3.232f));
if (range_target_two_obj)
{
range_target_two = Commands->Get_ID (range_target_two_obj);
Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target", "2");
Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target_Miss_Commando", "");
Commands->Set_Facing (range_target_two_obj, 90.0f);
}
GameObject * range_target_three_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-37.425f,49.562f,1.015f));
if (range_target_three_obj)
{
range_target_three = Commands->Get_ID (range_target_three_obj);
Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target", "3");
Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target_Miss_Commando", "");
Commands->Set_Facing (range_target_three_obj, 90.0f);
}
GameObject * range_target_four_obj = Commands->Create_Object ("POW_Chaingun_Player", powerup_loc);
if (range_target_four_obj)
{
range_target_four = 0;
range_powerup = Commands->Get_ID (range_target_four_obj);
Commands->Attach_Script (range_target_four_obj, "MTU_Range_Powerup", "4");
}
break;
}
case (MTU_TYPE_RANGE_SETUP_FLAMETHROWER):
{
GameObject * range_target_one_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-29.966f,50.615f,3.232f));
if (range_target_one_obj)
{
range_target_one = Commands->Get_ID (range_target_one_obj);
Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target", "1");
Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target_Path_Left", "");
}
GameObject * range_target_two_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-39.083f,47.287f,3.232f));
if (range_target_two_obj)
{
range_target_two = Commands->Get_ID (range_target_two_obj);
Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target", "2");
Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target_Path_Mid", "");
}
GameObject * range_target_three_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-39.557f,50.218f,3.232f));
if (range_target_three_obj)
{
range_target_three = Commands->Get_ID (range_target_three_obj);
Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target_Path_Right", "");
Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target", "3");
}
GameObject * range_target_four_obj = Commands->Create_Object ("POW_Flamethrower_Player", powerup_loc);
if (range_target_four_obj)
{
range_target_four = 0;
range_powerup = Commands->Get_ID (range_target_four_obj);
Commands->Attach_Script (range_target_four_obj, "MTU_Range_Powerup", "5");
}
break;
}
case (MTU_TYPE_RANGE_SETUP_ROCKET):
{
GameObject * range_target_one_obj = Commands->Create_Object ("Nod_Buggy", Vector3(-34.853f,54.844f,2.641f));
if (range_target_one_obj)
{
range_target_one = Commands->Get_ID (range_target_one_obj);
Commands->Set_Facing (range_target_one_obj, 135.0f);
Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target", "1");
}
GameObject * range_target_two_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-33.967f,50.601f,1.014f));
if (range_target_two_obj)
{
range_target_two = Commands->Get_ID (range_target_two_obj);
Commands->Set_Facing (range_target_two_obj, 90.0f);
Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target", "2");
}
GameObject * range_target_four_obj = Commands->Create_Object ("POW_RocketLauncher_Player", powerup_loc);
if (range_target_four_obj)
{
range_target_four = 0;
range_powerup = Commands->Get_ID (range_target_four_obj);
Commands->Attach_Script (range_target_four_obj, "MTU_Range_Powerup", "6");
}
break;
}
case (MTU_TYPE_RANGE_SETUP_C4):
{
GameObject * range_target_one_obj = Commands->Create_Object ("Nod_Buggy", Vector3(-34.853f,54.844f,2.641f));
if (range_target_one_obj)
{
range_target_one = Commands->Get_ID (range_target_one_obj);
Commands->Set_Facing (range_target_one_obj, 90.0f);
Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target", "1");
}
GameObject * range_target_two_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-31.702f,49.550f,1.016f));
if (range_target_two_obj)
{
range_target_two = Commands->Get_ID (range_target_two_obj);
Commands->Set_Facing (range_target_two_obj, -90.0f);
Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target", "2");
}
GameObject * range_target_three_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-37.801f,49.708f,1.015f));
if (range_target_three_obj)
{
range_target_three = Commands->Get_ID (range_target_three_obj);
Commands->Set_Facing (range_target_three_obj, -90.0f);
Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target", "3");
}
GameObject * range_target_four_obj = Commands->Create_Object ("POW_MineRemote_Player", powerup_loc);
if (range_target_four_obj)
{
range_target_four = 0;
range_powerup = Commands->Get_ID (range_target_four_obj);
Commands->Attach_Script (range_target_four_obj, "MTU_Range_Powerup", "7");
}
break;
}
case (MTU_TYPE_RANGE_SETUP_ION):
{
GameObject * range_target_one_obj = Commands->Create_Object ("Nod_Light_Tank", Vector3(-34.556f,52.912f,1.841f));
if (range_target_one_obj)
{
range_target_one = Commands->Get_ID (range_target_one_obj);
Commands->Set_Facing (range_target_one_obj, 90.0f);
Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target", "1");
}
GameObject * range_target_two_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-31.562f,50.246f,1.015f));
if (range_target_two_obj)
{
range_target_two = Commands->Get_ID (range_target_two_obj);
Commands->Set_Facing (range_target_two_obj, 90.0f);
Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target", "2");
}
GameObject * range_target_three_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-37.501f,50.184f,1.014f));
if (range_target_three_obj)
{
range_target_three = Commands->Get_ID (range_target_three_obj);
Commands->Set_Facing (range_target_three_obj, 90.0f);
Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target", "3");
}
GameObject * range_target_four_obj = Commands->Create_Object ("POW_IonCannonBeacon_Player", powerup_loc);
if (range_target_four_obj)
{
range_target_four = 0;
range_powerup = Commands->Get_ID (range_target_four_obj);
Commands->Attach_Script (range_target_four_obj, "MTU_Range_Powerup", "8");
}
break;
}
case (MTU_TYPE_WEAP_FACTORY_CLEANUP):
{
// This merely cleans up the weapons factory mess, it does not reset it!
if (hotwire_vehicle)
{
GameObject * vehicle_obj = Commands->Find_Object (hotwire_vehicle);
if (vehicle_obj)
{
GameObject * hotwire_obj = Commands->Find_Object (MTU_HOTWIRE);
if (hotwire_obj)
{
Commands->Apply_Damage (vehicle_obj, 10000.0f, "Blamokiller", hotwire_obj);
hotwire_vehicle = 0;
}
}
}
if (squish_target_01)
{
GameObject * squish_obj = Commands->Find_Object (squish_target_01);
if (squish_obj)
{
Commands->Destroy_Object (squish_obj);
}
squish_target_01 = 0;
}
if (squish_target_02)
{
GameObject * squish_obj = Commands->Find_Object (squish_target_02);
if (squish_obj)
{
Commands->Destroy_Object (squish_obj);
}
squish_target_02 = 0;
}
if (squish_target_03)
{
GameObject * squish_obj = Commands->Find_Object (squish_target_03);
if (squish_obj)
{
Commands->Destroy_Object (squish_obj);
}
squish_target_03 = 0;
}
if (squish_target_04)
{
GameObject * squish_obj = Commands->Find_Object (squish_target_04);
if (squish_obj)
{
Commands->Destroy_Object (squish_obj);
}
squish_target_04 = 0;
}
if (squish_target_05)
{
GameObject * squish_obj = Commands->Find_Object (squish_target_05);
if (squish_obj)
{
Commands->Destroy_Object (squish_obj);
}
squish_target_05 = 0;
}
if (squish_target_06)
{
GameObject * squish_obj = Commands->Find_Object (squish_target_06);
if (squish_obj)
{
Commands->Destroy_Object (squish_obj);
}
squish_target_06 = 0;
}
break;
}
case (MTU_TYPE_WEAP_ATTEMPT_RESET):
{
// This restarts the weapons factory only if it is ready to roll from beginning!
if (hotwire_state == -1)
{
hotwire_state = 0;
Commands->Send_Custom_Event (obj, obj, MTU_TYPE_WEAP_FACTORY_CLEANUP, MTU_PARAM_DEFAULT);
Commands->Send_Custom_Event (obj, obj, MTU_TYPE_RESET_CHECKPOINT_COUNT, MTU_PARAM_DEFAULT);
GameObject * logan = Commands->Find_Object (MTU_LOGAN);
if (logan)
{
Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_GOTO_WEAPONS);
}
}
break;
}
case (MTU_TYPE_WEAP_FORCE_RESET):
{
// This is called by all other buildings to force weapon factory cleanup!
hotwire_state = -1;
Commands->Send_Custom_Event (obj, obj, MTU_TYPE_WEAP_FACTORY_CLEANUP, MTU_PARAM_DEFAULT);
Commands->Send_Custom_Event (obj, obj, MTU_TYPE_RESET_CHECKPOINT_COUNT, MTU_PARAM_DEFAULT);
break;
}
case (MTU_TYPE_HOTWIRE_START):
{
bool advance_state = false;
if (hotwire_state > -1)
{
switch (hotwire_state)
{
case (0):
{
GameObject * hotwire = Commands->Find_Object (MTU_HOTWIRE);
if (hotwire)
{
Commands->Send_Custom_Event (obj, hotwire, MTU_TYPE_HOTWIRE, MTU_PARAM_SPEECH_WEAP_INTRO);
}
advance_state = true;
break;
}
case(1):
{
GameObject * hotwire = Commands->Find_Object (MTU_HOTWIRE);
if (hotwire)
{
if (checkpoint_count > 3)
{
Commands->Send_Custom_Event (obj, obj, MTU_TYPE_RESET_CHECKPOINT_COUNT, MTU_PARAM_DEFAULT);
Commands->Send_Custom_Event (obj, hotwire, MTU_TYPE_HOTWIRE, MTU_PARAM_SPEECH_WEAP_MEDTANK);
Commands->Send_Custom_Event (obj, obj, MTU_TYPE_WEAP_FACTORY_CLEANUP, MTU_PARAM_DEFAULT);
Commands->Send_Custom_Event (obj, obj, MTU_TYPE_WEAP_CREATE_MEDTANK, MTU_PARAM_DEFAULT);
GameObject * action_zone = Commands->Find_Object (MTU_ZONE_CHECKPOINT_01);
if (action_zone)
{
Commands->Send_Custom_Event (obj, action_zone, MTU_TYPE_RESET_TRIGGER_ONCE, MTU_PARAM_DEFAULT);
}
action_zone = Commands->Find_Object (MTU_ZONE_CHECKPOINT_02);
if (action_zone)
{
Commands->Send_Custom_Event (obj, action_zone, MTU_TYPE_RESET_TRIGGER_ONCE, MTU_PARAM_DEFAULT);
}
action_zone = Commands->Find_Object (MTU_ZONE_CHECKPOINT_03);
if (action_zone)
{
Commands->Send_Custom_Event (obj, action_zone, MTU_TYPE_RESET_TRIGGER_ONCE, MTU_PARAM_DEFAULT);
}
action_zone = Commands->Find_Object (MTU_ZONE_CHECKPOINT_04);
if (action_zone)
{
Commands->Send_Custom_Event (obj, action_zone, MTU_TYPE_RESET_TRIGGER_ONCE, MTU_PARAM_DEFAULT);
}
advance_state = true;
}
else
{
Commands->Send_Custom_Event (obj, hotwire, MTU_TYPE_HOTWIRE, MTU_PARAM_SPEECH_WEAP_UNFINISHED);
}
}
break;
}
}
if (advance_state)
{
hotwire_state++;
}
}
break;
}
case (MTU_TYPE_WEAP_CREATE_HUMMVEE):
{
GameObject * vehicle = Commands->Create_Object ("GDI_Humm-vee_Player", Vector3 (-10.5f,-34.2f,10.192f));
if (vehicle)
{
Commands->Set_Facing (vehicle, -90.0f);
Commands->Attach_Script (vehicle, "MTU_GDI_Vehicle", "1");
hotwire_vehicle = Commands->Get_ID (vehicle);
}
break;
}
case (MTU_TYPE_WEAP_CREATE_MEDTANK):
{
GameObject * vehicle = Commands->Create_Object ("GDI_Medium_Tank_Player", Vector3 (-10.5f,-34.2f,12.192f));
if (vehicle)
{
Commands->Set_Facing (vehicle, -90.0f);
Commands->Attach_Script (vehicle, "MTU_GDI_Vehicle", "2");
hotwire_vehicle = Commands->Get_ID (vehicle);
}
break;
}
case (MTU_TYPE_RESET_CHECKPOINT_COUNT):
{
checkpoint_count = 0;
break;
}
case (MTU_TYPE_ADD_CHECKPOINT):
{
checkpoint_count++;
break;
}
case (MTU_TYPE_WEAP_CREATE_SQUISHIES):
{
GameObject * squish_target = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-27.336f,-11.719f,1.101f));
if (squish_target)
{
squish_target_01 = Commands->Get_ID (squish_target);
Commands->Set_Facing (squish_target, -45.0f);
Commands->Innate_Disable (squish_target);
}
squish_target = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-28.596f,21.970f,1.365f));
if (squish_target)
{
squish_target_02 = Commands->Get_ID (squish_target);
Commands->Set_Facing (squish_target, 0.0f);
Commands->Innate_Disable (squish_target);
}
squish_target = Commands->Create_Object ("Nod_Minigunner_0", Vector3(10.713f,35.423f,0.691f));
if (squish_target)
{
squish_target_03 = Commands->Get_ID (squish_target);
Commands->Set_Facing (squish_target, -90.0f);
Commands->Innate_Disable (squish_target);
}
squish_target = Commands->Create_Object ("Nod_Minigunner_0", Vector3(50.947f,25.583f,0.899f));
if (squish_target)
{
squish_target_04 = Commands->Get_ID (squish_target);
Commands->Set_Facing (squish_target, -90.0f);
Commands->Innate_Disable (squish_target);
}
squish_target = Commands->Create_Object ("Nod_Minigunner_0", Vector3(41.174f,-12.436f,0.947f));
if (squish_target)
{
squish_target_05 = Commands->Get_ID (squish_target);
Commands->Set_Facing (squish_target, 135.0f);
Commands->Innate_Disable (squish_target);
}
squish_target = Commands->Create_Object ("Nod_Minigunner_0", Vector3(7.102f,-49.075f,1.026f));
if (squish_target)
{
squish_target_06 = Commands->Get_ID (squish_target);
Commands->Set_Facing (squish_target, 105.0f);
Commands->Innate_Disable (squish_target);
}
break;
}
case (MTU_TYPE_MOBIUS_RESET):
{
mobius_restart = true;
break;
}
case (MTU_TYPE_MOBIUS_CHECK_RESET):
{
if (mobius_restart)
{
mobius_restart = false;
GameObject * mobius = Commands->Find_Object (MTU_MOBIUS);
if (mobius)
{
Commands->Send_Custom_Event (obj, mobius, MTU_TYPE_MOBIUS, MTU_PARAM_SPEECH_MOBIUS_REFINERY);
}
}
break;
}
case (MTU_TYPE_RESET_PETROVA):
{
petrova_restart = true;
break;
}
case (MTU_TYPE_PETROVA_CHECK_RESET):
{
if (petrova_restart)
{
petrova_restart = false;
GameObject * petrova = Commands->Find_Object (MTU_PETROVA);
if (petrova)
{
Commands->Send_Custom_Event (obj, petrova, MTU_TYPE_PETROVA, MTU_PARAM_SPEECH_PETROVA_POWER);
}
}
break;
}
case (MTU_TYPE_ACTIVATE_FINALE):
{
Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE);
GameObject * instructor = Commands->Find_Object (MTU_SYDNEY);
if (instructor)
{
Commands->Destroy_Object (instructor);
}
instructor = Commands->Find_Object (MTU_GUNNER);
if (instructor)
{
Commands->Destroy_Object (instructor);
}
instructor = Commands->Find_Object (MTU_HOTWIRE);
if (instructor)
{
Commands->Destroy_Object (instructor);
}
instructor = Commands->Find_Object (MTU_MOBIUS);
if (instructor)
{
Commands->Destroy_Object (instructor);
}
instructor = Commands->Find_Object (MTU_PETROVA);
if (instructor)
{
Commands->Destroy_Object (instructor);
}
instructor = Commands->Find_Object (MTU_CONTROLLER);
if (instructor)
{
Commands->Send_Custom_Event (obj, instructor, MTU_TYPE_WEAP_FORCE_RESET, MTU_PARAM_DEFAULT);
}
instructor = Commands->Create_Object ("GDI_Female_Lieutenant", Vector3(-43.724f,37.967f,2.0f));
if (instructor)
{
Commands->Attach_Script (instructor, "MTU_Tutorial_Instructor", "");
lieutenant_id = Commands->Get_ID (instructor);
}
finale_active = true;
break;
}
case (MTU_TYPE_LIEUTENANT_START):
{
GameObject * lieutenant = Commands->Find_Object (lieutenant_id);
if (lieutenant)
{
Commands->Send_Custom_Event (obj, lieutenant, MTU_TYPE_LIEUTENANT, MTU_PARAM_ACTION_GOTO_HAVOC);
}
break;
}
case (MTU_TYPE_MOCK_INVASION):
{
//set objectives for the two officers. Upon completion, end the mission.
