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CnC_Renegade/Code/Tools/W3DView/SoundEditDialog.h

117 lines
3.3 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_SOUNDEDITDIALOG_H__376FEA4C_0A53_44FB_A6B5_DF0E96CF1DEF__INCLUDED_)
#define AFX_SOUNDEDITDIALOG_H__376FEA4C_0A53_44FB_A6B5_DF0E96CF1DEF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "wwstring.h"
#include "resource.h"
#include "soundrobj.h"
/////////////////////////////////////////////////////////////////////
// Forward declarations
/////////////////////////////////////////////////////////////////////
class AudibleSoundClass;
/////////////////////////////////////////////////////////////////////
//
// SoundEditDialogClass
//
/////////////////////////////////////////////////////////////////////
class SoundEditDialogClass : public CDialog
{
public:
SoundEditDialogClass (CWnd *parent);
virtual ~SoundEditDialogClass (void);
// Form Data
public:
//{{AFX_DATA(SoundEditDialogClass)
enum { IDD = IDD_SOUND_EDIT };
CSliderCtrl VolumeSlider;
CSliderCtrl PrioritySlider;
//}}AFX_DATA
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(SoundEditDialogClass)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
//{{AFX_MSG(SoundEditDialogClass)
afx_msg void OnBrowse();
afx_msg void On2DRadio();
afx_msg void On3DRadio();
afx_msg void OnPlay();
virtual BOOL OnInitDialog();
virtual void OnOK();
virtual void OnCancel();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
///////////////////////////////////////////////////////
// Public methods
///////////////////////////////////////////////////////
void Set_Sound (SoundRenderObjClass *sound) { REF_PTR_SET (SoundRObj, sound); }
SoundRenderObjClass * Get_Sound (void) const { if (SoundRObj != NULL) SoundRObj->Add_Ref (); return SoundRObj; }
protected:
///////////////////////////////////////////////////////
// Protected methods
///////////////////////////////////////////////////////
void Update_Enable_State (void);
AudibleSoundClass * Create_Sound_Object (void);
private:
///////////////////////////////////////////////////////
// Private member data
///////////////////////////////////////////////////////
SoundRenderObjClass * SoundRObj;
StringClass OldName;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SOUNDEDITDIALOG_H__376FEA4C_0A53_44FB_A6B5_DF0E96CF1DEF__INCLUDED_)