This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/Tools/ChunkView/HexToString.h

109 lines
No EOL
3.3 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : ChunkView *
* *
* $Archive:: /Commando/Code/Tools/ChunkView/HexToString.h $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 9/28/99 9:48a $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef HEXTOSTRING_H
#define HEXTOSTRING_H
#include "stdafx.h"
#include "bittype.h"
class HexToStringClass
{
public:
HexToStringClass(const uint8 * data,uint32 size);
virtual bool Is_Done(void) = 0;
virtual CString Get_Next_Line(void) = 0;
protected:
const uint8 * Data;
uint32 Size;
};
class HexToStringByteClass : public HexToStringClass
{
public:
HexToStringByteClass(const uint8 * data,uint32 size);
bool Is_Done(void);
CString Get_Next_Line(void);
private:
void Reset(void);
const uint8 * CurPos;
};
class HexToStringShortClass : public HexToStringClass
{
public:
HexToStringShortClass(const uint8 * data,uint32 size);
bool Is_Done(void);
CString Get_Next_Line(void);
private:
void Reset(void);
const uint16 * CurPos;
};
class HexToStringLongClass : public HexToStringClass
{
public:
HexToStringLongClass(const uint8 * data,uint32 size);
bool Is_Done(void);
CString Get_Next_Line(void);
private:
void Reset(void);
const uint32 * CurPos;
};
#endif