GameObject * soldier = Commands->Find_Object (MTU_GATE_GUARD);
if (soldier)
{
Commands->Send_Custom_Event (obj, soldier, MTU_TYPE_GDI_SOLDIER_PATROL, MTU_PARAM_DEFAULT);
}
soldier = Commands->Find_Object (MTU_GDI_01);
if (soldier)
{
Commands->Send_Custom_Event (obj, soldier, MTU_TYPE_GDI_SOLDIER_PATROL, MTU_PARAM_DEFAULT);
}
soldier = Commands->Find_Object (MTU_GDI_02);
if (soldier)
{
Commands->Send_Custom_Event (obj, soldier, MTU_TYPE_GDI_SOLDIER_PATROL, MTU_PARAM_DEFAULT);
}
GameObject * officer = Commands->Create_Object ("Nod_Minigunner_1Off", Vector3 (51.793f,23.554f,1.135f));
if (officer)
{
Commands->Set_Obj_Radar_Blip_Shape (officer, RADAR_BLIP_SHAPE_OBJECTIVE);
Commands->Set_Obj_Radar_Blip_Color (officer, RADAR_BLIP_COLOR_PRIMARY_OBJECTIVE);
Commands->Attach_Script (officer, "MTU_Nod_Soldier", "2");
}
officer = Commands->Create_Object ("Nod_Minigunner_1Off", Vector3 (52.793f,24.554f,2.135f));
if (officer)
{
Commands->Set_Obj_Radar_Blip_Shape (officer, RADAR_BLIP_SHAPE_OBJECTIVE);
Commands->Set_Obj_Radar_Blip_Color (officer, RADAR_BLIP_COLOR_PRIMARY_OBJECTIVE);
Commands->Attach_Script (officer, "MTU_Nod_Soldier", "2");
}
GameObject * hummvee = Commands->Create_Object ("GDI_Humm-vee_Player", Vector3(-10.5f,-34.2f,10.192f));
if (hummvee)
{
Commands->Attach_Script (hummvee, "MTU_GDI_Vehicle", "4");
}
GameObject * spawn = Commands->Trigger_Spawner(MTU_SPAWN_01);
if (spawn)
{
Commands->Attach_Script(spawn, "MTU_Nod_Soldier", "0");
}
spawn = Commands->Trigger_Spawner(MTU_SPAWN_02);
if (spawn)
{
Commands->Attach_Script(spawn, "MTU_Nod_Soldier", "0");
}
spawn = Commands->Trigger_Spawner(MTU_SPAWN_03);
if (spawn)
{
Commands->Attach_Script(spawn, "MTU_Nod_Soldier", "0");
}
break;
}
case (MTU_TYPE_TRIGGER_SPAWNER):
{
int spawner_id = MTU_SPAWN_01 + Get_Int_Random (0, 2);
GameObject * spawn = Commands->Trigger_Spawner (spawner_id);
if (spawn)
{
Commands->Attach_Script(spawn, "MTU_Nod_Soldier", "0");
}
break;
}
case (MTU_TYPE_COUNT_OFFICERS):
{
officer_count++;
if (officer_count > 1)
{
Commands->Set_Objective_Status (MTU_OBJECTIVE_06, OBJECTIVE_STATUS_ACCOMPLISHED);
Commands->Set_HUD_Help_Text(IDS_MENU_TEXT795, TEXT_COLOR_OBJECTIVE_PRIMARY);
Commands->Start_Timer (obj, this, 3.0f, MTU_TIMER_ENDGAME);
}
break;
}
case (MTU_TYPE_REMOVE_OBJECTIVES):
{
Commands->Clear_Radar_Marker (MTU_RADAR_GUNNER);
break;
}
}
}
};
// MTU_Tutorial_Instructor - This script is used for all instructors throughout the tutorial mission.
DECLARE_SCRIPT (MTU_Tutorial_Instructor, "")
{
bool logan_heard_commando;
bool logan_told_about_hearing;
bool logan_gave_sneak_speech;
bool intro_barracks;
bool intro_weapons;
bool intro_refinery;
bool intro_power;
bool check_wait_for_havoc;
bool check_wait_refinery;
bool check_logan_wait_power;
bool check_wait_agt;
bool check_wait_infantry;
bool logan_wait_havoc;
bool logan_wait_refinery;
bool logan_wait_power;
bool logan_wait_agt;
bool logan_wait_infantry;
int gunner_range_state;
int engineer_id;
REGISTER_VARIABLES()
{
SAVE_VARIABLE (logan_heard_commando, 1);
SAVE_VARIABLE (logan_told_about_hearing, 2);
SAVE_VARIABLE (logan_gave_sneak_speech, 3);
SAVE_VARIABLE (gunner_range_state, 4);
SAVE_VARIABLE (intro_barracks, 5);
SAVE_VARIABLE (intro_weapons, 6);
SAVE_VARIABLE (intro_refinery, 7);
SAVE_VARIABLE (intro_power, 8);
SAVE_VARIABLE (engineer_id, 9);
SAVE_VARIABLE (check_wait_for_havoc, 10);
SAVE_VARIABLE (check_wait_refinery, 11);
SAVE_VARIABLE (check_logan_wait_power, 12);
SAVE_VARIABLE (check_wait_agt, 13);
SAVE_VARIABLE (check_wait_infantry, 14);
SAVE_VARIABLE (logan_wait_havoc, 15);
SAVE_VARIABLE (logan_wait_refinery, 16);
SAVE_VARIABLE (logan_wait_power, 17);
SAVE_VARIABLE (logan_wait_agt, 18);
SAVE_VARIABLE (logan_wait_infantry, 19);
}
void Created (GameObject * obj)
{
engineer_id = 0;
gunner_range_state = MTU_RANGE_STATE_DEFAULT;
Commands->Set_Loiters_Allowed (obj, false);
Commands->Innate_Disable (obj);
Commands->Set_Shield_Type (obj, "Blamo");
Commands->Enable_Hibernation (obj, false);
logan_heard_commando = false;
logan_told_about_hearing = false;
logan_gave_sneak_speech = false;
intro_barracks = false;
intro_weapons = false;
intro_refinery = false;
intro_power = false;
check_wait_for_havoc = false;
check_wait_refinery = false;
check_logan_wait_power = false;
check_wait_agt = false;
check_wait_infantry = false;
logan_wait_havoc = false;
logan_wait_refinery = false;
logan_wait_power = false;
logan_wait_agt = false;
logan_wait_infantry = false;
}
void Custom (GameObject * obj, int type, int param, GameObject * sender)
{
switch (type)
{
case (MTU_TYPE_LOGAN):
{
switch (param)
{
case (MTU_PARAM_SPEECH_INTRO): // Logan is told to start the tutorial.
{
Say_Something (obj, MTU_SPEECH_LOGAN_START);
break;
}
case (MTU_PARAM_SPEECH_CROUCH): // Logan is told to start sneaking speech.
{
Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE);
Say_Something (obj, MTU_SPEECH_LOGAN_CROUCH);
break;
}
case (MTU_PARAM_SPEECH_JUMP): // Logan is told to give results of sneaking and start jump speech.
{
Move_Somewhere (obj, MTU_MOVE_LOGAN_JUMP_TRAINING, MTU_ACTION_LOGAN_JUMP_TEST);
Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE);
/*if (logan_heard_commando)
{
Say_Something (obj, MTU_SPEECH_LOGAN_SNEAK_LOSE);
logan_told_about_hearing = true;
}
else
{
Say_Something (obj, MTU_SPEECH_LOGAN_SNEAK_WIN);
logan_told_about_hearing = true;
}*/
break;
}
case (MTU_PARAM_SPEECH_EVA): // Logan is told to start the eva training speech.
{
Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE);
Say_Something (obj, MTU_SPEECH_LOGAN_EVA);
break;
}
case (MTU_PARAM_SPEECH_COURSE_DONE): // Logan is told to move to the commando and finish the obstacle course.
{
Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE);
Move_Somewhere (obj, MTU_MOVE_LOGAN_COURSE_EXTERIOR, MTU_ACTION_LOGAN_COURSE_DONE);
break;
}
case (MTU_PARAM_ACTION_KEYCARD_TRAIN): // The commando has arrived at the AGT, lock control, give keycard speech.
{
Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE);
Say_Something (obj, MTU_SPEECH_LOGAN_KEYCARDS);
break;
}
case (MTU_PARAM_ACTION_GOTO_AGT_RESET):
{
Move_Somewhere (obj, MTU_MOVE_LOGAN_AGT, MTU_ACTION_DEFAULT);
break;
}
case (MTU_PARAM_ACTION_GOTO_INFANTRY):
{
Move_Somewhere (obj, MTU_MOVE_LOGAN_INFANTRY, MTU_ACTION_DEFAULT);
break;
}
case (MTU_PARAM_ACTION_GOTO_WEAPONS):
{
Move_Somewhere (obj, MTU_MOVE_LOGAN_WEAPONS, MTU_ACTION_DEFAULT);
break;
}
case (MTU_PARAM_ACTION_PREPARE_REFINERY):
{
logan_wait_havoc = true;
logan_wait_refinery = false;
logan_wait_power = false;
logan_wait_agt = false;
logan_wait_infantry = false;
Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_FOR_HAVOC);
break;
}
case (MTU_PARAM_ACTION_GOTO_REFINERY):
{
Move_Somewhere (obj, MTU_MOVE_LOGAN_REFINERY, MTU_ACTION_DEFAULT);
break;
}
case (MTU_PARAM_SPEECH_INTRO_REFINERY):
{
if (!intro_refinery)
{
intro_refinery = true;
Say_Something (obj, MTU_SPEECH_INTRODUCE_REFINERY);
}
break;
}
case (MTU_PARAM_ACTION_PREPARE_POWER):
{
logan_wait_havoc = false;
logan_wait_refinery = true;
logan_wait_power = false;
logan_wait_agt = false;
logan_wait_infantry = false;
Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_REFINERY);
break;
}
case (MTU_PARAM_ACTION_GOTO_POWER):
{
Move_Somewhere (obj, MTU_MOVE_LOGAN_POWER, MTU_ACTION_DEFAULT);
break;
}
case (MTU_PARAM_SPEECH_INTRO_POWER):
{
if (!intro_power)
{
intro_power = true;
Say_Something (obj, MTU_SPEECH_INTRODUCE_POWER);
}
break;
}
case (MTU_PARAM_ACTION_PREPARE_FINALE):
{
logan_wait_havoc = false;
logan_wait_refinery = false;
logan_wait_power = true;
logan_wait_agt = false;
logan_wait_infantry = false;
Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_POWER);
break;
}
case (MTU_PARAM_SPEECH_INTRO_INFANTRY):
{
if (!intro_barracks)
{
intro_barracks = true;
Say_Something (obj, MTU_SPEECH_INTRODUCE_BARRACKS);
}
break;
}
case (MTU_PARAM_ACTION_PREPARE_INFANTRY):
{
logan_wait_havoc = false;
logan_wait_refinery = false;
logan_wait_power = false;
logan_wait_agt = true;
logan_wait_infantry = false;
Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_AGT);
break;
}
case (MTU_PARAM_SPEECH_WEAP_INTRO):
{
if (!intro_weapons)
{
intro_weapons = true;
Say_Something (obj, MTU_SPEECH_INTRODUCE_WEAP_FACTORY);
}
break;
}
case (MTU_PARAM_ACTION_PREPARE_WEAPONS):
{
logan_wait_havoc = false;
logan_wait_refinery = false;
logan_wait_power = false;
logan_wait_agt = false;
logan_wait_infantry = true;
Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_INFANTRY);
break;
}
}
break;
}
case (MTU_TYPE_SYDNEY):
{
switch (param)
{
case (MTU_PARAM_SPEECH_SYDNEY_START):
{
Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE);
Say_Something (obj, MTU_SPEECH_SYDNEY_START);
break;
}
case (MTU_PARAM_SPEECH_HEALTH):
{
Commands->Action_Reset (obj, 100);
Say_Something (obj, MTU_SPEECH_SYDNEY_HEALTH);
break;
}
case (MTU_PARAM_SPEECH_PICKUP):
{
Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE);
Say_Something (obj, MTU_SPEECH_SYDNEY_ARMOR);
break;
}
case (MTU_PARAM_SPEECH_SHOOT_AGAIN):
{
Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE);
Say_Something (obj, MTU_SPEECH_SYDNEY_SHOOT_AGAIN);
break;
}
case (MTU_PARAM_SPEECH_LAST_TIME):
{
Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE);
Commands->Action_Reset (obj, 100);
Say_Something (obj, MTU_SPEECH_SYDNEY_LAST_TIME);
break;
}
case (MTU_PARAM_SPEECH_RADAR):
{
Say_Something (obj, MTU_SPEECH_SYDNEY_RADAR);
break;
}
}
break;
}
case (MTU_TYPE_GUNNER):
{
switch (param)
{
case (MTU_PARAM_GUNNER_RESET):
{
gunner_range_state = MTU_RANGE_STATE_DEFAULT;
break;
}
case (MTU_PARAM_CHECK_TARGETS):
{
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_CHECK_TARGETS, MTU_PARAM_DEFAULT);
}
break;
}
case (MTU_PARAM_TARGETS_ELIMINATED):
{
gunner_range_state++;
switch (gunner_range_state)
{
case (1):
{
Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE);
Say_Something (obj, MTU_SPEECH_GUNNER_START);
break;
}
case (2):
{
Commands->Set_HUD_Help_Text(IDS_M01DSGN_DSGN0518I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
Say_Something (obj, MTU_SPEECH_GUNNER_SNIPER_RIFLE);
Commands->Give_PowerUp (STAR, "POW_SniperRifle_Player", true);
Commands->Create_Object ("POW_SniperRifle_Player", Vector3(-17.298f,73.106f,1.042f));
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_SETUP_SNIPER_RIFLE, MTU_PARAM_DEFAULT);
}
break;
}
case (3):
{
Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0392I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
Say_Something (obj, MTU_SPEECH_GUNNER_AUTORIFLE);
Commands->Give_PowerUp (STAR, "POW_AutoRifle_Player", true);
Commands->Create_Object ("POW_AutoRifle_Player", Vector3(-17.298f,73.106f,1.042f));
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_SETUP_AUTORIFLE, MTU_PARAM_DEFAULT);
}
break;
}
case (4):
{
Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0393I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
Say_Something (obj, MTU_SPEECH_GUNNER_ROCKET);
Commands->Give_PowerUp (STAR, "POW_RocketLauncher_Player", true);
Commands->Create_Object ("POW_RocketLauncher_Player", Vector3(-17.298f,73.106f,1.042f));
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_SETUP_ROCKET, MTU_PARAM_DEFAULT);
}
break;
}
case (5):
{
Commands->Set_HUD_Help_Text(IDS_M01DSGN_DSGN0519I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
Say_Something (obj, MTU_SPEECH_GUNNER_C4);
Commands->Give_PowerUp (STAR, "POW_MineRemote_Player", true);
Commands->Create_Object ("POW_MineRemote_Player", Vector3(-17.298f,73.106f,1.042f));
