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CnC_Renegade/Code/Tools/W3DView/VolumeRandomDialog.h

100 lines
3.2 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_VOLUMERANDOMDIALOG_H__F22DB07B_0EFF_11D3_A034_00104B791122__INCLUDED_)
#define AFX_VOLUMERANDOMDIALOG_H__F22DB07B_0EFF_11D3_A034_00104B791122__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// VolumeRandomDialog.h : header file
//
// Forward declarations
class Vector3Randomizer;
/////////////////////////////////////////////////////////////////////////////
//
// VolumeRandomDialogClass dialog
//
/////////////////////////////////////////////////////////////////////////////
class VolumeRandomDialogClass : public CDialog
{
// Construction
public:
VolumeRandomDialogClass (Vector3Randomizer *randomizer, CWnd *pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(VolumeRandomDialogClass)
enum { IDD = IDD_VOLUME_RANDOMIZER };
CSpinButtonCtrl m_SphereRadiusSpin;
CSpinButtonCtrl m_CylinderRadiusSpin;
CSpinButtonCtrl m_CylinderHeightSpin;
CSpinButtonCtrl m_BoxZSpin;
CSpinButtonCtrl m_BoxYSpin;
CSpinButtonCtrl m_BoxXSpin;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(VolumeRandomDialogClass)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult);
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(VolumeRandomDialogClass)
virtual void OnOK();
virtual BOOL OnInitDialog();
afx_msg void OnBoxRadio();
afx_msg void OnCylinderRadio();
afx_msg void OnSphereRadio();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
//////////////////////////////////////////////////////////////////////////////
// Public methods
//////////////////////////////////////////////////////////////////////////////
Vector3Randomizer * Get_Randomizer (void) const { return m_Randomizer; }
protected:
//////////////////////////////////////////////////////////////////////////////
// Protected methods
//////////////////////////////////////////////////////////////////////////////
void Update_Enable_State (void);
private:
//////////////////////////////////////////////////////////////////////////////
// Private member data
//////////////////////////////////////////////////////////////////////////////
Vector3Randomizer * m_Randomizer;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_VOLUMERANDOMDIALOG_H__F22DB07B_0EFF_11D3_A034_00104B791122__INCLUDED_)