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CnC_Renegade/Code/Tools/LevelEdit/PhysObjectEditDialog.cpp

124 lines
4.4 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/PhysObjectEditDialog.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 4/18/00 4:47p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "stdafx.h"
#include "leveledit.h"
#include "PhysObjectEditDialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
//
// PhysObjectEditDialogClass
//
/////////////////////////////////////////////////////////////////////////////
PhysObjectEditDialogClass::PhysObjectEditDialogClass(CWnd* pParent /*=NULL*/)
: CDialog(PhysObjectEditDialogClass::IDD, pParent)
{
//{{AFX_DATA_INIT(PhysObjectEditDialogClass)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// DoDataExchange
//
/////////////////////////////////////////////////////////////////////////////
void
PhysObjectEditDialogClass::DoDataExchange (CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(PhysObjectEditDialogClass)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
return ;
}
BEGIN_MESSAGE_MAP(PhysObjectEditDialogClass, CDialog)
//{{AFX_MSG_MAP(PhysObjectEditDialogClass)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
//
// OnInitDialog
//
/////////////////////////////////////////////////////////////////////////////
BOOL
PhysObjectEditDialogClass::OnInitDialog (void)
{
CDialog::OnInitDialog ();
CRect rect;
::GetWindowRect (::GetDlgItem (m_hWnd, IDC_EDIT_AREA), &rect);
ScreenToClient (&rect);
::DestroyWindow (::GetDlgItem (m_hWnd, IDC_EDIT_AREA));
//
// Setup the form we use to edit the physics object
//
m_ObjectEditForm.Create (this, 101);
m_ObjectEditForm.SetWindowPos (NULL, rect.left, rect.top, rect.Width (), rect.Height (), 0);
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
//
// OnOK
//
/////////////////////////////////////////////////////////////////////////////
void
PhysObjectEditDialogClass::OnOK (void)
{
if (m_ObjectEditForm.Apply_Changes ()) {
CDialog::OnOK ();
}
return ;
}