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_SETUP_C4, MTU_PARAM_DEFAULT);
}
break;
}
case (6):
{
Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0394I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
Say_Something (obj, MTU_SPEECH_GUNNER_ION);
Commands->Give_PowerUp (STAR, "POW_IonCannonBeacon_Player", true);
Commands->Create_Object ("POW_IonCannonBeacon_Player", Vector3(-17.298f,73.106f,1.042f));
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_SETUP_ION, MTU_PARAM_DEFAULT);
}
break;
}
case (7):
{
Say_Something (obj, MTU_SPEECH_GUNNER_ENDING);
break;
}
default:
{
break;
}
}
break;
}
case (MTU_PARAM_SPEECH_MORE_TARGETS):
{
Say_Something (obj, MTU_SPEECH_GUNNER_MORE_TARGETS);
break;
}
case (MTU_PARAM_SPEECH_RETICULE):
{
Say_Something (obj, MTU_SPEECH_GUNNER_RETICULE);
break;
}
}
break;
}
case (MTU_TYPE_HOTWIRE):
{
switch (param)
{
case (MTU_PARAM_SPEECH_WEAP_INTRO):
{
Say_Something (obj, MTU_SPEECH_HOTWIRE_INTRO);
break;
}
case (MTU_PARAM_SPEECH_WEAP_MOVEOUT):
{
Say_Something (obj, MTU_SPEECH_HOTWIRE_MOVEOUT);
break;
}
case (MTU_PARAM_SPEECH_WEAP_ACTION):
{
Say_Something (obj, MTU_SPEECH_HOTWIRE_ACTION);
break;
}
case (MTU_PARAM_SPEECH_WEAP_MEDTANK):
{
Say_Something (obj, MTU_SPEECH_HOTWIRE_MEDTANK);
break;
}
case (MTU_PARAM_SPEECH_WEAP_UNFINISHED):
{
Say_Something (obj, MTU_SPEECH_HOTWIRE_UNFINISHED);
break;
}
case (MTU_PARAM_SPEECH_WEAP_SQUISH):
{
Say_Something (obj, MTU_SPEECH_HOTWIRE_SQUISH);
break;
}
case (MTU_PARAM_SPEECH_WEAP_BIKE):
{
Say_Something (obj, MTU_SPEECH_HOTWIRE_BIKE);
break;
}
}
break;
}
case (MTU_TYPE_MOBIUS):
{
if (param == MTU_PARAM_SPEECH_MOBIUS_REFINERY)
{
Say_Something (obj, MTU_SPEECH_MOBIUS_REFINERY);
}
break;
}
case (MTU_TYPE_PETROVA):
{
switch (param)
{
case (MTU_PARAM_SPEECH_PETROVA_POWER):
{
Say_Something (obj, MTU_SPEECH_PETROVA_POWER);
break;
}
}
break;
}
case (MTU_TYPE_LIEUTENANT):
{
switch (param)
{
case (MTU_PARAM_ACTION_GOTO_HAVOC):
{
Move_Somewhere (obj, MTU_MOVE_LIEUTENANT_HAVOC, MTU_ACTION_MOVE_LIEUTENANT_HAVOC);
break;
}
}
break;
}
}
}
void Timer_Expired (GameObject * obj, int timer_id)
{
switch (timer_id)
{
case (MTU_TIMER_LOGAN_WAIT_FOR_HAVOC):
{
if (logan_wait_havoc)
{
if (Get_Obj_Distance (obj, STAR) < 4.0f)
{
if (!check_wait_for_havoc)
{
Say_Something (obj, MTU_SPEECH_LOGAN_WHATSNEXT);
check_wait_for_havoc = true;
}
}
else
{
Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_FOR_HAVOC);
}
}
break;
}
case (MTU_TIMER_LOGAN_WAIT_REFINERY):
{
if (logan_wait_refinery)
{
if (Get_Obj_Distance (obj, STAR) < 4.0f)
{
if (!check_wait_refinery)
{
Say_Something (obj, MTU_SPEECH_LOGAN_PREPARE_POWER);
check_wait_refinery = true;
}
}
else
{
Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_REFINERY);
}
}
break;
}
case (MTU_TIMER_LOGAN_WAIT_POWER):
{
if (logan_wait_power)
{
if (Get_Obj_Distance (obj, STAR) < 2.0f)
{
if (!check_logan_wait_power)
{
Commands->Set_Position (STAR, Vector3(-35.771f,35.033f,2.0f));
Commands->Set_Position (obj, Vector3(-33.699f,35.179f,2.0f));
check_logan_wait_power = true;
Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_POWER_02);
}
}
else
{
Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_POWER);
}
}
break;
}
case(MTU_TIMER_LOGAN_WAIT_POWER_02):
{
Say_Something (obj, MTU_SPEECH_LOGAN_PREPARE_FINALE);
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_ACTIVATE_FINALE, MTU_PARAM_DEFAULT);
}
break;
}
case (MTU_TIMER_LOGAN_WAIT_AGT):
{
if (logan_wait_agt)
{
if (Get_Obj_Distance (obj, STAR) < 4.0f)
{
if (!check_wait_agt)
{
Say_Something (obj, MTU_SPEECH_LOGAN_PREPARE_INFANTRY);
check_wait_agt = true;
}
}
else
{
Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_AGT);
}
}
break;
}
case (MTU_TIMER_LOGAN_WAIT_INFANTRY):
{
if (logan_wait_infantry)
{
if (Get_Obj_Distance (obj, STAR) < 4.0f)
{
if (!check_wait_infantry)
{
Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1003I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
Move_Somewhere (obj, MTU_MOVE_LOGAN_WEAPONS, MTU_ACTION_DEFAULT);
check_wait_infantry = true;
}
}
else
{
Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_INFANTRY);
}
}
break;
}
case (MTU_TIMER_LIEUTENANT_WAIT):
{
Say_Something (obj, MTU_SPEECH_LIEUTENANT_LETIN);
break;
}
case (MTU_TIMER_ANOTHER_APACHE):
{
GameObject * apache = Commands->Create_Object ("NOD_Apache", Vector3(-52.440f,33.644f,-7.825f));
if (apache)
{
Commands->Attach_Script (apache, "MTU_Nod_Apache", "0");
}
break;
}
case (MTU_TIMER_MCT_ATTACK):
{
break;
}
}
}
// This handles conversations with instructors and Havoc.
void Say_Something (GameObject * obj, int speech_id)
{
const char *conv_name = ("IDS_MTU_CONVERSATION_01"); //DEFAULT
Vector3 target_loc = Commands->Get_Position (obj);
switch (speech_id)
{
// Logan Sheppard
case (MTU_SPEECH_LOGAN_START):
{
conv_name = ("MTU_LOGAN_START");
break;
}
case (MTU_SPEECH_LOGAN_CROUCH):
{
conv_name = ("MTU_LOGAN_CROUCH");
break;
}
case (MTU_SPEECH_LOGAN_CROUCH_TEST):
{
conv_name = ("MTU_LOGAN_CROUCH_TEST");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_LOGAN_HEARD):
{
conv_name = ("MTU_LOGAN_HEARD");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_LOGAN_SNEAK_LOSE):
{
conv_name = ("MTU_LOGAN_SNEAK_LOSE");
break;
}
case (MTU_SPEECH_LOGAN_SNEAK_WIN):
{
conv_name = ("MTU_LOGAN_SNEAK_WIN");
break;
}
case (MTU_SPEECH_LOGAN_JUMP_TEST):
{
conv_name = ("MTU_LOGAN_JUMP_TEST");
break;
}
case (MTU_SPEECH_LOGAN_EVA):
{
conv_name = ("MTU_LOGAN_EVA");
break;
}
case (MTU_SPEECH_LOGAN_POKE):
{
conv_name = ("MTU_LOGAN_POKE");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_LOGAN_COURSE_DONE):
{
conv_name = ("MTU_LOGAN_COURSE_DONE");
break;
}
case (MTU_SPEECH_LOGAN_KEYCARDS):
{
conv_name = ("MTU_LOGAN_KEYCARDS");
target_loc = Vector3(-12.776f,23.761f,-0.5f);
break;
}
case (MTU_SPEECH_LOGAN_GO_INSIDE):
{
conv_name = ("MTU_LOGAN_GO_INSIDE");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_INTRODUCE_BARRACKS):
{
conv_name = ("MTU_LOGAN_INTRODUCE_BARRACKS");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_INTRODUCE_WEAP_FACTORY):
{
conv_name = ("MTU_LOGAN_INTRODUCE_WEAP");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_LOGAN_WHATSNEXT):
{
conv_name = ("MTU_LOGAN_WHATSNEXT");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_INTRODUCE_REFINERY):
{
conv_name = ("MTU_LOGAN_INTRODUCE_REFINERY");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_LOGAN_PREPARE_POWER):
{
conv_name = ("MTU_LOGAN_PREPARE_POWER");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_INTRODUCE_POWER):
{
conv_name = ("MTU_LOGAN_INTRODUCE_POWER");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_LOGAN_PREPARE_FINALE):
{
conv_name = ("MTU_LOGAN_OUTRO");
break;
}
case (MTU_SPEECH_LOGAN_PREPARE_INFANTRY):
{
conv_name = ("MTU_LOGAN_PREPARE_INFANTRY");
target_loc.X = 0;
break;
}
// Sydney Mobius
case (MTU_SPEECH_SYDNEY_START):
{
Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1006I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
Commands->Set_Objective_Status (MTU_OBJECTIVE_01, OBJECTIVE_STATUS_ACCOMPLISHED);
conv_name = ("MTU_SYDNEY_START");
break;
}
case (MTU_SPEECH_SYDNEY_HEALTH):
{
conv_name = ("MTU_SYDNEY_HEALTH");
break;
}
case (MTU_SPEECH_SYDNEY_PICKUP):
{
conv_name = ("MTU_SYDNEY_PICKUP");
break;
}
case (MTU_SPEECH_SYDNEY_ARMOR):
{
float health = Commands->Get_Max_Health (STAR);
Commands->Set_Health (STAR, health);
conv_name = ("MTU_SYDNEY_ARMOR");
break;
}
case (MTU_SPEECH_SYDNEY_SHOOT_AGAIN):
{
float shield = Commands->Get_Max_Shield_Strength (STAR);
Commands->Set_Shield_Strength (STAR, shield);
conv_name = ("MTU_SYDNEY_SHOOT_AGAIN");
break;
}
case (MTU_SPEECH_SYDNEY_LAST_TIME):
{
conv_name = ("MTU_SYDNEY_LAST_TIME");
break;
}
case (MTU_SPEECH_SYDNEY_RADAR):
{
conv_name = ("MTU_SYDNEY_RADAR");
target_loc.X = 0;
break;
}
// Gunner
case (MTU_SPEECH_GUNNER_START):
{
Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1006I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
Commands->Set_Objective_Status (MTU_OBJECTIVE_02, OBJECTIVE_STATUS_ACCOMPLISHED);
conv_name = ("MTU_GUNNER_START");
break;
}
case (MTU_SPEECH_GUNNER_RETICULE):
{
conv_name = ("MTU_GUNNER_RETICULE");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_GUNNER_SNIPER_RIFLE):
{
conv_name = ("MTU_GUNNER_SNIPER_RIFLE");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_GUNNER_AUTORIFLE):
{
conv_name = ("MTU_GUNNER_AUTORIFLE");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_GUNNER_GRENADE):
{
conv_name = ("MTU_GUNNER_GRENADE");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_GUNNER_CHAINGUN):
{
conv_name = ("MTU_GUNNER_CHAINGUN");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_GUNNER_FLAMETHROWER):
{
conv_name = ("MTU_GUNNER_FLAMETHROWER");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_GUNNER_ROCKET):
{
conv_name = ("MTU_GUNNER_ROCKET");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_GUNNER_C4):
{
conv_name = ("MTU_GUNNER_C4");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_GUNNER_ION):
{
Commands->Add_Radar_Marker (MTU_RADAR_GUNNER, Vector3 (-34.91f,61.62f,2.60f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
conv_name = ("MTU_GUNNER_ION");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_GUNNER_MORE_TARGETS):
{
conv_name = ("MTU_GUNNER_MORE_TARGETS");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_GUNNER_ENDING):
{
Commands->Clear_Radar_Marker (MTU_RADAR_GUNNER);
conv_name = ("MTU_GUNNER_ENDING");
target_loc.X = 0;
break;
}
//Hotwire
case (MTU_SPEECH_HOTWIRE_INTRO):
{
Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1006I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
Commands->Set_Objective_Status (MTU_OBJECTIVE_03, OBJECTIVE_STATUS_ACCOMPLISHED);
Commands->Add_Radar_Marker (MTU_RADAR_COURSE_01, Vector3 (-32.12f,-48.05f,1.37f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
Commands->Add_Radar_Marker (MTU_RADAR_COURSE_02, Vector3 (-26.36f,34.21f,2.0f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
Commands->Add_Radar_Marker (MTU_RADAR_COURSE_03, Vector3 (47.16f,39.18f,1.51f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
Commands->Add_Radar_Marker (MTU_RADAR_COURSE_04, Vector3 (30.77f,-26.61f,2.75f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
conv_name = ("MTU_HOTWIRE_INTRO");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_HOTWIRE_GO_OUT):
{
conv_name = ("MTU_HOTWIRE_GO_OUT");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_HOTWIRE_MOVEOUT):
{
conv_name = ("MTU_HOTWIRE_MOVEOUT");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_HOTWIRE_ACTION):
{
conv_name = ("MTU_HOTWIRE_ACTION");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_HOTWIRE_MEDTANK):
{
Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0395I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
Commands->Add_Radar_Marker (MTU_RADAR_COURSE_01, Vector3 (-32.12f,-48.05f,1.37f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
Commands->Add_Radar_Marker (MTU_RADAR_COURSE_02, Vector3 (-26.36f,34.21f,2.0f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
Commands->Add_Radar_Marker (MTU_RADAR_COURSE_03, Vector3 (47.16f,39.18f,1.51f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
Commands->Add_Radar_Marker (MTU_RADAR_COURSE_04, Vector3 (30.77f,-26.61f,2.75f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
conv_name = ("MTU_HOTWIRE_MEDTANK");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_HOTWIRE_UNFINISHED):
{
conv_name = ("MTU_HOTWIRE_UNFINISHED");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_HOTWIRE_SQUISH):
