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CnC_Renegade/Code/Tools/LevelEdit/HitTestInfo.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/HitTestInfo.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 9/29/99 4:39p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __HITTESTINFO_H
#define __HITTESTINFO_H
class NodeClass;
class NodeFunctionClass;
class VisGenPointClass;
/////////////////////////////////////////////////////////////////
//
// Structures and typedefs
//
/////////////////////////////////////////////////////////////////
typedef struct _HITTESTINFO
{
enum
{
Node = 0,
Function,
VisPoint
} Type;
union
{
NodeClass * node;
NodeFunctionClass * function;
VisGenPointClass * vis_point;
};
_HITTESTINFO (NodeClass *new_node) { Type = Node; node = new_node; }
_HITTESTINFO (NodeFunctionClass *new_function) { Type = Function; function = new_function; }
_HITTESTINFO (VisGenPointClass *new_vis_point) { Type = VisPoint; vis_point = new_vis_point; }
} HITTESTINFO;
#endif //__HITTESTINFO_H