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CnC_Renegade/Code/Tools/W3DView/PlaySoundDialog.cpp

157 lines
3.8 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// PlaySoundDialog.cpp : implementation file
//
#include "stdafx.h"
#include "playsounddialog.h"
#include "utils.h"
#include "audiblesound.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
//
// PlaySoundDialogClass
//
/////////////////////////////////////////////////////////////////////////////
PlaySoundDialogClass::PlaySoundDialogClass(LPCTSTR filename, CWnd* pParent /*=NULL*/)
: Filename (filename),
SoundObj (NULL),
CDialog(PlaySoundDialogClass::IDD, pParent)
{
//{{AFX_DATA_INIT(PlaySoundDialogClass)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// DoDataExchange
//
/////////////////////////////////////////////////////////////////////////////
void
PlaySoundDialogClass::DoDataExchange (CDataExchange *pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(PlaySoundDialogClass)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
return ;
}
BEGIN_MESSAGE_MAP(PlaySoundDialogClass, CDialog)
//{{AFX_MSG_MAP(PlaySoundDialogClass)
ON_BN_CLICKED(IDC_PLAY_SOUND_EFFECT, OnPlaySoundEffect)
ON_BN_CLICKED(IDC_STOP_SOUND_EFFECT, OnStopSoundEffect)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
//
// OnPlaySoundEffect
//
/////////////////////////////////////////////////////////////////////////////
void
PlaySoundDialogClass::OnPlaySoundEffect (void)
{
ASSERT (SoundObj != NULL);
if (SoundObj != NULL) {
SoundObj->Stop ();
SoundObj->Play ();
}
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// OnCancel
//
/////////////////////////////////////////////////////////////////////////////
void
PlaySoundDialogClass::OnCancel (void)
{
SoundObj->Stop ();
MEMBER_RELEASE (SoundObj);
CDialog::OnCancel ();
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// OnInitDialog
//
/////////////////////////////////////////////////////////////////////////////
BOOL
PlaySoundDialogClass::OnInitDialog (void)
{
CDialog::OnInitDialog ();
//
// Put the filename into the dialog
//
SetDlgItemText (IDC_FILENAME, Filename);
//
// Create the sound effect so we can play it
//
SoundObj = WWAudioClass::Get_Instance ()->Create_Sound_Effect (Filename);
if (SoundObj == NULL) {
CString message;
message.Format ("Cannot find sound file: %s!", (LPCTSTR)Filename, MB_OK);
MessageBox (message, "File Not Found", MB_ICONEXCLAMATION | MB_OK);
EndDialog (IDCANCEL);
} else {
OnPlaySoundEffect ();
}
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
//
// OnStopSoundEffect
//
/////////////////////////////////////////////////////////////////////////////
void
PlaySoundDialogClass::OnStopSoundEffect (void)
{
ASSERT (SoundObj != NULL);
if (SoundObj != NULL) {
SoundObj->Stop ();
}
return ;
}