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CnC_Renegade/Code/Tools/W3DUpdate/FileCopyDialog.cpp

99 lines
2.5 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// FileCopyDialog.cpp : implementation file
//
#include "stdafx.h"
#include "W3DUpdate.h"
#include "FileCopyDialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// FileCopyDialogClass dialog
FileCopyDialogClass::FileCopyDialogClass(CWnd* pParent /*=NULL*/)
: CDialog(FileCopyDialogClass::IDD, pParent)
{
//{{AFX_DATA_INIT(FileCopyDialogClass)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void FileCopyDialogClass::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(FileCopyDialogClass)
DDX_Control(pDX, IDC_ANIMATE_CTRL, m_AnimateCtrl);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(FileCopyDialogClass, CDialog)
//{{AFX_MSG_MAP(FileCopyDialogClass)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
//////////////////////////////////////////////////////////////////////////////
//
// WindowProc
//
//////////////////////////////////////////////////////////////////////////////
LRESULT
FileCopyDialogClass::WindowProc
(
UINT message,
WPARAM wParam,
LPARAM lParam
)
{
if (message == WM_USER + 101) {
EndDialog (TRUE);
}
return CDialog::WindowProc(message, wParam, lParam);
}
//////////////////////////////////////////////////////////////////////////////
//
// OnInitDialog
//
//////////////////////////////////////////////////////////////////////////////
BOOL
FileCopyDialogClass::OnInitDialog (void)
{
CDialog::OnInitDialog();
CString app_title;
app_title.Format ("Application: %s", m_AppTitle);
SetDlgItemText (IDC_CURRENT_APP, app_title);
m_AnimateCtrl.Open (IDR_FILECOPY_AVI);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}