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CnC_Renegade/Code/Tools/LevelEdit/EditFilenameListDialog.h

87 lines
2.7 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_EDITFILENAMELISTDIALOG_H__C6B399CD_EACA_4457_9796_05B81F576E82__INCLUDED_)
#define AFX_EDITFILENAMELISTDIALOG_H__C6B399CD_EACA_4457_9796_05B81F576E82__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "resource.h"
#include "vector.h"
#include "wwstring.h"
/////////////////////////////////////////////////////////////////////////////
//
// EditFilenameListDialogClass
//
/////////////////////////////////////////////////////////////////////////////
class EditFilenameListDialogClass : public CDialog
{
// Construction
public:
EditFilenameListDialogClass(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(EditFilenameListDialogClass)
enum { IDD = IDD_EDIT_FILENAME_LIST };
CListCtrl m_ListCtrl;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(EditFilenameListDialogClass)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(EditFilenameListDialogClass)
afx_msg void OnAdd();
afx_msg void OnKeydownFilenameListCtrl(NMHDR* pNMHDR, LRESULT* pResult);
virtual BOOL OnInitDialog();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
////////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////////
DynamicVectorClass<StringClass> & Get_List (void) { return m_List; }
void Set_List (DynamicVectorClass<StringClass> &list) { m_List = list; }
private:
////////////////////////////////////////////////////////////////////
// Private methods
////////////////////////////////////////////////////////////////////
DynamicVectorClass<StringClass> m_List;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_EDITFILENAMELISTDIALOG_H__C6B399CD_EACA_4457_9796_05B81F576E82__INCLUDED_)