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CnC_Renegade/Code/Tests/PhysTest/PhysTest.cpp

423 lines
10 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// PhysTest.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "PhysTest.h"
#include "MainFrm.h"
#include "PhysTestDoc.h"
#include "GraphicView.h"
#include "ww3d.h"
#include "assetmgr.h"
#include "refcount.h"
#include "wwdebug.h"
#include "wwphystrig.h"
#include "srRuntimeClass.hpp"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
const char * LOGFILE_NAME = "_logfile";
const char * LOGFILE_EXTENSION = "txt";
/////////////////////////////////////////////////////////////////////////////
//
// Local prototypes
//
BOOL CALLBACK fnTopLevelWindowSearch (HWND hwnd, LPARAM lParam);
void Debug_Refs(void);
void init_logfile(void);
void write_to_logfile(const char * string);
void wwdebug_message_handler(DebugType type,const char * message);
void wwdebug_assert_handler(const char * message);
bool wwdebug_trigger_handler(int trigger_num);
/////////////////////////////////////////////////////////////////////////////
// CPhysTestApp
BEGIN_MESSAGE_MAP(CPhysTestApp, CWinApp)
//{{AFX_MSG_MAP(CPhysTestApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPhysTestApp construction
CPhysTestApp::CPhysTestApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CPhysTestApp object
CPhysTestApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
BOOL CAboutDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
// App command to run the dialog
void CPhysTestApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CPhysTestApp initialization
BOOL CPhysTestApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Is there already an instance of the viewer running?
HWND hprev_instance = NULL;
::EnumWindows (fnTopLevelWindowSearch, (LPARAM)&hprev_instance);
if (hprev_instance == NULL) {
// Change the registry key under which our settings are stored.
// You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("Westwood Studios"));
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
CSingleDocTemplate* pDocTemplate;
pDocTemplate = new CSingleDocTemplate(
IDR_MAINFRAME,
RUNTIME_CLASS(CPhysTestDoc),
RUNTIME_CLASS(CMainFrame), // main SDI frame window
RUNTIME_CLASS(CGraphicView));
AddDocTemplate(pDocTemplate);
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Dispatch commands specified on the command line
if (!ProcessShellCommand(cmdInfo))
return FALSE;
// The one and only window has been initialized, so show and update it.
m_pMainWnd->ShowWindow(SW_SHOW);
m_pMainWnd->UpdateWindow();
} else {
// Make the previous instance in the foreground
::ShowWindow (hprev_instance, SW_NORMAL);
::BringWindowToTop (hprev_instance);
::SetForegroundWindow (hprev_instance);
}
// Create the log file
init_logfile();
// Install message handler functions for the WWDebug messages
// and assertion failures.
WWDebug_Install_Message_Handler(wwdebug_message_handler);
WWDebug_Install_Assert_Handler(wwdebug_assert_handler);
//WWDebug_Install_Trigger_Handler(wwdebug_trigger_handler);
WWDEBUG_SAY(("Logging Begin:\r\n"));
return (hprev_instance == NULL);
}
/////////////////////////////////////////////////////////////////////////////
// CPhysTestApp message handlers
int CPhysTestApp::ExitInstance()
{
// Free any resources the WW3D engine allocated
WW3DAssetManager::Get_Instance()->Free_Assets();
if (WW3D::Is_Initted()) {
WW3D::Shutdown();
}
// Remove message handler functions for the WWDebug messages
// and assertion failures.
WWDebug_Install_Message_Handler(NULL);
WWDebug_Install_Assert_Handler(NULL);
//WWDebug_Install_Trigger_Handler(NULL);
// Check Active Refs
Debug_Refs();
return CWinApp::ExitInstance();
}
//////////////////////////////////////////////////////////////////////////////
//
// fnTopLevelWindowSearch
//
BOOL CALLBACK
fnTopLevelWindowSearch
(
HWND hwnd,
LPARAM lParam
)
{
BOOL bcontinue = TRUE;
// Is this a viewer window?
if (::GetProp (hwnd, "WW3DVIEWER") != 0) {
bcontinue = false;
(*((HWND *)lParam)) = hwnd;
}
// Return the TRUE/FALSE result code
return bcontinue;
}
//////////////////////////////////////////////////////////////////////////////
//
// Debug_Refs()
//
void Debug_Refs(void)
{
#ifndef NDEBUG
RefBaseNodeClass * first = RefBaseClass::ActiveRefList.First();
RefBaseNodeClass * node = first;
while (node->Is_Valid())
{
RefBaseClass * obj = node->Get();
ActiveRefStruct * ref = &(obj->ActiveRefInfo);
bool display = true;
int count = 0;
RefBaseNodeClass * search = first;
while (search->Is_Valid()) {
if (search == node) { // if this is not the first one
if (count != 0) {
display = false;
break;
}
}
RefBaseClass * search_obj = search->Get();
ActiveRefStruct * search_ref = &(search_obj->ActiveRefInfo);
if ( ref->File && search_ref->File &&
!strcmp(search_ref->File, ref->File) &&
(search_ref->Line == ref->Line) ) {
count++;
} else if ( (ref->File == NULL) && (search_ref->File == NULL) ) {
count++;
}
search = search->Next();
}
if ( display ) {
char buf[256];
sprintf(buf,"%d Active Ref: %s %d %p\n",count, ref->File,ref->Line,obj);
::MessageBox(NULL,buf,"Unreleased Object!",MB_OK);
static int num_printed = 0;
if (++num_printed > 20) {
::MessageBox(NULL,"And Many More......\n",NULL,MB_OK);
break;
}
}
node = node->Next();
}
#endif
}
//////////////////////////////////////////////////////////////////////////////
//
// get_log_filename
//
const char * get_log_filename(void)
{
static char log_name[_MAX_PATH];
char exe_name[_MAX_PATH];
::GetModuleFileName(::AfxGetInstanceHandle(),exe_name,sizeof(exe_name));
char drive[_MAX_DRIVE];
char dir[_MAX_DIR];
_splitpath(exe_name,drive,dir,NULL,NULL);
_makepath(log_name,drive,dir,LOGFILE_NAME,LOGFILE_EXTENSION);
return log_name;
}
//////////////////////////////////////////////////////////////////////////////
//
// init_logfile
//
void init_logfile(void)
{
// Destroy contents
FILE * file = fopen(get_log_filename(), "w");
fclose(file);
}
//////////////////////////////////////////////////////////////////////////////
//
// write_to_logfile
//
void write_to_logfile(const char * string)
{
// open/close for each write so as to maximize integrity of this file.
FILE * file = fopen(get_log_filename(), "a");
if (file != NULL) {
fwrite(string, 1, strlen(string), file);
fclose(file);
}
}
//////////////////////////////////////////////////////////////////////////////
//
// wwdebug_message_handler
//
void wwdebug_message_handler(DebugType type,const char * message)
{
/*
** dump the message into our log file
*/
write_to_logfile(message);
}
//////////////////////////////////////////////////////////////////////////////
//
// wwdebug assert handler
//
void wwdebug_assert_handler(const char * message)
{
/*
** dump the assert into our log file
*/
write_to_logfile(message);
/*
** break into the debugger
*/
_asm int 0x03;
}
//////////////////////////////////////////////////////////////////////////////
//
// wwdebug trigger handler
// Disables VIS!
//
bool wwdebug_trigger_handler(int trigger_num)
{
switch( trigger_num )
{
case WWPHYS_TRIGGER_DISABLE_VIS: return true;
}
return false;
}