{
conv_name = ("MTU_HOTWIRE_SQUISH");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_HOTWIRE_BIKE):
{
Commands->Add_Radar_Marker (MTU_RADAR_COURSE_01, Vector3 (-32.12f,-48.05f,1.37f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
Commands->Add_Radar_Marker (MTU_RADAR_COURSE_02, Vector3 (-26.36f,34.21f,2.0f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
Commands->Add_Radar_Marker (MTU_RADAR_COURSE_03, Vector3 (47.16f,39.18f,1.51f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
Commands->Add_Radar_Marker (MTU_RADAR_COURSE_04, Vector3 (30.77f,-26.61f,2.75f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
conv_name = ("MTU_HOTWIRE_BIKE");
target_loc.X = 0;
break;
}
// Mobius
case (MTU_SPEECH_MOBIUS_REFINERY):
{
target_loc.X = 0;
Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1006I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
Commands->Set_Objective_Status (MTU_OBJECTIVE_04, OBJECTIVE_STATUS_ACCOMPLISHED);
conv_name = ("MTU_MOBIUS_REFINERY");
break;
}
// Petrova
case (MTU_SPEECH_PETROVA_POWER):
{
target_loc.X = 0;
Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1006I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
Commands->Set_Objective_Status (MTU_OBJECTIVE_05, OBJECTIVE_STATUS_ACCOMPLISHED);
conv_name = ("MTU_PETROVA_POWER");
break;
}
case (MTU_SPEECH_PETROVA_POWER_END):
{
target_loc.X = 0;
conv_name = ("MTU_PETROVA_POWER_END");
break;
}
// Lieutenant Maus
case (MTU_SPEECH_LIEUTENANT_START):
{
conv_name = ("MTU_LIEUTENANT_START_ASSAULT");
break;
}
case (MTU_SPEECH_LIEUTENANT_LETIN):
{
conv_name = ("MTU_LIEUTENANT_LETIN");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_LIEUTENANT_MCT):
{
conv_name = ("MTU_LIEUTENANT_MCT");
target_loc.X = 0;
break;
}
case (MTU_SPEECH_LIEUTENANT_AFTER):
{
conv_name = ("MTU_LIEUTENANT_AFTER");
target_loc.X = 0;
break;
}
}
Commands->Stop_All_Conversations ();
Vector3 my_pos = Commands->Get_Position(obj);
Vector3 target_pos = Commands->Get_Position(STAR);
float angle = WWMath::Atan2((my_pos.X - target_pos.X), (my_pos.Y - target_pos.Y));
Commands->Set_Facing(obj, -90.0f - RAD_TO_DEGF(angle));
if (target_loc.X != 0)
{
target_loc.Z += 1.5f;
Commands->Force_Camera_Look (target_loc);
}
int conversation = Commands->Create_Conversation (conv_name, 100.0f, 300.0f, false);
Commands->Join_Conversation(obj, conversation, false, true, true);
Commands->Join_Conversation(STAR, conversation, false, false, false);
Commands->Start_Conversation (conversation, speech_id);
Commands->Monitor_Conversation (obj, conversation);
}
void Move_Somewhere (GameObject * obj, int destination_id, int action_id)
{
Vector3 destination = Vector3 (0,0,0);
bool running = false;
ActionParamsStruct params;
params.Set_Basic(this, 100, action_id);
params.WaypathID = 0;
switch (destination_id)
{
case (MTU_MOVE_LOGAN_JUMP_TRAINING):
{
params.WaypathID = MTU_WAYPATH_LOGAN_JUMP_TRAINING;
running = true;
break;
}
case (MTU_MOVE_LOGAN_EVA_TRAINING):
{
params.WaypathID = MTU_WAYPATH_LOGAN_EVA_TRAINING;
break;
}
case (MTU_MOVE_LOGAN_COURSE_EXTERIOR):
{
params.WaypathID = MTU_WAYPATH_LOGAN_COURSE_EXTERIOR;
running = true;
break;
}
case (MTU_MOVE_LOGAN_AGT):
{
destination = Vector3 (-13.094f,32.111f,1.023f);
running = true;
break;
}
case (MTU_MOVE_LOGAN_INFANTRY):
{
destination = Vector3 (-18.648f,42.75f,1.0f);
running = true;
break;
}
case (MTU_MOVE_LOGAN_WEAPONS):
{
destination = Vector3 (7.191f,-37.515f,0.0f);
running = true;
break;
}
case (MTU_MOVE_LOGAN_REFINERY):
{
destination = Vector3 (22.689f,30.0f,0.0f);
running = true;
break;
}
case (MTU_MOVE_LOGAN_POWER):
{
destination = Vector3 (-39.967f,36.628f,2.0f);
running = true;
break;
}
case (MTU_MOVE_LOGAN_EXIT):
{
destination = Vector3 (-51.787f,36.32f,2.0f);
running = true;
break;
}
case (MTU_MOVE_LIEUTENANT_HAVOC):
{
destination = Vector3 (-32.740f,36.773f,2.0f);
running = true;
break;
}
}
if (params.WaypathID)
{
if (running)
{
params.Set_Movement(Vector3(0,0,0), 1.0f, 1.0f);
}
else
{
params.Set_Movement(Vector3(0,0,0), WALK, 1.0f);
}
}
else
{
if (running)
{
params.Set_Movement(destination, 1.0f, 1.0f);
}
else
{
params.Set_Movement(destination, WALK, 1.0f);
}
}
Commands->Action_Goto(obj, params);
}
void Action_Complete (GameObject * obj, int action_id, ActionCompleteReason complete_reason)
{
if ((complete_reason == ACTION_COMPLETE_CONVERSATION_ENDED) || (complete_reason == ACTION_COMPLETE_CONVERSATION_INTERRUPTED) || (complete_reason == ACTION_COMPLETE_CONVERSATION_UNABLE_TO_INIT))
{
switch (action_id)
{
// Logan Sheppard
case (MTU_SPEECH_LOGAN_START): // Logan finished intro speech, open the first gate.
{
Commands->Set_HUD_Help_Text(IDS_M01DSGN_DSGN0515I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
GameObject * course_gate = Commands->Find_Object (MTU_GATE_01);
if (course_gate)
{
Commands->Set_Animation (course_gate, "CHT_JAIL.CHT_JAIL", false, NULL, 0.0f, 2.0f);
}
course_gate = Commands->Find_Object (MTU_GATE_02);
if (course_gate)
{
Commands->Set_Animation (course_gate, "CHT_JAIL.CHT_JAIL", false, NULL, 0.0f, 2.0f);
}
break;
}
case (MTU_SPEECH_LOGAN_CROUCH): // Logan finished introducing crouch and sneak. Turn on commando and start test.
{
logan_gave_sneak_speech = true;
logan_heard_commando = false;
Say_Something (obj, MTU_SPEECH_LOGAN_CROUCH_TEST);
/*GameObject * course_gate = Commands->Find_Object (MTU_GATE_02);
if (course_gate)
{
Commands->Set_Animation (course_gate, "CHT_JAIL.CHT_JAIL", false, NULL, 0.0f, 2.0f);
}*/
break;
}
case (MTU_SPEECH_LOGAN_CROUCH_TEST):
{
Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0382I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE);
break;
}
case (MTU_SPEECH_LOGAN_SNEAK_LOSE):
case (MTU_SPEECH_LOGAN_SNEAK_WIN): // Logan gave results of sneak test, move to jump test location.
{
Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE);
Move_Somewhere (obj, MTU_MOVE_LOGAN_JUMP_TRAINING, MTU_ACTION_LOGAN_JUMP_TEST);
break;
}
case (MTU_SPEECH_LOGAN_JUMP_TEST): // Logan finished giving jump test introduction, enable commando and move to next spot.
{
Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0383I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE);
Move_Somewhere (obj, MTU_MOVE_LOGAN_EVA_TRAINING, MTU_ACTION_LOGAN_EVA_TRAIN);
GameObject * course_gate = Commands->Find_Object (MTU_GATE_03);
if (course_gate)
{
Commands->Set_Animation (course_gate, "CHT_JAIL.CHT_JAIL", false, NULL, 0.0f, 2.0f);
}
break;
}
case (MTU_SPEECH_LOGAN_EVA): // Logan finished introducing EVA, turn on first objective radar location.
{
Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1004I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
Commands->Set_Objective_Status (MTU_OBJECTIVE_01, OBJECTIVE_STATUS_PENDING);
Commands->Set_Objective_Radar_Blip (MTU_OBJECTIVE_01, Vector3(-12.39f,20.78f,1.81f));
Commands->Set_Objective_HUD_Info_Position (MTU_OBJECTIVE_01, 99, "POG_M00_1_01.tga", IDS_POG_LOCATE, Vector3 (-12.39f,20.78f,1.81f));
Say_Something (obj, MTU_SPEECH_LOGAN_POKE);
break;
}
case (MTU_SPEECH_LOGAN_POKE): // Logan finished explaining poke command, enable commando control.
{
Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0385I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
Commands->Select_Weapon (STAR, "Weapon_Pistol_Player");
Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE);
break;
}
case (MTU_SPEECH_LOGAN_COURSE_DONE): // Logan finished telling the commando about the course. Move to the AGT.
{
Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1003I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE);
Move_Somewhere (obj, MTU_MOVE_LOGAN_AGT, MTU_ACTION_LOGAN_GOTO_AGT);
break;
}
case (MTU_SPEECH_LOGAN_KEYCARDS): // Logan finished introducing keycards, give the commando a green one and continue.
{
Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0386I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
Commands->Create_Object ("Level_01_Keycard", Vector3(-12.637f,24.426f,0.0f));
Say_Something (obj, MTU_SPEECH_LOGAN_GO_INSIDE);
Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE);
break;
}
case (MTU_SPEECH_LOGAN_WHATSNEXT): // Logan gave the Whats Next dialog.
{
Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1003I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
Commands->Set_Objective_Status (MTU_OBJECTIVE_04, OBJECTIVE_STATUS_PENDING);
Commands->Set_Objective_Radar_Blip (MTU_OBJECTIVE_04, Vector3(24.40f,11.86f,2.60f));
Commands->Set_Objective_HUD_Info_Position (MTU_OBJECTIVE_04, 99, "POG_M00_1_04.tga", IDS_POG_LOCATE, Vector3 (24.40f,11.86f,2.60f));
Move_Somewhere (obj, MTU_MOVE_LOGAN_REFINERY, MTU_ACTION_DEFAULT);
break;
}
case (MTU_SPEECH_LOGAN_PREPARE_POWER): // Logan is moving toward the power plant
{
Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1003I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
Commands->Set_Objective_Status (MTU_OBJECTIVE_05, OBJECTIVE_STATUS_PENDING);
Commands->Set_Objective_Radar_Blip (MTU_OBJECTIVE_05, Vector3(-42.46f,19.45f,3.79f));
Commands->Set_Objective_HUD_Info_Position (MTU_OBJECTIVE_05, 99, "POG_M00_1_05.tga", IDS_POG_LOCATE, Vector3 (-42.46f,19.45f,3.79f));
Move_Somewhere (obj, MTU_MOVE_LOGAN_POWER, MTU_ACTION_DEFAULT);
break;
}
case (MTU_SPEECH_LOGAN_PREPARE_INFANTRY):
{
Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1003I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
Move_Somewhere (obj, MTU_MOVE_LOGAN_INFANTRY, MTU_ACTION_DEFAULT);
break;
}
case (MTU_SPEECH_LOGAN_PREPARE_FINALE):
{
Move_Somewhere (obj, MTU_MOVE_LOGAN_EXIT, MTU_ACTION_MOVE_LOGAN_EXIT);
break;
}
// Sydney Mobius
case (MTU_SPEECH_SYDNEY_START): // Sydney finished introducing HUD, shoot the commando.
{
ActionParamsStruct params;
params.Set_Basic(this, 100, MTU_ACTION_DEFAULT);
params.Set_Attack(STAR, 150.0f, 0.0f, true);
Commands->Action_Attack(obj, params);
break;
}
case (MTU_SPEECH_SYDNEY_HEALTH): // Sydney finished explaining about health loss. Create a health powerup.
{
Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0387I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
GameObject* health_pow = Commands->Create_Object ("POW_Health_100", Vector3 (-11.975f,23.808f,-9.498f));
if (health_pow)
{
int pow_id = Commands->Get_ID(health_pow);
Commands->Attach_Script (health_pow, "MTU_PowerUp_Health", "");
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event(obj, controller, MTU_TYPE_HEALTH_POWERUP_ADD, pow_id);
}
Say_Something (obj, MTU_SPEECH_SYDNEY_PICKUP);
}
break;
}
case (MTU_SPEECH_SYDNEY_ARMOR):
{
Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0388I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
GameObject* armor_pow = Commands->Create_Object ("POW_Armor_100", Vector3 (-11.853f,25.720f,-9.498f));
if (armor_pow)
{
int pow_id = Commands->Get_ID(armor_pow);
Commands->Attach_Script (armor_pow, "MTU_PowerUp_Armor", "");
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event(obj, controller, MTU_TYPE_ARMOR_POWERUP_ADD, pow_id);
}
Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE);
}
break;
}
case (MTU_SPEECH_SYDNEY_PICKUP):
{
Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE);
break;
}
case (MTU_SPEECH_SYDNEY_SHOOT_AGAIN):
{
ActionParamsStruct params;
params.Set_Basic(this, 100, MTU_ACTION_DEFAULT);
params.Set_Attack(STAR, 150.0f, 0.0f, true);
Commands->Action_Attack(obj, params);
break;
}
case (MTU_SPEECH_SYDNEY_LAST_TIME):
{
// Create a Nod Apache and fly it over the building.
