112 lines
4 KiB
C++
112 lines
4 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : leveledit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/assetpackagemgr.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 1/28/02 3:09p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __ASSETPACKAGEMGR_H
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#define __ASSETPACKAGEMGR_H
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#include "wwstring.h"
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#include "listtypes.h"
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//////////////////////////////////////////////////////////////////////
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// Forward declarations
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//////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////
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//
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// AssetPackageMgrClass
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//
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//////////////////////////////////////////////////////////////////////
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class AssetPackageMgrClass
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{
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public:
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///////////////////////////////////////////////////////////////////
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// Public methods
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///////////////////////////////////////////////////////////////////
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//
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// Initialization
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//
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static void Initialize (void);
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static void Shutdown (void);
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//
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// Current package support
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//
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static void Set_Current_Package (const char *name);
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static const char * Get_Current_Package (void) { return CurrentPackageName; }
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//
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// Path support
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//
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static const char * Get_Current_Package_Path (void) { return CurrentPackagePath; }
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//
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// Package creation
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//
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static void Create_Package (const char *name);
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//
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// Package list support
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//
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static void Build_Package_List (STRING_LIST &list);
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//
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// UI support
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//
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static void Show_Package_Selection_UI (void);
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private:
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///////////////////////////////////////////////////////////////////
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// Private methods
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///////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////
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// Private member data
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///////////////////////////////////////////////////////////////////
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static StringClass CurrentPackageName;
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static StringClass CurrentPackagePath;
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};
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#endif //__ASSETPACKAGEMGR_H
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