94 lines
2.6 KiB
C++
94 lines
2.6 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// ParticleFrameKeyDialog.cpp : implementation file
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//
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#include "stdafx.h"
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#include "w3dview.h"
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#include "ParticleFrameKeyDialog.h"
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#include "Utils.H"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// ParticleFrameKeyDialogClass dialog
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ParticleFrameKeyDialogClass::ParticleFrameKeyDialogClass(float frame,CWnd* pParent /*=NULL*/) :
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CDialog(ParticleFrameKeyDialogClass::IDD, pParent),
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m_Frame(frame)
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{
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//{{AFX_DATA_INIT(ParticleFrameKeyDialogClass)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void ParticleFrameKeyDialogClass::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(ParticleFrameKeyDialogClass)
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DDX_Control(pDX, IDC_FRAME_SPIN, m_FrameSpin);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(ParticleFrameKeyDialogClass, CDialog)
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//{{AFX_MSG_MAP(ParticleFrameKeyDialogClass)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// ParticleFrameKeyDialogClass message handlers
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BOOL ParticleFrameKeyDialogClass::OnInitDialog()
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{
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CDialog::OnInitDialog();
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Initialize_Spinner (m_FrameSpin, m_Frame, -1024, 1024);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void ParticleFrameKeyDialogClass::OnOK()
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{
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m_Frame = GetDlgItemFloat(m_hWnd,IDC_FRAME_EDIT);
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CDialog::OnOK();
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}
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BOOL ParticleFrameKeyDialogClass::OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult)
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{
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//
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// Update the spinner control if necessary
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//
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NMHDR *pheader = (NMHDR *)lParam;
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if ((pheader != NULL) && (pheader->code == UDN_DELTAPOS)) {
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LPNMUPDOWN pupdown = (LPNMUPDOWN)lParam;
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::Update_Spinner_Buddy (pheader->hwndFrom, pupdown->iDelta);
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}
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return CDialog::OnNotify(wParam, lParam, pResult);
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}
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