114 lines
3 KiB
C++
114 lines
3 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// StringPickerMainDialog.cpp : implementation file
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//
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#include "stdafx.h"
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#include "leveledit.h"
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#include "StringPickerMainDialog.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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//
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// StringPickerMainDialogClass
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//
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/////////////////////////////////////////////////////////////////////////////
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StringPickerMainDialogClass::StringPickerMainDialogClass(CWnd* pParent /*=NULL*/)
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: TextID (0),
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CDialog(StringPickerMainDialogClass::IDD, pParent)
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{
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//{{AFX_DATA_INIT(StringPickerMainDialogClass)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// DoDataExchange
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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StringPickerMainDialogClass::DoDataExchange (CDataExchange *pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(StringPickerMainDialogClass)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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return ;
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}
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BEGIN_MESSAGE_MAP(StringPickerMainDialogClass, CDialog)
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//{{AFX_MSG_MAP(StringPickerMainDialogClass)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////
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//
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// OnInitDialog
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//
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/////////////////////////////////////////////////////////////////////////
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BOOL
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StringPickerMainDialogClass::OnInitDialog (void)
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{
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CDialog::OnInitDialog ();
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//
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// Calculate the rectangle where we are to display the string picker
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//
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CRect rect;
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::GetWindowRect (::GetDlgItem (m_hWnd, IDC_PICKER_AREA), &rect);
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ScreenToClient (&rect);
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//
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// Create the string picker
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//
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StringPicker.Set_Selection (TextID);
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StringPicker.Create (this);
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StringPicker.SetWindowPos (NULL, rect.left, rect.top, rect.Width (), rect.Height (), SWP_NOZORDER);
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StringPicker.ShowWindow (SW_SHOW);
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////
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//
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// OnOK
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//
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/////////////////////////////////////////////////////////////////////////
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void
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StringPickerMainDialogClass::OnOK (void)
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{
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//
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// Get the selected string from the picker control
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//
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TextID = StringPicker.Get_Selection ();
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CDialog::OnOK ();
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return ;
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}
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