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CnC_Renegade/Code/Tools/LevelEdit/GenericTextDialog.h

89 lines
2.7 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_GENERICTEXTDIALOG_H__DD4501B6_4F0A_4E92_AB87_16C5513E7E36__INCLUDED_)
#define AFX_GENERICTEXTDIALOG_H__DD4501B6_4F0A_4E92_AB87_16C5513E7E36__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "resource.h"
#include "wwstring.h"
/////////////////////////////////////////////////////////////////////////////
//
// GenericTextDialogClass
//
/////////////////////////////////////////////////////////////////////////////
class GenericTextDialogClass : public CDialog
{
// Construction
public:
GenericTextDialogClass(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(GenericTextDialogClass)
enum { IDD = IDD_GENERIC_TEXT_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(GenericTextDialogClass)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(GenericTextDialogClass)
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
void Set_Title (const char *title) { m_Title = title; }
void Set_Text (const char *text) { m_Text = text; }
void Set_Description (const char *desc) { m_Description = desc; }
void Set_Icon (int icon_id) { m_IconID = icon_id; }
private:
////////////////////////////////////////////////////////////////
// Private member data
////////////////////////////////////////////////////////////////
StringClass m_Title;
StringClass m_Text;
StringClass m_Description;
int m_IconID;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GENERICTEXTDIALOG_H__DD4501B6_4F0A_4E92_AB87_16C5513E7E36__INCLUDED_)