GameObject * apache = Commands->Create_Object ("NOD_Apache", Vector3(-52.440f,33.644f,-7.825f));
if (apache)
{
Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_ANOTHER_APACHE);
Commands->Attach_Script (apache, "MTU_Nod_Apache", "1");
}
break;
}
case (MTU_SPEECH_SYDNEY_RADAR):
{
Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0389I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE);
Commands->Set_Objective_Status (MTU_OBJECTIVE_02, OBJECTIVE_STATUS_PENDING);
Commands->Set_Objective_Radar_Blip (MTU_OBJECTIVE_02, Vector3(-16.216f,72.693f,1.042f));
Commands->Set_Objective_HUD_Info_Position (MTU_OBJECTIVE_02, 99, "POG_M00_1_02.tga", IDS_POG_LOCATE, Vector3 (-16.216f,72.693f,1.042f));
GameObject * logan = Commands->Find_Object (MTU_LOGAN);
if (logan)
{
Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_PREPARE_INFANTRY);
}
break;
}
// Gunner
case (MTU_SPEECH_GUNNER_START):
{
Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0390I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
Commands->Send_Custom_Event (obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE);
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_SETUP_HANDGUN, MTU_PARAM_DEFAULT);
}
break;
}
case (MTU_SPEECH_GUNNER_ENDING):
{
Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0389I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
GameObject * logan = Commands->Find_Object (MTU_LOGAN);
if (logan)
{
Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_PREPARE_WEAPONS);
}
Commands->Set_Objective_Status (MTU_OBJECTIVE_03, OBJECTIVE_STATUS_PENDING);
Commands->Set_Objective_Radar_Blip (MTU_OBJECTIVE_03, Vector3(-0.687f,-18.630f,0.100f));
Commands->Set_Objective_HUD_Info_Position (MTU_OBJECTIVE_03, 99, "POG_M00_1_03.tga", IDS_POG_LOCATE, Vector3 (-0.687f,-18.630f,0.100f));
break;
}
// Hotwire
case (MTU_SPEECH_HOTWIRE_INTRO):
{
Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0395I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_WEAP_CREATE_HUMMVEE, MTU_PARAM_DEFAULT);
}
Say_Something (obj, MTU_SPEECH_HOTWIRE_GO_OUT);
break;
}
case (MTU_SPEECH_HOTWIRE_GO_OUT):
{
GameObject * action_zone = Commands->Find_Object (MTU_ZONE_VEHICLE_APPROACHED);
if (action_zone)
{
Commands->Send_Custom_Event (obj, action_zone, MTU_TYPE_RESET_TRIGGER_ONCE, MTU_PARAM_DEFAULT);
}
action_zone = Commands->Find_Object (MTU_ZONE_CHECKPOINT_01);
if (action_zone)
{
Commands->Send_Custom_Event (obj, action_zone, MTU_TYPE_RESET_TRIGGER_ONCE, MTU_PARAM_DEFAULT);
}
action_zone = Commands->Find_Object (MTU_ZONE_CHECKPOINT_02);
if (action_zone)
{
Commands->Send_Custom_Event (obj, action_zone, MTU_TYPE_RESET_TRIGGER_ONCE, MTU_PARAM_DEFAULT);
}
action_zone = Commands->Find_Object (MTU_ZONE_CHECKPOINT_03);
if (action_zone)
{
Commands->Send_Custom_Event (obj, action_zone, MTU_TYPE_RESET_TRIGGER_ONCE, MTU_PARAM_DEFAULT);
}
action_zone = Commands->Find_Object (MTU_ZONE_CHECKPOINT_04);
if (action_zone)
{
Commands->Send_Custom_Event (obj, action_zone, MTU_TYPE_RESET_TRIGGER_ONCE, MTU_PARAM_DEFAULT);
}
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RESET_CHECKPOINT_COUNT, MTU_PARAM_DEFAULT);
}
break;
}
// Igantio Mobius
case (MTU_SPEECH_MOBIUS_REFINERY):
{
Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0389I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
break;
}
// Petrova
case (MTU_SPEECH_PETROVA_POWER):
{
GameObject * powerplant = Commands->Find_Object (MTU_POWERPLANT);
if (powerplant)
{
Commands->Send_Custom_Event (obj, powerplant, MTU_TYPE_BUILDING_POWER_OFF, MTU_PARAM_DEFAULT);
}
Say_Something (obj, MTU_SPEECH_PETROVA_POWER_END);
break;
}
case (MTU_SPEECH_PETROVA_POWER_END):
{
Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0389I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
GameObject * powerplant = Commands->Find_Object (MTU_POWERPLANT);
if (powerplant)
{
Commands->Send_Custom_Event (obj, powerplant, MTU_TYPE_BUILDING_POWER_ON, MTU_PARAM_DEFAULT);
}
break;
}
// Lieutenant Maus
case (MTU_SPEECH_LIEUTENANT_START):
{
Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR_FACING, 1);
GameObject * chinook_obj1 = Commands->Create_Object("Invisible_Object", Vector3(-16.836f,36.188f,1.341f));
if (chinook_obj1)
{
Commands->Attach_Script(chinook_obj1, "Test_Cinematic", "X0I_Drop02.txt");
}
Commands->Start_Timer (obj, this, 18.0f, MTU_TIMER_LIEUTENANT_WAIT);
break;
}
case (MTU_SPEECH_LIEUTENANT_LETIN):
{
Commands->Set_Position (STAR, Vector3(-16.382f,55.559f,-8.956f));
Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR_FACING, 2);
GameObject * engineer = Commands->Create_Object ("GDI_Engineer_0", Vector3(-24.003f,56.286f,-8.596f));
if (engineer)
{
Commands->Innate_Disable (engineer);
engineer_id = Commands->Get_ID (engineer);
Commands->Set_Facing (engineer, 180.0f);
}
Commands->Start_Timer (obj, this, 5.0f, MTU_TIMER_MCT_ATTACK);
Say_Something (obj, MTU_SPEECH_LIEUTENANT_MCT);
break;
}
case (MTU_SPEECH_LIEUTENANT_MCT):
{
Commands->Set_Position (STAR, Vector3(-16.487f,30.453f,1.125f));
Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR_FACING, 3);
GameObject * barracks = Commands->Find_Object (MTU_BARRACKS);
if (barracks)
{
Commands->Send_Custom_Event(obj, barracks, MTU_TYPE_BUILDING_DESTROY, MTU_PARAM_DEFAULT);
}
Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE);
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_MOCK_INVASION, MTU_PARAM_DEFAULT);
}
Say_Something (obj, MTU_SPEECH_LIEUTENANT_AFTER);
break;
}
case (MTU_SPEECH_LIEUTENANT_AFTER):
{
Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0398I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
Commands->Set_Objective_Status (MTU_OBJECTIVE_06, OBJECTIVE_STATUS_PENDING);
Commands->Set_Objective_HUD_Info (MTU_OBJECTIVE_06, 99, "POG_M00_1_06.tga", IDS_POG_ELIMINATE);
ActionParamsStruct params;
params.Set_Basic(this, 100, MTU_ACTION_LIEUTENANT_LEAVE);
params.Set_Movement(Vector3(-63.745f,-38.599f,0.495f), WALK, 1.0f);
Commands->Action_Goto(obj, params);
break;
}
}
}
else
{
switch (action_id)
{
case (MTU_ACTION_LOGAN_JUMP_TEST): // Logan finished moving to jump test location, give speech.
{
Commands->Set_Position (obj, Vector3(-53.697f,-5.334f,2.0f));
Say_Something (obj, MTU_SPEECH_LOGAN_JUMP_TEST);
break;
}
case (MTU_ACTION_LOGAN_COURSE_DONE): // Logan reached the commando outside the course. Wrap it up and move on.
{
Commands->Set_Position (obj, Vector3(-35.01f,-15.658f,0.705f));
Say_Something (obj, MTU_SPEECH_LOGAN_COURSE_DONE);
break;
}
case (MTU_ACTION_MOVE_LOGAN_EXIT):
{
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_LIEUTENANT_START, MTU_PARAM_DEFAULT);
}
Commands->Destroy_Object (obj);
break;
}
case (MTU_ACTION_MOVE_LIEUTENANT_HAVOC):
{
Say_Something (obj, MTU_SPEECH_LIEUTENANT_START);
break;
}
case (MTU_ACTION_LIEUTENANT_LEAVE):
{
GameObject * tower = Commands->Find_Object (MTU_TOWER);
if (tower)
{
Commands->Send_Custom_Event (obj, tower, 1, 0);
}
Commands->Destroy_Object (obj);
break;
}
default:
{
break;
}
}
}
}
void Sound_Heard (GameObject * obj, const CombatSound & sound)
{
int my_id = Commands->Get_ID (obj);
if ((sound.Creator == STAR) && (my_id == MTU_LOGAN))
{
if ((!logan_told_about_hearing) && (logan_gave_sneak_speech))
{
//logan_told_about_hearing = true;
//logan_heard_commando = true;
Say_Something (obj, MTU_SPEECH_LOGAN_HEARD);
}
}
}
void Damaged (GameObject * obj, GameObject * damager, float amount)
{
float maxhealth = Commands->Get_Max_Health (obj);
Commands->Set_Health (obj, maxhealth);
}
};
// MTU_Trigger_Zone - This script is used for all trigger zones throughout the tutorial mission.
DECLARE_SCRIPT (MTU_Trigger_Zone, "")
{
bool trigger_once;
bool gave_elevator_help;
REGISTER_VARIABLES()
{
SAVE_VARIABLE (trigger_once, 1);
SAVE_VARIABLE (gave_elevator_help, 2);
}
void Created (GameObject * obj)
{
gave_elevator_help = false;
trigger_once = true;
}
void Entered (GameObject * obj, GameObject * enterer)
{
int zone_id = Commands->Get_ID (obj);
bool destroy_zone = false;
int dual_zone = 0;
switch (zone_id)
{
case (MTU_ZONE_JUMP_HUD_INFO):
{
Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0384I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
destroy_zone = true;
break;
}
/*case (MTU_ZONE_TRIGGER_SNEAK_TRAINING):
{
GameObject * logan = Commands->Find_Object(MTU_LOGAN);
if (logan)
{
Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_SPEECH_CROUCH);
}
destroy_zone = true;
break;
}*/
case (MTU_ZONE_TRIGGER_JUMP_TRAINING):
{
GameObject * logan = Commands->Find_Object(MTU_LOGAN);
if (logan)
{
Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_SPEECH_JUMP);
}
destroy_zone = true;
break;
}
case (MTU_ZONE_TRIGGER_EVA_TRAINING):
{
GameObject * logan = Commands->Find_Object(MTU_LOGAN);
if (logan)
{
Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_SPEECH_EVA);
}
destroy_zone = true;
break;
}
case (MTU_ZONE_TRIGGER_MOVE_TO_AGT):
{
GameObject * logan = Commands->Find_Object(MTU_LOGAN);
if (logan)
{
Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_SPEECH_COURSE_DONE);
}
destroy_zone = true;
break;
}
case (MTU_ZONE_TRIGGER_KEYCARD_TRAINING):
{
GameObject * logan = Commands->Find_Object(MTU_LOGAN);
if (logan)
{
Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_KEYCARD_TRAIN);
}
destroy_zone = true;
break;
}
case (MTU_ZONE_RESET_SYDNEY):
{
if (!gave_elevator_help)
{
gave_elevator_help = true;
Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1013I1EVAG_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
}
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_REMOVE_OBJECTIVES, MTU_PARAM_DEFAULT);
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_ALL_POWERUPS_RESET, MTU_PARAM_DEFAULT);
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_SYDNEY_RESET, MTU_PARAM_DEFAULT);
}
GameObject * logan = Commands->Find_Object(MTU_LOGAN);
if (logan)
{
Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_GOTO_AGT_RESET);
}
Commands->Send_Custom_Event (obj, STAR, MTU_TYPE_STAR, MTU_PARAM_SYDNEY_SHOT_RESET);
break;
}
case (MTU_ZONE_START_SYDNEY):
{
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_SYDNEY_CHECK_RESET, MTU_PARAM_DEFAULT);
}
break;
}
case (MTU_ZONE_INTRODUCE_BARRACKS):
{
bool green_key = Commands->Has_Key (enterer, 1);
if (green_key)
{
GameObject * logan = Commands->Find_Object(MTU_LOGAN);
if (logan)
{
if (Get_Obj_Distance (logan, STAR) < 10.0f)
{
Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_SPEECH_INTRO_INFANTRY);
}
else
{
Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_GOTO_INFANTRY);
}
}
destroy_zone = true;
}
break;
}
case (MTU_ZONE_RESET_GUNNER):
{
bool green_key = Commands->Has_Key (enterer, 1);
if (green_key)
{
GameObject * gunner = Commands->Find_Object (MTU_GUNNER);
if (gunner)
{
Commands->Send_Custom_Event (obj, gunner, MTU_TYPE_GUNNER, MTU_PARAM_GUNNER_RESET);
}
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_REMOVE_OBJECTIVES, MTU_PARAM_DEFAULT);
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_CLEANUP_TARGETS, MTU_PARAM_DEFAULT);
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_WEAP_FORCE_RESET, MTU_PARAM_DEFAULT);
}
GameObject * logan = Commands->Find_Object(MTU_LOGAN);
if (logan)
{
Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_GOTO_INFANTRY);
}
}
break;
}
case (MTU_ZONE_RESET_RANGE):
{
GameObject * gunner = Commands->Find_Object (MTU_GUNNER);
if (gunner)
{
Commands->Send_Custom_Event (obj, gunner, MTU_TYPE_GUNNER, MTU_PARAM_SPEECH_RETICULE);
}
destroy_zone = true;
break;
}
case (MTU_ZONE_GUNNER_NEXT_WEAPON):
{
GameObject * gunner = Commands->Find_Object (MTU_GUNNER);
if (gunner)
{
Commands->Send_Custom_Event (obj, gunner, MTU_TYPE_GUNNER, MTU_PARAM_CHECK_TARGETS);
}
break;
}
case (MTU_ZONE_INTRODUCE_WEAPONS_FACTORY):
{
bool green_key = Commands->Has_Key (enterer, 1);
if (green_key)
{
GameObject * logan = Commands->Find_Object (MTU_LOGAN);
if (logan)
{
if (Get_Obj_Distance (logan, STAR) < 4.0f)
{
Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_SPEECH_WEAP_INTRO);
}
else
{
Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_GOTO_WEAPONS);
}
}
destroy_zone = true;
}
break;
}
case (MTU_ZONE_RESET_HOTWIRE_01):
{
bool green_key = Commands->Has_Key (enterer, 1);
if (green_key)
{
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_REMOVE_OBJECTIVES, MTU_PARAM_DEFAULT);
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_WEAP_ATTEMPT_RESET, MTU_PARAM_DEFAULT);
}
}
break;
}
case (MTU_ZONE_RESET_HOTWIRE_02):
{
bool green_key = Commands->Has_Key (enterer, 1);
if (green_key)
{
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_REMOVE_OBJECTIVES, MTU_PARAM_DEFAULT);
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_WEAP_ATTEMPT_RESET, MTU_PARAM_DEFAULT);
}
}
break;
}
case (MTU_ZONE_START_HOTWIRE):
{
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_HOTWIRE_START, MTU_PARAM_DEFAULT);
}
break;
}
case (MTU_ZONE_VEHICLE_APPROACHED):
{
if (!trigger_once)
{
Commands->Set_HUD_Help_Text(IDS_M02DSGN_DSGN0186I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
trigger_once = true;
GameObject * hotwire = Commands->Find_Object (MTU_HOTWIRE);
if (hotwire)
{
Commands->Send_Custom_Event (obj, hotwire, MTU_TYPE_HOTWIRE, MTU_PARAM_SPEECH_WEAP_ACTION);
}
}
break;
}
case (MTU_ZONE_CHECKPOINT_01):
{
if (!trigger_once)
{
Commands->Clear_Radar_Marker (MTU_RADAR_COURSE_02);
trigger_once = true;
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_ADD_CHECKPOINT, MTU_PARAM_DEFAULT);
}
}
break;
}
case (MTU_ZONE_CHECKPOINT_02):
{
if (!trigger_once)
{
Commands->Clear_Radar_Marker (MTU_RADAR_COURSE_03);
trigger_once = true;
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_ADD_CHECKPOINT, MTU_PARAM_DEFAULT);
}
}
break;
}
case (MTU_ZONE_CHECKPOINT_03):
{
if (!trigger_once)
{
Commands->Clear_Radar_Marker (MTU_RADAR_COURSE_04);
trigger_once = true;
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_ADD_CHECKPOINT, MTU_PARAM_DEFAULT);
}
}
break;
}
case (MTU_ZONE_CHECKPOINT_04):
{
if (!trigger_once)
{
Commands->Clear_Radar_Marker (MTU_RADAR_COURSE_01);
trigger_once = true;
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_ADD_CHECKPOINT, MTU_PARAM_DEFAULT);
}
}
break;
}
case (MTU_ZONE_INTRODUCE_REFINERY):
{
bool green_key = Commands->Has_Key (enterer, 1);
if (green_key)
{
GameObject * logan = Commands->Find_Object (MTU_LOGAN);
if (logan)
{
