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CnC_Renegade/Code/Tools/LevelEdit/NewAssetPackageDialog.cpp

168 lines
4.3 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// NewAssetPackageDialog.cpp : implementation file
//
#include "stdafx.h"
#include "leveledit.h"
#include "newassetpackagedialog.h"
#include "assetpackagemgr.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
//
// NewAssetPackageDialogClass
//
/////////////////////////////////////////////////////////////////////////////
NewAssetPackageDialogClass::NewAssetPackageDialogClass(CWnd* pParent /*=NULL*/)
: CDialog(NewAssetPackageDialogClass::IDD, pParent)
{
//{{AFX_DATA_INIT(NewAssetPackageDialogClass)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// DoDataExchange
//
/////////////////////////////////////////////////////////////////////////////
void
NewAssetPackageDialogClass::DoDataExchange (CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(NewAssetPackageDialogClass)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
return ;
}
BEGIN_MESSAGE_MAP(NewAssetPackageDialogClass, CDialog)
//{{AFX_MSG_MAP(NewAssetPackageDialogClass)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
//
// OnInitDialog
//
/////////////////////////////////////////////////////////////////////////////
BOOL
NewAssetPackageDialogClass::OnInitDialog (void)
{
CDialog::OnInitDialog ();
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
//
// OnOK
//
/////////////////////////////////////////////////////////////////////////////
void
NewAssetPackageDialogClass::OnOK (void)
{
CString text;
GetDlgItemText (IDC_PACKAGE_NAME_EDIT, text);
//
// Check to ensure this name is valid
//
if (Is_Valid_Name (text) == false) {
MessageBox ("Names must be at least one character long and cannot contain any of the following: \\ / \" * ? < > |", "Invalid Name", MB_ICONERROR | MB_OK);
SendDlgItemMessage (IDC_PACKAGE_NAME_EDIT, EM_SETSEL, 0, -1);
GetDlgItem (IDC_PACKAGE_NAME_EDIT)->SetFocus ();
} else if (Is_Duplicate_Name (text)) {
MessageBox ("Name is already in use, please choose another name.", "Invalid Name", MB_ICONERROR | MB_OK);
SendDlgItemMessage (IDC_PACKAGE_NAME_EDIT, EM_SETSEL, 0, -1);
GetDlgItem (IDC_PACKAGE_NAME_EDIT)->SetFocus ();
} else {
PackageName = text;
CDialog::OnOK ();
}
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// Is_Valid_Name
//
/////////////////////////////////////////////////////////////////////////////
bool
NewAssetPackageDialogClass::Is_Valid_Name (const CString &name)
{
bool retval = false;
//
// Check to see if the string is long enough and that it doesn't contain
// any illegal characters
//
if (name.GetLength () > 0) {
retval = (name.FindOneOf ("\\/\"*?<>|") == -1);
}
return retval;
}
/////////////////////////////////////////////////////////////////////////////
//
// Is_Duplicate_Name
//
/////////////////////////////////////////////////////////////////////////////
bool
NewAssetPackageDialogClass::Is_Duplicate_Name (const CString &name)
{
bool retval = false;
//
// Build a list of all the packages that are currently available
//
STRING_LIST package_list;
AssetPackageMgrClass::Build_Package_List (package_list);
//
// Check to see if the new name is already being used
//
for (int index = 0; index < package_list.Count (); index ++) {
if (name.CompareNoCase (package_list[index]) == 0) {
retval = true;
break;
}
}
return retval;
}