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CnC_Renegade/Code/Tools/LevelEdit/PresetPropSheet.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/PresetPropSheet.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 6/12/00 3:57p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __PRESETPROPSHEET_H
#define __PRESETPROPSHEET_H
#include "editorpropsheet.h"
/////////////////////////////////////////////////////////////////////////////
// Forward declarations
/////////////////////////////////////////////////////////////////////////////
class PresetClass;
/////////////////////////////////////////////////////////////////////////////
//
// PresetPropSheetClass
//
/////////////////////////////////////////////////////////////////////////////
class PresetPropSheetClass : public EditorPropSheetClass
{
public:
/////////////////////////////////////////////////////////////////////////////
// Public constructor
/////////////////////////////////////////////////////////////////////////////
PresetPropSheetClass (void) : m_Preset (NULL) { }
/////////////////////////////////////////////////////////////////////////////
// Public methods
/////////////////////////////////////////////////////////////////////////////
//
// From CDialog
//
BOOL OnInitDialog (void);
void OnOk (void);
BOOL OnCommand(WPARAM wParam, LPARAM lParam);
//
// From EditorPropSheetClass
//
void Reposition_Buttons (int cx, int cy);
//
// PresetPropSheetClass specific
//
void Set_Preset (PresetClass *preset) { m_Preset = preset; }
private:
/////////////////////////////////////////////////////////////////////////////
// Private member data
/////////////////////////////////////////////////////////////////////////////
PresetClass * m_Preset;
};
#endif //__PRESETPROPSHEET_H