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CnC_Renegade/Code/Tools/W3DView/AggregateNameDialog.h

83 lines
2.4 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_AGGREGATENAMEDIALOG_H__3F618448_CDEA_11D2_9FFC_00104B791122__INCLUDED_)
#define AFX_AGGREGATENAMEDIALOG_H__3F618448_CDEA_11D2_9FFC_00104B791122__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// AggregateNameDialog.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// AggregateNameDialogClass dialog
class AggregateNameDialogClass : public CDialog
{
// Construction
public:
AggregateNameDialogClass(CWnd* pParent = NULL);
AggregateNameDialogClass(UINT resource_id, const CString &def_name, CWnd* pParent = NULL);
// Dialog Data
//{{AFX_DATA(AggregateNameDialogClass)
enum { IDD = IDD_MAKE_AGGREGATE };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(AggregateNameDialogClass)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(AggregateNameDialogClass)
virtual void OnOK();
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
////////////////////////////////////////////////////////////////
//
// Public methods
//
const CString & Get_Name (void) const { return m_Name; }
void Set_Name (const CString &name) { m_Name = name; }
private:
////////////////////////////////////////////////////////////////
//
// Private member data
//
CString m_Name;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_AGGREGATENAMEDIALOG_H__3F618448_CDEA_11D2_9FFC_00104B791122__INCLUDED_)