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CnC_Renegade/Code/Scripts/Toolkit_Spawners.cpp

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2.1 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/******************************************************************************
*
* FILE
* Toolkit_Spawners.cpp
*
* DESCRIPTION
* Designer Toolkit for Mission Construction - Spawners Subset
*
* PROGRAMMER
* Design Team
*
* VERSION INFO
* $Author: Byon_g $
* $Revision: 4 $
* $Modtime: 10/23/00 5:20p $
* $Archive: /Commando/Code/Scripts/Toolkit_Spawners.cpp $
*
******************************************************************************/
#include "toolkit.h"
DECLARE_SCRIPT(M00_Spawner_Controller_RMV, "Spawner_ID:int, Custom_Type_To_Enable:int, Custom_Type_To_Trigger:int, On_When_Created=0:int")
{
int id, enable, trigger;
bool start_on;
void Created(GameObject * obj)
{
id = Get_Int_Parameter("Spawner_ID");
enable = Get_Int_Parameter("Custom_Type_To_Enable");
trigger = Get_Int_Parameter("Custom_Type_To_Trigger");
start_on = (Get_Int_Parameter("On_When_Created") == 1) ? true : false;
if (Commands->Find_Object(id) != NULL)
Commands->Enable_Spawner(id, start_on);
}
void Custom(GameObject * obj, int type, int param, GameObject * sender)
{
if (type == enable)
{
bool toggle = (param == 1) ? true : false;
if (Commands->Find_Object(id) != NULL)
Commands->Enable_Spawner(id, toggle);
}
if (type == trigger)
{
// bool force = (param == 1) ? true : false;
if (Commands->Find_Object(id) != NULL)
Commands->Trigger_Spawner(id);
}
}
};