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CnC_Renegade/Code/WWAudio/SoundChunkIDs.h

82 lines
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C

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/WWAudio/SoundChunkIDs.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 3/27/00 5:43p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __SOUND_CHUNK_IDS_H
#define __SOUND_CHUNK_IDS_H
#include "saveloadids.h"
#include "definitionclassids.h"
//////////////////////////////////////////////////////////////////////////////////
//
// These are the chunk IDs that serve as 'globally-unique' persist identifiers for
// all persist objects inside the editor. These are used when building the
// PersistFactoryClass's for definitions.
//
//////////////////////////////////////////////////////////////////////////////////
enum
{
CHUNKID_SOUND_DEF = CHUNKID_WWAUDIO_BEGIN,
CHUNKID_AUDIBLE_SOUND,
CHUNKID_FILTERED_SOUND,
CHUNKID_SOUND3D,
CHUNKID_PSEUDO_SOUND3D,
CHUNKID_STATIC_SAVELOAD,
CHUNKID_DYNAMIC_SAVELOAD,
CHUNKID_LOGICALSOUND,
CHUNKID_LOGICALLISTENER
};
//////////////////////////////////////////////////////////////////////////////////
//
// These are the globally-unique class identifiers that the definition system
// uses inside the editor.
//
//////////////////////////////////////////////////////////////////////////////////
enum
{
CLASSID_SOUND_DEF = CLASSID_SOUND,
};
#endif //__SOUND_CHUNK_IDS_H