if (Get_Obj_Distance (logan, STAR) < 4.0f)
{
Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_SPEECH_INTRO_REFINERY);
}
else
{
Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_GOTO_REFINERY);
}
}
destroy_zone = true;
}
break;
}
case (MTU_ZONE_RESET_IGNATIO):
{
if (!gave_elevator_help)
{
gave_elevator_help = true;
Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1013I1EVAG_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
}
bool green_key = Commands->Has_Key (enterer, 1);
if (green_key)
{
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_REMOVE_OBJECTIVES, MTU_PARAM_DEFAULT);
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_WEAP_FORCE_RESET, MTU_PARAM_DEFAULT);
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_MOBIUS_RESET, MTU_PARAM_DEFAULT);
}
GameObject * logan = Commands->Find_Object(MTU_LOGAN);
if (logan)
{
Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_GOTO_REFINERY);
}
}
break;
}
case (MTU_ZONE_START_IGNATIO):
{
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_MOBIUS_CHECK_RESET, MTU_PARAM_DEFAULT);
}
GameObject * logan = Commands->Find_Object (MTU_LOGAN);
if (logan)
{
Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_PREPARE_POWER);
}
break;
}
case (MTU_ZONE_INTRODUCE_POWER_PLANT):
{
bool green_key = Commands->Has_Key (enterer, 1);
if (green_key)
{
GameObject * logan = Commands->Find_Object (MTU_LOGAN);
if (logan)
{
if (Get_Obj_Distance (logan, STAR) < 4.0f)
{
Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_SPEECH_INTRO_POWER);
}
else
{
Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_GOTO_POWER);
}
}
destroy_zone = true;
}
break;
}
case (MTU_ZONE_RESET_PETROVA):
{
if (!gave_elevator_help)
{
gave_elevator_help = true;
Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1013I1EVAG_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
}
bool green_key = Commands->Has_Key (enterer, 1);
if (green_key)
{
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_REMOVE_OBJECTIVES, MTU_PARAM_DEFAULT);
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_WEAP_FORCE_RESET, MTU_PARAM_DEFAULT);
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RESET_PETROVA, MTU_PARAM_DEFAULT);
}
GameObject * logan = Commands->Find_Object(MTU_LOGAN);
if (logan)
{
Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_GOTO_POWER);
}
}
break;
}
case (MTU_ZONE_START_PETROVA):
{
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_PETROVA_CHECK_RESET, MTU_PARAM_DEFAULT);
}
GameObject * logan = Commands->Find_Object (MTU_LOGAN);
if (logan)
{
Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_PREPARE_FINALE);
}
break;
}
default:
{
break;
}
}
if (destroy_zone)
{
Commands->Destroy_Object (obj);
}
if (dual_zone)
{
GameObject * zone = Commands->Find_Object (dual_zone);
if (zone)
{
Commands->Destroy_Object (zone);
}
}
}
void Custom (GameObject * obj, int type, int param, GameObject * sender)
{
if (type == MTU_TYPE_SYDNEY_IS_RESET)
{
float commando_max_health = Commands->Get_Max_Health (STAR);
Commands->Set_Health (STAR, commando_max_health);
Commands->Set_Shield_Strength (STAR, 0.0f);
GameObject * sydney = Commands->Find_Object (MTU_SYDNEY);
if (sydney)
{
Commands->Send_Custom_Event(obj, sydney, MTU_TYPE_SYDNEY, MTU_PARAM_SPEECH_SYDNEY_START);
}
}
if (type == MTU_TYPE_RESET_TRIGGER_ONCE)
{
trigger_once = false;
}
}
};
// MTU_GDI_Solder - This script is used for all GDI soldiers in the tutorial mission.
DECLARE_SCRIPT (MTU_GDI_Soldier, "")
{
bool gate_guard_opened;
REGISTER_VARIABLES()
{
SAVE_VARIABLE(gate_guard_opened, 1);
}
void Created (GameObject * obj)
{
Commands->Enable_Hibernation (obj, false);
Commands->Set_Loiters_Allowed (obj, false);
Commands->Enable_Enemy_Seen (obj, false);
gate_guard_opened = false;
Commands->Innate_Disable (obj);
int my_id = Commands->Get_ID (obj);
if (my_id != MTU_GATE_GUARD)
{
Commands->Start_Timer (obj, this, 5.0f, MTU_TIMER_GDI_CONVERSATION);
}
}
void Timer_Expired (GameObject * obj, int timer_id)
{
if (timer_id == MTU_TIMER_GDI_CONVERSATION)
{
Vector3 my_location = Commands->Get_Position (obj);
Vector3 star_location = Commands->Get_Position (STAR);
float distance = Commands->Get_Distance (my_location, star_location);
if (distance < 20.0f)
{
ActionParamsStruct params;
params.Set_Basic(this, 100, MTU_ACTION_DEFAULT);
params.WaypathID = 400083;
params.Set_Movement(obj, WALK, 1.0f);
Commands->Action_Goto(obj, params);
}
else
{
Commands->Start_Timer (obj, this, 5.0f, MTU_TIMER_GDI_CONVERSATION);
}
}
else if (timer_id == MTU_TIMER_POKE_DELAY)
{
Commands->Select_Weapon (STAR, NULL);
gate_guard_opened = true;
int conversation = Commands->Create_Conversation ("MTU_GDI_POKE", 100.0f, 300.0f, true);
Commands->Join_Conversation(obj, conversation, false, true);
Commands->Join_Conversation(STAR, conversation, false, true);
Commands->Start_Conversation (conversation, MTU_SPEECH_GATEGUARD_POKE);
Commands->Monitor_Conversation (obj, conversation);
}
}
void Poked (GameObject * obj, GameObject * poker)
{
int my_id = Commands->Get_ID (obj);
if ((my_id == MTU_GATE_GUARD) && (!gate_guard_opened))
{
Commands->Start_Timer (obj, this, 1.5f, MTU_TIMER_POKE_DELAY);
}
}
void Action_Complete (GameObject * obj, int action_id, ActionCompleteReason complete_reason)
{
if (complete_reason == ACTION_COMPLETE_CONVERSATION_ENDED)
{
if (action_id == MTU_SPEECH_GATEGUARD_POKE)
{
GameObject * course_gate = Commands->Find_Object (MTU_GATE_04);
if (course_gate)
{
Commands->Set_Animation_Frame (course_gate, "CHT_JAIL.CHT_JAIL", 1);
ActionParamsStruct params;
params.Set_Basic(this, 100, MTU_ACTION_GATEGUARD_OUTSIDE);
params.Set_Movement(Vector3(-20.148f,-19.637f,0.0f), WALK, 1.0f);
Commands->Action_Goto(obj, params);
}
}
}
else
{
if (action_id == MTU_ACTION_GATEGUARD_OUTSIDE)
{
ActionParamsStruct params;
params.Set_Basic(this, 100, MTU_ACTION_GATEGUARD_PATROL);
params.WaypathID = 400083;
params.Set_Movement(obj, WALK, 1.0f);
Commands->Action_Goto(obj, params);
}
}
}
void Custom (GameObject * obj, int type, int param, GameObject * sender)
{
if (type == MTU_TYPE_GDI_SOLDIER_PATROL)
{
Commands->Action_Reset (obj, 100);
Commands->Enable_Enemy_Seen (obj, true);
Commands->Innate_Enable (obj);
}
}
void Damaged (GameObject * obj, GameObject * damager, float amount)
{
int my_id = Commands->Get_ID (obj);
if (my_id == MTU_GATE_GUARD)
{
float health = Commands->Get_Max_Health (obj);
Commands->Set_Health (obj, health);
}
}
};
// MTU_Commando - This script is attached to the commando by the Level Editor function.
DECLARE_SCRIPT (MTU_Commando, "")
{
bool sydney_shot;
REGISTER_VARIABLES()
{
SAVE_VARIABLE(sydney_shot, 1);
}
void Created (GameObject * obj)
{
Commands->Reveal_Encyclopedia_Weapon (14);
Commands->Select_Weapon (obj, NULL);
sydney_shot = false;
}
void Custom (GameObject * obj, int type, int param, GameObject * sender)
{
if (type == MTU_TYPE_STAR)
{
switch (param)
{
case (MTU_PARAM_CONTROL_DISABLE): // The commando is having his control disabled.
{
Commands->Control_Enable (obj, false);
break;
}
case (MTU_PARAM_CONTROL_ENABLE): // The commando is having is control returned.
{
Commands->Control_Enable (obj, true);
ActionParamsStruct params;
params.Set_Basic (this, 100, 0);
Commands->Action_Follow_Input (obj, params);
break;
}
case (MTU_PARAM_SYDNEY_SHOT_RESET):
{
sydney_shot = false;
break;
}
}
}
else if (type == MTU_TYPE_STAR_FACING)
{
switch (param)
{
case (1):
{
Commands->Force_Camera_Look (Vector3(-15.329f,37.597f,3.074f));
break;
}
case (2):
{
Commands->Start_Timer (obj, this, 0.1f, MTU_TIMER_COMMANDO_CAMERA_01);
break;
}
case (3):
{
Commands->Start_Timer (obj, this, 0.1f, MTU_TIMER_COMMANDO_CAMERA_02);
break;
}
default:
{
break;
}
}
}
}
void Timer_Expired (GameObject * obj, int timer_id)
{
if (timer_id == MTU_TIMER_COMMANDO_CAMERA_01)
{
Commands->Force_Camera_Look (Vector3(-25.079f,56.451f,-7.670f));
}
else if (timer_id == MTU_TIMER_COMMANDO_CAMERA_02)
{
Commands->Force_Camera_Look (Vector3(-16.330f,48.791f,5.461f));
}
}
void Damaged (GameObject * obj, GameObject * damager, float amount)
{
float commandohealth = Commands->Get_Health (STAR);
float commandomax = (Commands->Get_Max_Health (STAR) / 4.0f);
if (commandohealth < commandomax)
{
Commands->Set_Health (STAR, commandomax);
}
GameObject * sydney = Commands->Find_Object (MTU_SYDNEY);
if (damager == sydney)
{
if (!sydney_shot)
{
Commands->Set_Health (obj, 25.0f);
sydney_shot = true;
Commands->Send_Custom_Event(obj, sydney, MTU_TYPE_SYDNEY, MTU_PARAM_SPEECH_HEALTH);
}
else
{
Commands->Set_Health (obj, 50.0f);
Commands->Set_Shield_Strength (obj, 50.0f);
Commands->Send_Custom_Event(obj, sydney, MTU_TYPE_SYDNEY, MTU_PARAM_SPEECH_LAST_TIME);
}
}
}
};
DECLARE_SCRIPT (MTU_Commando_Startup, "")
{
void Created (GameObject * obj)
{
Commands->Attach_Script (obj, "MTU_Commando", "");
}
};
DECLARE_SCRIPT (MTU_PowerUp_Health, "")
{
void Custom (GameObject * obj, int type, int param, GameObject * sender)
{
if (type == CUSTOM_EVENT_POWERUP_GRANTED)
{
GameObject * sydney = Commands->Find_Object (MTU_SYDNEY);
if (sydney)
{
Commands->Send_Custom_Event(obj, sydney, MTU_TYPE_SYDNEY, MTU_PARAM_SPEECH_PICKUP);
}
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event(obj, controller, MTU_TYPE_HEALTH_POWERUP_SUBTRACT, 0);
}
}
}
};
DECLARE_SCRIPT (MTU_PowerUp_Armor, "")
{
void Custom (GameObject * obj, int type, int param, GameObject * sender)
{
if (type == CUSTOM_EVENT_POWERUP_GRANTED)
{
GameObject * sydney = Commands->Find_Object (MTU_SYDNEY);
if (sydney)
{
Commands->Send_Custom_Event(obj, sydney, MTU_TYPE_SYDNEY, MTU_PARAM_SPEECH_SHOOT_AGAIN);
}
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event(obj, controller, MTU_TYPE_ARMOR_POWERUP_SUBTRACT, 0);
}
}
}
};
DECLARE_SCRIPT (MTU_Nod_Apache, "Apache_ID:int")
{
void Created (GameObject * obj)
{
Commands->Disable_Physical_Collisions (obj);
ActionParamsStruct params;
params.Set_Basic(this, 100, 0);
params.Set_Movement(Vector3(0,0,0), 2.5f, 1.0f);
params.WaypathID = MTU_WAYPATH_APACHE_FLYOVER;
params.WaypathSplined = true;
Commands->Action_Goto(obj, params);
int apache_id = Get_Int_Parameter ("Apache_ID");
if (apache_id)
{
Commands->Start_Timer(obj, this, 4.0f, MTU_TIMER_SYDNEY_CONTINUE);
}
Commands->Start_Timer(obj, this, 10.0f, MTU_TIMER_APACHE_DESTROY);
}
void Timer_Expired (GameObject * obj, int timer_id)
{
if (timer_id == MTU_TIMER_APACHE_DESTROY)
{
Commands->Destroy_Object (obj);
}
else if (timer_id == MTU_TIMER_SYDNEY_CONTINUE)
{
GameObject * sydney = Commands->Find_Object (MTU_SYDNEY);
if (sydney)
{
Commands->Send_Custom_Event(obj, sydney, MTU_TYPE_SYDNEY, MTU_PARAM_SPEECH_RADAR);
}
}
}
};
DECLARE_SCRIPT (MTU_Range_Target, "Target_ID:int")
{
void Created (GameObject * obj)
{
Commands->Attach_Script (obj, "M00_Soldier_Powerup_Disable", "");
Commands->Innate_Disable (obj);
}
void Killed (GameObject * obj, GameObject * killer)
{
Vector3 myloc = Commands->Get_Position (obj);
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
int param = Get_Int_Parameter ("Target_ID");
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_TARGET_DESTROYED, param);
}
}
};
DECLARE_SCRIPT (MTU_Range_Target_Path_Mid, "")
{
void Created (GameObject * obj)
{
ActionParamsStruct params;
params.Set_Basic(this, 100, 1);
params.Set_Movement(Vector3(0,0,0), WALK, 1.0f);
params.WaypathID = 400105;
Commands->Action_Goto(obj, params);
}
};
DECLARE_SCRIPT (MTU_Range_Target_Path_Right, "")
{
void Created (GameObject * obj)
{
ActionParamsStruct params;
params.Set_Basic(this, 100, 1);
params.Set_Movement(Vector3(0,0,0), WALK, 1.0f);
params.WaypathID = 400115;
Commands->Action_Goto(obj, params);
}
};
DECLARE_SCRIPT (MTU_Range_Target_Path_Left, "")
{
void Created (GameObject * obj)
{
ActionParamsStruct params;
params.Set_Basic(this, 100, 1);
params.Set_Movement(Vector3(0,0,0), WALK, 1.0f);
params.WaypathID = 400129;
Commands->Action_Goto(obj, params);
}
};
DECLARE_SCRIPT (MTU_Range_Target_Miss_Commando, "")
{
void Created (GameObject * obj)
{
Commands->Enable_Enemy_Seen (obj, true);
}
void Enemy_Seen (GameObject * obj, GameObject * enemy)
{
if (enemy == STAR)
{
ActionParamsStruct params;
params.Set_Basic(this, 100, 0);
params.Set_Attack(enemy, 150.0f, 5.0f, true);
Commands->Action_Attack(obj, params);
}
}
};
DECLARE_SCRIPT (MTU_Range_Powerup, "Powerup_ID:int")
{
void Custom (GameObject * obj, int type, int param, GameObject * sender)
{
if (type == CUSTOM_EVENT_POWERUP_GRANTED)
{
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
int param = Get_Int_Parameter ("Powerup_ID");
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_POWERUP_RETRIEVED, param);
}
}
}
};
DECLARE_SCRIPT (MTU_GDI_Vehicle, "Vehicle_ID:int")
{
bool entered_me;
REGISTER_VARIABLES()
{
SAVE_VARIABLE(entered_me, 1);
}
void Created (GameObject * obj)
{
Commands->Set_Player_Type (obj, SCRIPT_PLAYERTYPE_NEUTRAL);
entered_me = false;
}
void Killed (GameObject * obj, GameObject * killer)
{
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
GameObject * hotwire_obj = Commands->Find_Object (MTU_HOTWIRE);
if ((controller) && (killer != hotwire_obj))
{
int my_id = Get_Int_Parameter ("Vehicle_ID");
if (my_id == 1)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_WEAP_CREATE_HUMMVEE, MTU_PARAM_DEFAULT);
}
else
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_WEAP_CREATE_MEDTANK, MTU_PARAM_DEFAULT);
}
}
}
void Custom (GameObject * obj, int type, int param, GameObject * sender)
{
if (type == CUSTOM_EVENT_VEHICLE_ENTERED)
{
if (!entered_me)
{
entered_me = true;
int my_id = Get_Int_Parameter ("Vehicle_ID");
switch (my_id)
{
case (1):
{
Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0396I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
GameObject * hotwire = Commands->Find_Object (MTU_HOTWIRE);
if (hotwire)
{
Commands->Send_Custom_Event (obj, hotwire, MTU_TYPE_HOTWIRE, MTU_PARAM_SPEECH_WEAP_MOVEOUT);
}
break;
}
case (2):
{
Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0389I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
GameObject * hotwire = Commands->Find_Object (MTU_HOTWIRE);
if (hotwire)
{
Commands->Send_Custom_Event (obj, hotwire, MTU_TYPE_HOTWIRE, MTU_PARAM_SPEECH_WEAP_SQUISH);
}
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_WEAP_CREATE_SQUISHIES, MTU_PARAM_DEFAULT);
}
// Setup Logan to intro the next part of the course - Tiberium Refinery.
