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CnC_Renegade/Code/Tools/LevelEdit/UpdatePresetDialog.h

112 lines
4.4 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/UpdatePresetDialog.h $Modtime:: $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if !defined(AFX_UPDATEPRESETDIALOG_H__E2337FFD_C5CF_11D2_9FFA_00104B791122__INCLUDED_)
#define AFX_UPDATEPRESETDIALOG_H__E2337FFD_C5CF_11D2_9FFA_00104B791122__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "resource.h"
#include "listtypes.h"
//
// Forward delcarations
//
class PresetClass;
class SpecSheetClass;
/////////////////////////////////////////////////////////////////////////////
//
// UpdatePresetDialogClass dialog
//
/////////////////////////////////////////////////////////////////////////////
class UpdatePresetDialogClass : public CDialog
{
// Construction
public:
UpdatePresetDialogClass (PresetClass *preset, CWnd* pParent = NULL);
// Dialog Data
//{{AFX_DATA(UpdatePresetDialogClass)
enum { IDD = IDD_UPDATE_VSS_ASSET };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(UpdatePresetDialogClass)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(UpdatePresetDialogClass)
virtual BOOL OnInitDialog();
afx_msg void OnBrowse();
afx_msg void OnChangeFilenameEdit();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
protected:
//////////////////////////////////////////////////////////////////////
// Protected methods
//////////////////////////////////////////////////////////////////////
void Update_INI (LPCTSTR rel_folder);
private:
//////////////////////////////////////////////////////////////////////
// Private member data
//////////////////////////////////////////////////////////////////////
PresetClass * m_Preset;
CString m_ModelFileName;
CString m_ModelLocalPath;
STRING_LIST m_LocalFileList;
SpecSheetClass * m_ParamSheet;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_UPDATEPRESETDIALOG_H__E2337FFD_C5CF_11D2_9FFA_00104B791122__INCLUDED_)