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CnC_Renegade/Code/Tools/W3DView/AssetPropertySheet.h

74 lines
2.3 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_ASSETPROPERTYSHEET_H__FB40246D_5DFB_11D2_9FC7_00104B791122__INCLUDED_)
#define AFX_ASSETPROPERTYSHEET_H__FB40246D_5DFB_11D2_9FC7_00104B791122__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// AssetPropertySheet.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CAssetPropertySheet
class CAssetPropertySheet : public CPropertySheet
{
DECLARE_DYNAMIC(CAssetPropertySheet)
// Construction
public:
CAssetPropertySheet (int iCaptionID, CPropertyPage *pCPropertyPage, CWnd *pCParentWnd = NULL);
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAssetPropertySheet)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CAssetPropertySheet();
// Generated message map functions
protected:
//{{AFX_MSG(CAssetPropertySheet)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
// Private constructors (shouldn't be called)
CAssetPropertySheet(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0) {}
CAssetPropertySheet(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0) {}
CPropertyPage *m_pCPropertyPage;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ASSETPROPERTYSHEET_H__FB40246D_5DFB_11D2_9FC7_00104B791122__INCLUDED_)