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CnC_Renegade/Code/Tools/LevelEdit/LightSolveProgressDialog.h

102 lines
3.1 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_LIGHTSOLVEPROGRESSDIALOG_H__0C41C25F_AD2E_49CF_950E_0032CF919B17__INCLUDED_)
#define AFX_LIGHTSOLVEPROGRESSDIALOG_H__0C41C25F_AD2E_49CF_950E_0032CF919B17__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// LightSolveProgressDialog.h : header file
//
class LightSolveContextClass;
class LightSolveProgressClass;
/////////////////////////////////////////////////////////////////////////////
//
// LightSolveProgressDialog dialog
//
/////////////////////////////////////////////////////////////////////////////
class LightSolveProgressDialog : public CDialog
{
// Construction
public:
LightSolveProgressDialog(LightSolveContextClass & context,CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(LightSolveProgressDialog)
enum { IDD = IDD_GENERATING_LIGHT_SOLVE };
CProgressCtrl m_ProgressBar;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(LightSolveProgressDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(LightSolveProgressDialog)
virtual BOOL OnInitDialog();
virtual void OnCancel();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
/////////////////////////////////////////////////////////////
// Public methods
/////////////////////////////////////////////////////////////
bool Was_Cancelled (void) const { return m_Cancelled; }
void Set_Finished (void);
void Update_Stats (void);
/////////////////////////////////////////////////////////////
// Static methods
/////////////////////////////////////////////////////////////
static void Solve (LightSolveContextClass & context,CWnd * parent);
private:
/////////////////////////////////////////////////////////////
// Private methods
/////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////
// Private member data
/////////////////////////////////////////////////////////////
bool m_Cancelled;
LightSolveContextClass & m_SolveContext;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LIGHTSOLVEPROGRESSDIALOG_H__0C41C25F_AD2E_49CF_950E_0032CF919B17__INCLUDED_)