372 lines
9.3 KiB
C++
372 lines
9.3 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : wwaudio *
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* *
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* $Archive:: /Commando/Code/WWAudio/sound2dhandle.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 10/31/01 3:02p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "sound2dhandle.h"
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#include "audiblesound.h"
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#include "wwprofile.h"
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//////////////////////////////////////////////////////////////////////
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//
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// Sound2DHandleClass
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//
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//////////////////////////////////////////////////////////////////////
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Sound2DHandleClass::Sound2DHandleClass (void) :
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SampleHandle ((HSAMPLE)INVALID_MILES_HANDLE)
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{
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// ~Sound2DHandleClass
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//
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//////////////////////////////////////////////////////////////////////
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Sound2DHandleClass::~Sound2DHandleClass (void)
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{
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Initialize
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//
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//////////////////////////////////////////////////////////////////////
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void
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Sound2DHandleClass::Initialize (SoundBufferClass *buffer)
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{
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WWPROFILE ("Sound2DHandleClass::Initialize");
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SoundHandleClass::Initialize (buffer);
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if (SampleHandle != (HSAMPLE)INVALID_MILES_HANDLE) {
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//
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// Make sure this handle is fresh
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//
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::AIL_init_sample (SampleHandle);
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//
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// Pass the actual sound data onto the sample
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//
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if (Buffer != NULL) {
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::AIL_set_named_sample_file (SampleHandle, (char *)Buffer->Get_Filename (),
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Buffer->Get_Raw_Buffer (), Buffer->Get_Raw_Length (), 0);
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}
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}
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Start_Sample
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//
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//////////////////////////////////////////////////////////////////////
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void
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Sound2DHandleClass::Start_Sample (void)
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{
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if (SampleHandle != (HSAMPLE)INVALID_MILES_HANDLE) {
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::AIL_start_sample (SampleHandle);
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}
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Stop_Sample
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//
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//////////////////////////////////////////////////////////////////////
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void
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Sound2DHandleClass::Stop_Sample (void)
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{
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if (SampleHandle != (HSAMPLE)INVALID_MILES_HANDLE) {
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::AIL_stop_sample (SampleHandle);
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}
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Resume_Sample
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//
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//////////////////////////////////////////////////////////////////////
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void
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Sound2DHandleClass::Resume_Sample (void)
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{
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if (SampleHandle != (HSAMPLE)INVALID_MILES_HANDLE) {
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::AIL_resume_sample (SampleHandle);
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}
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// End_Sample
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//
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//////////////////////////////////////////////////////////////////////
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void
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Sound2DHandleClass::End_Sample (void)
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{
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if (SampleHandle != (HSAMPLE)INVALID_MILES_HANDLE) {
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::AIL_end_sample (SampleHandle);
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}
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Set_Sample_Pan
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//
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//////////////////////////////////////////////////////////////////////
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void
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Sound2DHandleClass::Set_Sample_Pan (S32 pan)
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{
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if (SampleHandle != (HSAMPLE)INVALID_MILES_HANDLE) {
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::AIL_set_sample_pan (SampleHandle, pan);
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}
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Get_Sample_Pan
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//
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//////////////////////////////////////////////////////////////////////
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S32
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Sound2DHandleClass::Get_Sample_Pan (void)
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{
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S32 retval = 0;
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if (SampleHandle != (HSAMPLE)INVALID_MILES_HANDLE) {
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retval = ::AIL_sample_pan (SampleHandle);
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}
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return retval;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Set_Sample_Volume
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//
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//////////////////////////////////////////////////////////////////////
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void
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Sound2DHandleClass::Set_Sample_Volume (S32 volume)
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{
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if (SampleHandle != (HSAMPLE)INVALID_MILES_HANDLE) {
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::AIL_set_sample_volume (SampleHandle, volume);
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}
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Get_Sample_Volume
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//
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//////////////////////////////////////////////////////////////////////
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S32
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Sound2DHandleClass::Get_Sample_Volume (void)
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{
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S32 retval = 0;
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if (SampleHandle != (HSAMPLE)INVALID_MILES_HANDLE) {
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retval = ::AIL_sample_volume (SampleHandle);
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}
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return retval;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Set_Sample_Loop_Count
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//
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//////////////////////////////////////////////////////////////////////
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void
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Sound2DHandleClass::Set_Sample_Loop_Count (U32 count)
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{
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if (SampleHandle != (HSAMPLE)INVALID_MILES_HANDLE) {
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::AIL_set_sample_loop_count (SampleHandle, count);
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}
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Get_Sample_Loop_Count
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//
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//////////////////////////////////////////////////////////////////////
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U32
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Sound2DHandleClass::Get_Sample_Loop_Count (void)
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{
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U32 retval = 0;
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if (SampleHandle != (HSAMPLE)INVALID_MILES_HANDLE) {
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retval = ::AIL_sample_loop_count (SampleHandle);
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}
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return retval;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Set_Sample_MS_Position
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//
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//////////////////////////////////////////////////////////////////////
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void
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Sound2DHandleClass::Set_Sample_MS_Position (U32 ms)
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{
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if (SampleHandle != (HSAMPLE)INVALID_MILES_HANDLE) {
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::AIL_set_sample_ms_position (SampleHandle, ms);
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}
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Get_Sample_MS_Position
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//
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//////////////////////////////////////////////////////////////////////
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void
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Sound2DHandleClass::Get_Sample_MS_Position (S32 *len, S32 *pos)
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{
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if (SampleHandle != (HSAMPLE)INVALID_MILES_HANDLE) {
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::AIL_sample_ms_position (SampleHandle, len, pos);
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}
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Set_Sample_User_Data
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//
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//////////////////////////////////////////////////////////////////////
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void
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Sound2DHandleClass::Set_Sample_User_Data (S32 i, U32 val)
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{
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if (SampleHandle != (HSAMPLE)INVALID_MILES_HANDLE) {
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::AIL_set_sample_user_data (SampleHandle, i, val);
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}
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Get_Sample_User_Data
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//
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//////////////////////////////////////////////////////////////////////
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U32
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Sound2DHandleClass::Get_Sample_User_Data (S32 i)
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{
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U32 retval = 0;
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if (SampleHandle != (HSAMPLE)INVALID_MILES_HANDLE) {
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retval = ::AIL_sample_user_data (SampleHandle, i);
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}
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return retval;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Get_Sample_Playback_Rate
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//
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//////////////////////////////////////////////////////////////////////
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S32
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Sound2DHandleClass::Get_Sample_Playback_Rate (void)
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{
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S32 retval = 0;
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if (SampleHandle != (HSAMPLE)INVALID_MILES_HANDLE) {
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retval = ::AIL_sample_playback_rate (SampleHandle);
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}
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return retval;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Set_Sample_Playback_Rate
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//
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//////////////////////////////////////////////////////////////////////
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void
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Sound2DHandleClass::Set_Sample_Playback_Rate (S32 rate)
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{
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if (SampleHandle != (HSAMPLE)INVALID_MILES_HANDLE) {
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::AIL_set_sample_playback_rate (SampleHandle, rate);
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}
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Set_Miles_Handle
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//
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//////////////////////////////////////////////////////////////////////
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void
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Sound2DHandleClass::Set_Miles_Handle (uint32 handle)
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{
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SampleHandle = (HSAMPLE)handle;
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return ;
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}
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