GameObject * logan = Commands->Find_Object (MTU_LOGAN);
if (logan)
{
Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_PREPARE_REFINERY);
}
break;
}
default:
{
break;
}
}
}
}
}
};
DECLARE_SCRIPT (MTU_Building_Controller, "Building_ID:int")
{
bool can_be_damaged;
void Created (GameObject * obj)
{
can_be_damaged = false;
}
void Damaged (GameObject * obj, GameObject * damager, float amount)
{
int id = Commands->Get_ID (obj);
if ((id == MTU_BARRACKS) || (id == MTU_POWERPLANT))
{
if (!can_be_damaged)
{
float max_health = Commands->Get_Max_Health (obj);
Commands->Set_Health (obj, max_health);
}
}
}
void Custom (GameObject * obj, int type, int param, GameObject * sender)
{
if (type == MTU_TYPE_BUILDING_DAMAGEABLE)
{
can_be_damaged = true;
}
else if (type == MTU_TYPE_BUILDING_POWER_OFF)
{
Commands->Set_Building_Power (obj, false);
}
else if (type == MTU_TYPE_BUILDING_POWER_ON)
{
Commands->Set_Building_Power (obj, true);
}
else if (type == MTU_TYPE_BUILDING_DESTROY)
{
can_be_damaged = true;
Commands->Apply_Damage (obj, 10000.0f, "Blamokiller");
}
}
};
DECLARE_SCRIPT (MTU_Nod_Soldier, "Soldier_ID:int")
{
void Created (GameObject * obj)
{
Commands->Grant_Key (obj, 1, true);
int soldier_id = Get_Int_Parameter ("Soldier_ID");
if (soldier_id == 1)
{
Commands->Innate_Disable (obj);
ActionParamsStruct params;
params.Set_Basic(this, 100, MTU_ACTION_DEFAULT);
params.Set_Movement(Vector3(-12.07f,47.084f,1.042f), RUN, 2.0f);
Commands->Action_Goto(obj, params);
Commands->Start_Timer (obj, this, 6.0f, MTU_TIMER_NOD_SOLDIER_REMOVAL);
}
else if (!soldier_id)
{
ActionParamsStruct params;
params.Set_Basic(this, 30, MTU_ACTION_DEFAULT);
params.Set_Movement(STAR, RUN, 2.0f);
Commands->Action_Goto(obj, params);
}
}
void Damaged (GameObject * obj, GameObject * damager, float amount)
{
int soldier_id = Get_Int_Parameter ("Soldier_ID");
if ((damager != STAR) && (soldier_id == 2))
{
Commands->Set_Health (obj, 10.0f);
}
}
void Killed (GameObject * obj, GameObject * killer)
{
int soldier_id = Get_Int_Parameter ("Soldier_ID");
if (!soldier_id)
{
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_TRIGGER_SPAWNER, MTU_PARAM_DEFAULT);
}
}
else if (soldier_id == 2)
{
GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MTU_TYPE_COUNT_OFFICERS, MTU_PARAM_DEFAULT);
}
}
}
void Timer_Expired (GameObject * obj, int timer_id)
{
if (timer_id == MTU_TIMER_NOD_SOLDIER_REMOVAL)
{
Commands->Apply_Damage(obj, 10000.0f, "Blamokiller");
}
}
};
DECLARE_SCRIPT (MTU_Flyover, "Vehicle_ID:int")
{
void Created (GameObject * obj)
{
int vehicle_id = Get_Int_Parameter ("Vehicle_ID");
ActionParamsStruct params;
params.Set_Basic(this, 100, 0);
params.WaypathID = NULL;
if (vehicle_id)
{
params.Set_Movement(Vector3 (-185.13f,3.50f,51.21f), RUN, 5.0f);
}
else
{
params.Set_Movement(Vector3 (-37.96f,-169.71f,41.45f), RUN, 5.0f);
}
Commands->Action_Goto(obj, params);
}
void Action_Complete (GameObject * obj, int action_id, ActionCompleteReason complete_reason)
{
Commands->Destroy_Object (obj);
}
};
// This is a controller script for the multiplayer skirmish tutorial.
// On created, force all the bots to appear.
// If a bot sends a custom saying it has just died, recreate the bot by triggering the spawner.
DECLARE_SCRIPT (MSK_Controller, "")
{
void Created (GameObject * obj)
{
int conversation = Commands->Create_Conversation ("MSK_MP_STARTUP_DESC", 100.0f, 300.0f, false);
Commands->Join_Conversation(obj, conversation, false, false, false);
Commands->Start_Conversation (conversation, 1);
Commands->Set_HUD_Help_Text(IDS_MP_STARTUP_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
Commands->Add_Radar_Marker (300204, Vector3(-148.55f, -53.50f, -2.44f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
Commands->Add_Radar_Marker (300205, Vector3(-130.60f, -23.70f, -1.33f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
Commands->Add_Radar_Marker (300206, Vector3(-172.46f, -18.81f, -2.22f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
Commands->Add_Radar_Marker (300207, Vector3(-142.41f, -63.27f, -1.28f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
Commands->Add_Radar_Marker (300208, Vector3(-171.69f, -42.64f, -1.67f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
Commands->Add_Radar_Marker (300209, Vector3(-138.67f, -80.16f, -1.29f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
Commands->Add_Radar_Marker (300216, Vector3(-138.72f, -38.65f, -2.11f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
Commands->Add_Radar_Marker (300219, Vector3(-147.80f, -36.11f, -1.95f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
Commands->Add_Radar_Marker (300220, Vector3(-42.57f, 53.47f, 1.32f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
Commands->Add_Radar_Marker (300221, Vector3(-63.18f, 61.87f, -0.89f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
Commands->Add_Radar_Marker (300222, Vector3(-43.25f, 130.42f, -1.98f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
Commands->Add_Radar_Marker (300223, Vector3(-45.95f, 45.55f, 0.59f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
Commands->Add_Radar_Marker (300224, Vector3(-21.88f, 86.67f, -2.14f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
Commands->Add_Radar_Marker (300225, Vector3(-26.22f, 43.53f, -2.12f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
Commands->Add_Radar_Marker (300226, Vector3(-46.19f, 77.10f, 1.31f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
Commands->Add_Radar_Marker (300230, Vector3(-45.71f, 62.55f, -2.55f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
Commands->Trigger_Spawner(MSK_GDI_DEF_01);
Commands->Trigger_Spawner(MSK_GDI_DEF_02);
Commands->Trigger_Spawner(MSK_GDI_DEF_03);
Commands->Trigger_Spawner(MSK_GDI_DEF_04);
Commands->Trigger_Spawner(MSK_NOD_DEF_01);
Commands->Trigger_Spawner(MSK_NOD_DEF_02);
Commands->Trigger_Spawner(MSK_NOD_DEF_03);
Commands->Trigger_Spawner(MSK_NOD_DEF_04);
Commands->Trigger_Spawner(MSK_GDI_ATK_01);
Commands->Trigger_Spawner(MSK_GDI_ATK_02);
Commands->Trigger_Spawner(MSK_GDI_ATK_03);
Commands->Trigger_Spawner(MSK_NOD_ATK_01);
Commands->Trigger_Spawner(MSK_NOD_ATK_02);
Commands->Trigger_Spawner(MSK_NOD_ATK_03);
}
void Custom (GameObject * obj, int type, int param, GameObject * sender)
{
if (type == MSK_SOLDIER_DEAD)
{
Commands->Trigger_Spawner(param);
}
}
};
// This is a script for the innate soldiers in the multiplayer skirmish tutorial.
