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CnC_Renegade/Code/Tools/LevelEdit/NodeSettingsInterface.h

142 lines
5 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/NodeSettingsInterface.h $Modtime:: $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __NODE_SETTINGS_INTERFACE_H
#define __NODE_SETTINGS_INTERFACE_H
#include "Vector3.H"
/////////////////////////////////////////////////////////////////////////////
//
// LightSettingsClass
//
// Abstract virtual class that defines an interface for manipulating light
// specific settings.
//
class LightSettingsClass
{
public:
///////////////////////////////////////////////////
//
// Public methods
//
//
// Information retrieval methods
//
virtual const Vector3 & Get_Ambient_Color (void) const = 0;
virtual const Vector3 & Get_Diffuse_Color (void) const = 0;
virtual const Vector3 & Get_Specular_Color (void) const = 0;
virtual float Get_Intensity (void) const = 0;
virtual void Get_Attenuation (float &inner, float &outer) const = 0;
//
// Information manipulation methods
//
virtual void Set_Ambient_Color (const Vector3 &color) = 0;
virtual void Set_Diffuse_Color (const Vector3 &color) = 0;
virtual void Set_Specular_Color (const Vector3 &color) = 0;
virtual void Set_Intensity (float intensity) = 0;
virtual void Set_Attenuation (float inner, float outer) = 0;
//
// Update methods
//
virtual void Update_Light (void) {}
};
/////////////////////////////////////////////////////////////////////////////
//
// SoundSettingsClass
//
// Abstract virtual class that defines an interface for manipulating sound
// specific settings.
//
class SoundSettingsClass
{
public:
///////////////////////////////////////////////////
//
// Public methods
//
//
// Information retrieval methods
//
//
// Information manipulation methods
//
//
// Update methods
//
virtual void Update_Sound (void) {}
virtual float Get_Volume (void) const = 0;
virtual void Set_Volume (float volume) = 0;
virtual int Get_Loop_Count (void) const = 0;
virtual void Set_Loop_Count (int count) = 0;
virtual bool Is_Music (void) const = 0;
virtual void Set_Music (bool is_music) = 0;
virtual bool Is_3D (void) const = 0;
virtual void Set_3D (bool is_3d) = 0;
virtual float Get_Priority (void) const = 0;
virtual void Set_Priority (float priority) = 0;
virtual void Set_Max_Vol_Radius (float radius = 0) = 0;
virtual float Get_Max_Vol_Radius (void) const = 0;
virtual void Set_DropOff_Radius (float radius = 1) = 0;
virtual float Get_DropOff_Radius (void) const = 0;
virtual void Set_Filename (LPCTSTR filename) = 0;
virtual LPCTSTR Get_Filename (void) const = 0;
};
#endif //__NODE_SETTINGS_INTERFACE_H