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CnC_Renegade/Code/Tools/LevelEdit/LevelEditView.h

166 lines
4.9 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// LevelEditView.h : interface of the CLevelEditView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_LEVELEDITVIEW_H__6D711A2B_651E_11D2_9FC8_00104B791122__INCLUDED_)
#define AFX_LEVELEDITVIEW_H__6D711A2B_651E_11D2_9FC8_00104B791122__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include "LevelEditDoc.H"
class CLevelEditView : public CView
{
protected: // create from serialization only
CLevelEditView();
DECLARE_DYNCREATE(CLevelEditView)
// Attributes
public:
CLevelEditDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLevelEditView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual void OnFinalRelease();
virtual void OnInitialUpdate();
protected:
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CLevelEditView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CLevelEditView)
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnDestroy();
afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
////////////////////////////////////////////////////
//
// Public methods
//
//
// Render device methods
//
void Set_Render_Device_Info (int device_index, int bits_per_pixel) { m_iDeviceIndex = device_index; m_iBitsPerPixel = bits_per_pixel; }
bool Initialize_Render_Device (void);
bool Is_Windowed (void) { return bool(m_iWindowed == 1); }
void Set_Windowed (bool windowed) { m_iWindowed = (int)windowed; Initialize_Render_Device (); }
//
// Painting methods
//
void Repaint_View (void);
void Start_Update (bool bstart = true);
bool Is_Updating (void) { return (m_TimerID != 0); }
HHOOK Get_Hook (void) { return m_hMouseHook; }
//
// Misc accessors
//
class CameraMgr * Get_Camera_Mgr (void) const { return m_pCameraMgr; }
class MouseMgrClass * Get_Mouse_Mgr (void) const { return m_pMouseMgr; }
class SceneClass * Get_2D_Scene (void) const { return m_p2DScene; }
//
// 'New' level methods
//
void Reset_View (void);
//
// Cursor aspect ratio
//
float Get_Cursor_Aspect_RatioX (void) const { return m_CursorXRatio; }
float Get_Cursor_Aspect_RatioY (void) const { return m_CursorYRatio; }
//
// Static methods
//
static int _iPaintingLock;
static bool _bNeedsRepaint;
static void Allow_Repaint (bool active);
private:
////////////////////////////////////////////////////
// Private member data
////////////////////////////////////////////////////
bool m_bActive;
int m_iDeviceIndex;
int m_iBitsPerPixel;
bool m_bRenderDeviceInitialized;
class CameraMgr * m_pCameraMgr;
class MouseMgrClass * m_pMouseMgr;
CPoint m_LastMousePoint;
UINT m_TimerID;
int m_iWindowed;
double m_HorzFOV;
double m_VertFOV;
float m_CursorXRatio;
float m_CursorYRatio;
HHOOK m_hMouseHook;
class SceneClass * m_p2DScene;
class CameraClass * m_p2DCamera;
class DynamicScreenMeshClass * m_pCursorMesh;
};
#ifndef _DEBUG // debug version in LevelEditView.cpp
inline CLevelEditDoc* CLevelEditView::GetDocument()
{ return (CLevelEditDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LEVELEDITVIEW_H__6D711A2B_651E_11D2_9FC8_00104B791122__INCLUDED_)