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CnC_Renegade/Code/Tools/W3DView/AnimatedSoundOptionsDialog.h

81 lines
2.6 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_ANIMATEDSOUNDOPTIONSDIALOG_H__5FD0B3D4_3975_4315_B412_44586622684B__INCLUDED_)
#define AFX_ANIMATEDSOUNDOPTIONSDIALOG_H__5FD0B3D4_3975_4315_B412_44586622684B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// AnimatedSoundOptionsDialog.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// AnimatedSoundOptionsDialogClass dialog
class AnimatedSoundOptionsDialogClass : public CDialog
{
// Construction
public:
AnimatedSoundOptionsDialogClass(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(AnimatedSoundOptionsDialogClass)
enum { IDD = IDD_ANIMATED_SOUND_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(AnimatedSoundOptionsDialogClass)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(AnimatedSoundOptionsDialogClass)
afx_msg void OnSoundDefinitionLibraryBrowseButton();
afx_msg void OnSoundIniBrowseButton();
virtual void OnOK();
virtual BOOL OnInitDialog();
afx_msg void OnSoundPathBrowseButton();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
///////////////////////////////////////////////////////////////////
// Public methods
///////////////////////////////////////////////////////////////////
static void Load_Animated_Sound_Settings (void);
private:
///////////////////////////////////////////////////////////////////
// Private methods
///////////////////////////////////////////////////////////////////
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ANIMATEDSOUNDOPTIONSDIALOG_H__5FD0B3D4_3975_4315_B412_44586622684B__INCLUDED_)