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CnC_Renegade/Code/Tools/LevelEdit/WeatherPropPage.h

101 lines
3 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_WEATHERPROPPAGE_H__BF0B86B8_3079_469D_A4B6_854192EF922C__INCLUDED_)
#define AFX_WEATHERPROPPAGE_H__BF0B86B8_3079_469D_A4B6_854192EF922C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// WeatherPropPage.h : header file
//
#include "Resource.h"
#include "vector3.h"
/////////////////////////////////////////////////////////////////////////////
// WeatherPropPageClass dialog
class WeatherPropPageClass : public CPropertyPage
{
DECLARE_DYNCREATE(WeatherPropPageClass)
// Construction
public:
WeatherPropPageClass();
~WeatherPropPageClass();
// Dialog Data
//{{AFX_DATA(WeatherPropPageClass)
enum { IDD = IDD_BACKGROUND_WEATHER };
CSliderCtrl WindVariabilitySlider;
CSliderCtrl WindHeadingSlider;
CSpinButtonCtrl WindSpeedSpin;
CSpinButtonCtrl PrecipitationDensitySpin;
CSliderCtrl LightningDistributionSlider;
CSliderCtrl LightningEndDistanceSlider;
CSliderCtrl LightningHeadingSlider;
CSliderCtrl LightningStartDistanceSlider;
CSliderCtrl LightningIntensitySlider;
CSpinButtonCtrl FogStartSpin;
CSpinButtonCtrl FogEndSpin;
//}}AFX_DATA
// Overrides
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(WeatherPropPageClass)
public:
virtual void OnOK();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(WeatherPropPageClass)
virtual BOOL OnInitDialog();
afx_msg void OnFogCheck();
afx_msg void OnFogColor();
afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct);
afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
afx_msg void OnPrecipitationNone();
afx_msg void OnPrecipitationRain();
afx_msg void OnPrecipitationSnow();
afx_msg void OnPrecipitationAsh();
afx_msg void OnLightningNone();
afx_msg void OnLightningLightning();
afx_msg void OnLightningWarBlitz();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void Enable_Lightning_Controls (bool enable);
void Update_Lightning_Values();
void Update_Wind_Values();
Vector3 FogColor;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WEATHERPROPPAGE_H__BF0B86B8_3079_469D_A4B6_854192EF922C__INCLUDED_)