DECLARE_SCRIPT (MSK_Soldier, "Spawner_ID:int")
{
int spawner_id;
void Created (GameObject * obj)
{
spawner_id = Get_Int_Parameter ("Spawner_ID");
Commands->Start_Timer (obj, this, 2.0f, MSK_TIMER_02);
Commands->Enable_Innate_Conversations (obj, false);
Commands->Enable_Hibernation (obj, false);
}
void Timer_Expired (GameObject * obj, int timer_id)
{
if (timer_id == MSK_TIMER_02)
{
ActionParamsStruct params;
params.Set_Basic(this, 35, 2);
switch (spawner_id)
{
case (MSK_GDI_DEF_01):
{
params.Set_Movement(Vector3(-182.345f, -27.856f, -3.270f), RUN, 5.0f);
break;
}
case (MSK_GDI_DEF_02):
{
params.Set_Movement(Vector3(-143.940f, -40.531f, -3.277f), RUN, 5.0f);
break;
}
case (MSK_GDI_DEF_03):
{
params.Set_Movement(Vector3(-169.060f, -16.929f, -3.320f), RUN, 5.0f);
break;
}
case (MSK_GDI_DEF_04):
{
params.Set_Movement(Vector3(-131.300f, -24.240f, -3.353f), RUN, 5.0f);
break;
}
case (MSK_GDI_ATK_01):
{
params.Set_Movement(Vector3(-121.312f, -67.623f, -2.948f), RUN, 5.0f);
break;
}
case (MSK_GDI_ATK_02):
{
params.Set_Movement(Vector3(-126.934f, -72.430f, -2.966f), RUN, 5.0f);
break;
}
case (MSK_GDI_ATK_03):
{
params.Set_Movement(Vector3(-112.535f, -45.235f, -3.317f), RUN, 5.0f);
break;
}
case (MSK_NOD_DEF_01):
{
params.Set_Movement(Vector3(-44.969f, 62.217f, -3.368f), RUN, 5.0f);
break;
}
case (MSK_NOD_DEF_02):
{
params.Set_Movement(Vector3(-0.394f, 69.853f, -3.570f), RUN, 5.0f);
break;
}
case (MSK_NOD_DEF_03):
{
params.Set_Movement(Vector3(-95.266f, 62.548f, -3.498f), RUN, 5.0f);
break;
}
case (MSK_NOD_DEF_04):
{
params.Set_Movement(Vector3(-58.992f, 131.231f, -4.208f), RUN, 5.0f);
break;
}
case (MSK_NOD_ATK_01):
{
params.Set_Movement(Vector3(-29.350f, 46.417f, -3.428f), RUN, 5.0f);
break;
}
case (MSK_NOD_ATK_02):
{
params.Set_Movement(Vector3(-8.963f, 43.646f, -3.478f), RUN, 5.0f);
break;
}
case (MSK_NOD_ATK_03):
{
params.Set_Movement(Vector3(-29.370f, 43.768f, -3.473f), RUN, 5.0f);
break;
}
default:
{
break;
}
}
Commands->Action_Goto(obj, params);
}
else if (timer_id == MSK_TIMER)
{
ActionParamsStruct params;
if (Get_Int_Random (0,7))
{
params.Set_Basic(this, 75, 1);
}
else
{
params.Set_Basic(this, 40, 1);
}
params.Set_Movement(Vector3(0,0,0), RUN, 5.0f);
params.WaypathID = 0;
switch (spawner_id)
{
case (MSK_GDI_DEF_01):
{
params.WaypathID = MSK_GDI_DEF_PATH_01;
break;
}
case (MSK_GDI_DEF_02):
{
params.WaypathID = MSK_GDI_DEF_PATH_02;
break;
}
case (MSK_GDI_DEF_03):
{
params.WaypathID = MSK_GDI_DEF_PATH_03;
break;
}
case (MSK_GDI_DEF_04):
{
params.WaypathID = MSK_GDI_DEF_PATH_04;
break;
}
case (MSK_GDI_ATK_01):
{
params.WaypathID = MSK_GDI_ATK_PATH_01;
break;
}
case (MSK_GDI_ATK_02):
{
params.WaypathID = MSK_GDI_ATK_PATH_02;
break;
}
case (MSK_GDI_ATK_03):
{
params.WaypathID = MSK_GDI_ATK_PATH_03;
break;
}
case (MSK_NOD_DEF_01):
{
params.WaypathID = MSK_NOD_DEF_PATH_01;
break;
}
case (MSK_NOD_DEF_02):
{
params.WaypathID = MSK_NOD_DEF_PATH_02;
break;
}
case (MSK_NOD_DEF_03):
{
params.WaypathID = MSK_NOD_DEF_PATH_03;
break;
}
case (MSK_NOD_DEF_04):
{
params.WaypathID = MSK_NOD_DEF_PATH_04;
break;
}
case (MSK_NOD_ATK_01):
{
params.WaypathID = MSK_NOD_ATK_PATH_01;
break;
}
case (MSK_NOD_ATK_02):
{
params.WaypathID = MSK_NOD_ATK_PATH_02;
break;
}
case (MSK_NOD_ATK_03):
{
params.WaypathID = MSK_NOD_ATK_PATH_03;
break;
}
default:
{
break;
}
}
Commands->Action_Goto(obj, params);
}
}
void Action_Complete (GameObject * obj, int action_id, ActionCompleteReason complete_reason)
{
if ((action_id == 2) && (complete_reason == ACTION_COMPLETE_NORMAL))
{
Commands->Start_Timer (obj, this, 0.1f, MSK_TIMER);
}
else
{
Commands->Start_Timer (obj, this, 0.1f, MSK_TIMER_02);
}
}
void Killed (GameObject * obj, GameObject * killer)
{
GameObject * controller = Commands->Find_Object (MSK_CONTROLLER);
if (controller)
{
Commands->Send_Custom_Event (obj, controller, MSK_SOLDIER_DEAD, spawner_id, 20.0f);
}
}
void Damaged (GameObject * obj, GameObject * damager, float amount)
{
int player_type = Commands->Get_Player_Type (obj);
int damager_type = Commands->Get_Player_Type (damager);
if (player_type != damager_type)
{
ActionParamsStruct params;
params.Set_Basic(this, 76, 1);
params.Set_Attack (damager, 300.0f, 0.0f, true);
Commands->Action_Attack (obj, params);
}
}
};
DECLARE_SCRIPT (MSK_Info_Zone, "")
{
bool was_entered;
bool first_message;
void Created (GameObject * obj)
{
was_entered = false;
first_message = false;
}
void Entered (GameObject * obj, GameObject * enterer)
{
if (!was_entered)
{
const char *conv_name = (""); //DEFAULT
int zone_id = Commands->Get_ID (obj);
Commands->Clear_Radar_Marker (zone_id);
switch (zone_id)
{
case (300204):
{
Commands->Force_Camera_Look (Vector3(-151.38f, -53.24f, -1.89f));
Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_PURCHASE_GDI");
was_entered = true;
break;
}
case (300205):
{
Commands->Force_Camera_Look (Vector3(-131.16f, -15.65f, 1.42f));
Commands->Set_HUD_Help_Text(IDS_Enc_Struct_GDI_PowerPlant_Name, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_POWER_DESC");
was_entered = true;
break;
}
case (300206):
{
Commands->Force_Camera_Look (Vector3(-178.36f, -4.89f, 4.02f));
Commands->Set_HUD_Help_Text(IDS_Enc_Struct_GDI_TiberiumRefinery_Name, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_REFINERY_DESC");
was_entered = true;
break;
}
case (300207):
{
Commands->Force_Camera_Look (Vector3(-142.59f, -59.16f, 0.86f));
Commands->Set_HUD_Help_Text(IDS_Enc_Struct_GDI_InfantryBarracks_Name, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_BARRACKS_DESC");
was_entered = true;
break;
}
case (300208):
{
Commands->Force_Camera_Look (Vector3(-175.71f, -45.22f, 1.45f));
Commands->Set_HUD_Help_Text(IDS_Enc_Struct_GDI_WeaponsFactory_Name, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_WEAPONS_DESC");
was_entered = true;
break;
}
case (300209):
{
Commands->Force_Camera_Look (Vector3(-139.77f, -83.85f, 4.71f));
Commands->Set_HUD_Help_Text(IDS_Enc_Struct_GDI_AdvancedGuardTower_Name, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_AGT_DESC");
was_entered = true;
break;
}
case (300210):
{
if (!first_message)
{
Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_DEFENSES_DESC");
first_message = true;
}
else
{
switch (Get_Int_Random(0,3))
{
case (0):
{
conv_name = ("MSK_MP_STRATEGY_01");
break;
}
case (1):
{
conv_name = ("MSK_MP_STRATEGY_02");
break;
}
case (2):
{
conv_name = ("MSK_MP_STRATEGY_03");
break;
}
default:
{
conv_name = ("MSK_MP_STRATEGY_04");
break;
}
}
}
break;
}
case (300211):
{
if (!first_message)
{
Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_DEFENSES_DESC");
first_message = true;
}
else
{
switch (Get_Int_Random(0,3))
{
case (0):
{
conv_name = ("MSK_MP_STRATEGY_01");
break;
}
case (1):
{
conv_name = ("MSK_MP_STRATEGY_02");
break;
}
case (2):
{
conv_name = ("MSK_MP_STRATEGY_03");
break;
}
default:
{
conv_name = ("MSK_MP_STRATEGY_04");
break;
}
}
}
break;
}
case (300212):
{
if (!first_message)
{
Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_DEFENSES_DESC");
first_message = true;
}
else
{
switch (Get_Int_Random(0,3))
{
case (0):
{
conv_name = ("MSK_MP_STRATEGY_01");
break;
}
case (1):
{
conv_name = ("MSK_MP_STRATEGY_02");
break;
}
case (2):
{
conv_name = ("MSK_MP_STRATEGY_03");
break;
}
default:
{
conv_name = ("MSK_MP_STRATEGY_04");
break;
}
}
}
break;
}
case (300213):
{
if (!first_message)
{
Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_DEFENSES_DESC");
first_message = true;
}
else
{
switch (Get_Int_Random(0,3))
{
case (0):
{
conv_name = ("MSK_MP_STRATEGY_01");
break;
}
case (1):
{
conv_name = ("MSK_MP_STRATEGY_02");
break;
}
case (2):
{
conv_name = ("MSK_MP_STRATEGY_03");
break;
}
default:
{
conv_name = ("MSK_MP_STRATEGY_04");
break;
}
}
}
break;
}
case (300214):
{
if (!first_message)
{
Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_DEFENSES_DESC");
first_message = true;
}
else
{
switch (Get_Int_Random(0,3))
{
case (0):
{
conv_name = ("MSK_MP_STRATEGY_01");
break;
}
case (1):
{
conv_name = ("MSK_MP_STRATEGY_02");
break;
}
case (2):
{
conv_name = ("MSK_MP_STRATEGY_03");
break;
}
default:
{
conv_name = ("MSK_MP_STRATEGY_04");
break;
}
}
}
break;
}
case (300215):
{
if (!first_message)
{
Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_DEFENSES_DESC");
first_message = true;
}
else
{
switch (Get_Int_Random(0,3))
{
case (0):
{
conv_name = ("MSK_MP_STRATEGY_01");
break;
}
case (1):
{
conv_name = ("MSK_MP_STRATEGY_02");
break;
}
case (2):
{
conv_name = ("MSK_MP_STRATEGY_03");
break;
}
default:
{
conv_name = ("MSK_MP_STRATEGY_04");
break;
}
}
}
break;
}
case (300216):
{
was_entered = true;
Commands->Set_HUD_Help_Text(IDS_MP_NUKE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_NUKE_NOD");
break;
}
case (300217):
{
was_entered = true;
Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_VEHICLE_DESC");
break;
}
case (300218):
{
was_entered = true;
Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_HARVESTER_DESC");
break;
}
case (300219):
{
was_entered = true;
Commands->Force_Camera_Look (Vector3(-149.33f, -38.15f, -1.99f));
Commands->Set_HUD_Help_Text(IDS_Enc_Struct_GDI_MCT_Name, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_MCT_DESC");
break;
}
case (300220):
{
was_entered = true;
Commands->Force_Camera_Look (Vector3(-40.03f, 53.96f, 2.23f));
Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_PURCHASE_NOD");
break;
}
case (300221):
{
was_entered = true;
Commands->Force_Camera_Look (Vector3(-79.35f, 62.74f, 5.56f));
Commands->Set_HUD_Help_Text(IDS_Enc_Struct_GDI_PowerPlant_Name, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_POWER_DESC");
break;
}
case (300222):
{
was_entered = true;
Commands->Force_Camera_Look (Vector3(-49.14f, 144.49f, 4.40f));
Commands->Set_HUD_Help_Text(IDS_Enc_Struct_GDI_TiberiumRefinery_Name, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_REFINERY_DESC");
break;
}
case (300223):
{
was_entered = true;
Commands->Force_Camera_Look (Vector3(-45.95f, 51.97f, 9.28f));
Commands->Set_HUD_Help_Text(IDS_Enc_Struct_Nod_HandOfNod_Name, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_HAND_DESC");
break;
}
case (300224):
{
was_entered = true;
Commands->Force_Camera_Look (Vector3(-9.24f, 78.92f, 3.32f));
Commands->Set_HUD_Help_Text(IDS_Enc_Struct_Nod_Airstrip_Name, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_AIRSTRIP_DESC");
break;
}
case (300225):
{
was_entered = true;
Commands->Force_Camera_Look (Vector3(-18.51f, 43.76f, 11.13f));
Commands->Set_HUD_Help_Text(IDS_Enc_Struct_Nod_Obelisk_Name, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_OBELISK_DESC");
break;
}
case (300226):
{
was_entered = true;
Commands->Set_HUD_Help_Text(IDS_MP_ION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_ION_GDI");
break;
}
case (300227):
{
was_entered = true;
Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_VEHICLE_DESC");
break;
}
case (300228):
{
was_entered = true;
Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_HARVESTER_DESC");
break;
}
case (300229):
{
if (!first_message)
{
Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_TIBERIUM_DESC");
first_message = true;
}
else
{
switch (Get_Int_Random(0,3))
{
case (0):
{
conv_name = ("MSK_MP_STRATEGY_01");
break;
}
case (1):
{
conv_name = ("MSK_MP_STRATEGY_02");
break;
}
case (2):
{
conv_name = ("MSK_MP_STRATEGY_03");
break;
}
default:
{
conv_name = ("MSK_MP_STRATEGY_04");
break;
}
}
}
break;
}
case (300230):
{
was_entered = true;
Commands->Force_Camera_Look (Vector3(-45.90f, 59.84f, -2.18f));
Commands->Set_HUD_Help_Text(IDS_Enc_Struct_GDI_MCT_Name, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_MCT_DESC");
break;
}
case (300231):
{
if (!first_message)
{
Commands->Set_HUD_Help_Text(IDS_MP_SNIPER_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_SNIPER_DESC");
first_message = true;
}
else
{
switch (Get_Int_Random(0,3))
{
case (0):
{
conv_name = ("MSK_MP_STRATEGY_01");
break;
}
case (1):
{
conv_name = ("MSK_MP_STRATEGY_02");
break;
}
case (2):
{
conv_name = ("MSK_MP_STRATEGY_03");
break;
}
default:
{
conv_name = ("MSK_MP_STRATEGY_04");
break;
}
}
}
break;
}
case (300232):
{
if (!first_message)
{
Commands->Set_HUD_Help_Text(IDS_MP_SNIPER_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_SNIPER_DESC");
first_message = true;
}
else
{
switch (Get_Int_Random(0,3))
{
case (0):
{
conv_name = ("MSK_MP_STRATEGY_01");
break;
}
case (1):
{
conv_name = ("MSK_MP_STRATEGY_02");
break;
}
case (2):
{
conv_name = ("MSK_MP_STRATEGY_03");
break;
}
default:
{
conv_name = ("MSK_MP_STRATEGY_04");
break;
}
}
}
break;
}
case (300233):
{
if (!first_message)
{
Commands->Set_HUD_Help_Text(IDS_MP_SNIPER_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_SNIPER_DESC");
first_message = true;
}
else
{
switch (Get_Int_Random(0,3))
{
case (0):
{
conv_name = ("MSK_MP_STRATEGY_01");
break;
}
case (1):
{
conv_name = ("MSK_MP_STRATEGY_02");
break;
}
case (2):
{
conv_name = ("MSK_MP_STRATEGY_03");
break;
}
default:
{
conv_name = ("MSK_MP_STRATEGY_04");
break;
}
}
}
break;
}
case (300234):
{
if (!first_message)
{
Commands->Set_HUD_Help_Text(IDS_MP_TUNNEL_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_TUNNEL_DESC");
first_message = true;
}
else
{
switch (Get_Int_Random(0,3))
{
case (0):
{
conv_name = ("MSK_MP_STRATEGY_01");
break;
}
case (1):
{
conv_name = ("MSK_MP_STRATEGY_02");
break;
}
case (2):
{
conv_name = ("MSK_MP_STRATEGY_03");
break;
}
default:
{
conv_name = ("MSK_MP_STRATEGY_04");
break;
}
}
}
break;
}
case (300235):
{
if (!first_message)
{
Commands->Set_HUD_Help_Text(IDS_MP_TUNNEL_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_TUNNEL_DESC");
first_message = true;
}
else
{
switch (Get_Int_Random(0,3))
{
case (0):
{
conv_name = ("MSK_MP_STRATEGY_01");
break;
}
case (1):
{
conv_name = ("MSK_MP_STRATEGY_02");
break;
}
case (2):
{
conv_name = ("MSK_MP_STRATEGY_03");
break;
}
default:
{
conv_name = ("MSK_MP_STRATEGY_04");
break;
}
}
}
break;
}
case (300236):
{
was_entered = true;
Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_PURCHASE_NOD");
break;
}
case (300237):
{
was_entered = true;
Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_PURCHASE_NOD");
break;
}
case (300238):
{
was_entered = true;
Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_PURCHASE_NOD");
break;
}
case (300239):
{
was_entered = true;
Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_PURCHASE_NOD");
break;
}
case (300240):
{
was_entered = true;
Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_PURCHASE_GDI");
break;
}
case (300241):
{
was_entered = true;
Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_PURCHASE_GDI");
break;
}
case (300242):
{
was_entered = true;
Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_PURCHASE_GDI");
break;
}
case (300243):
{
was_entered = true;
Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
conv_name = ("MSK_MP_PURCHASE_GDI");
break;
}
default:
{
break;
}
}
int conversation = Commands->Create_Conversation (conv_name, 100.0f, 300.0f, false);
Commands->Join_Conversation(obj, conversation, false, false, false);
Commands->Start_Conversation (conversation, 1);
}
}
};