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CnC_Renegade/Code/Tests/PhysTest/PhysTestDoc.h

101 lines
2.8 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// PhysTestDoc.h : interface of the CPhysTestDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_PHYSTESTDOC_H__616293EA_E4F0_11D2_802E_0040056350C8__INCLUDED_)
#define AFX_PHYSTESTDOC_H__616293EA_E4F0_11D2_802E_0040056350C8__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CGraphicView;
class CDataView;
class PhysicsSceneClass;
class LightClass;
class RenderObjClass;
class PhysClass;
class CPhysTestDoc : public CDocument
{
protected: // create from serialization only
CPhysTestDoc();
DECLARE_DYNCREATE(CPhysTestDoc)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPhysTestDoc)
public:
virtual BOOL OnNewDocument();
virtual void Serialize(CArchive& ar);
virtual BOOL OnOpenDocument(LPCTSTR lpszPathName);
virtual BOOL OnSaveDocument(LPCTSTR lpszPathName);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CPhysTestDoc(void);
void Init_Scene(void);
void Load_LEV_File(LPCTSTR lpszPathName);
void Load_W3D_File(LPCTSTR lpszPathName);
void Load_PHY_File(LPCTSTR lpszPathName);
void Save_PHY_File(LPCTSTR lpszPathName);
CGraphicView * Get_Graphic_View(void);
CDataView * Get_Data_View(void);
void Add_Physics_Object(PhysClass * obj);
int Get_Physics_Object_Count(void);
#ifdef _DEBUG
virtual void AssertValid(void) const;
virtual void Dump(CDumpContext& dc) const;
#endif
PhysicsSceneClass * Scene;
LightClass * Light;
RenderObjClass * Origin;
DWORD LastTime;
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CPhysTestDoc)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PHYSTESTDOC_H__616293EA_E4F0_11D2_802E_0040056350C8__INCLUDED_)