179 lines
5.7 KiB
C++
179 lines
5.7 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWMath *
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* *
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* $Archive:: /VSS_Sync/wwmath/curve.h $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 6/13/01 2:18p $*
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* *
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* $Revision:: 8 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef CURVE_H
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#define CURVE_H
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#ifndef ALWAYS_H
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#include "always.h"
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#endif
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#ifndef VECTOR_H
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#include "vector.h"
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#endif
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#ifndef VECTOR3_H
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#include "vector3.h"
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#endif
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#ifndef PERSIST_H
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#include "persist.h"
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#endif
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class ChunkLoadClass;
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class ChunkSaveClass;
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class Curve3DClass : public PersistClass
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{
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public:
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Curve3DClass(void);
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Curve3DClass(const Curve3DClass & that);
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virtual ~Curve3DClass(void);
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Curve3DClass & operator = (const Curve3DClass & that);
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virtual void Evaluate(float time,Vector3 * set_val) = 0;
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virtual bool Is_Looping(void);
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virtual void Set_Looping(bool onoff);
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virtual int Key_Count(void);
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virtual void Get_Key(int i,Vector3 * set_point,float * set_t);
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virtual void Set_Key(int i,const Vector3 & point);
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virtual int Add_Key(const Vector3 & point,float t);
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virtual void Remove_Key(int i);
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virtual void Clear_Keys(void);
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float Get_Start_Time(void);
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float Get_End_Time(void);
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// persistant object support
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virtual bool Save (ChunkSaveClass &csave);
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virtual bool Load (ChunkLoadClass &cload);
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protected:
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void Find_Interval(float time,int * i0,int * i1,float * t);
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class KeyClass
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{
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public:
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Vector3 Point;
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float Time;
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bool operator == (const KeyClass & that) { return ((Point == that.Point) && (Time == that.Time)); }
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bool operator != (const KeyClass & that) { return !KeyClass::operator==(that); }
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};
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bool IsLooping;
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DynamicVectorClass<KeyClass> Keys;
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};
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class LinearCurve3DClass : public Curve3DClass
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{
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public:
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virtual void Evaluate(float time,Vector3 * set_val);
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// persistant object support
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virtual const PersistFactoryClass & Get_Factory(void) const;
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virtual bool Save(ChunkSaveClass &csave);
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virtual bool Load(ChunkLoadClass &cload);
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};
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/*
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** 1-Dimensional curve classes.
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*/
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class Curve1DClass : public PersistClass
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{
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public:
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Curve1DClass(void);
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Curve1DClass(const Curve1DClass & that);
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virtual ~Curve1DClass(void);
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Curve1DClass & operator = (const Curve1DClass & that);
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virtual void Evaluate(float time,float * set_val) = 0;
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virtual bool Is_Looping(void);
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virtual void Set_Looping(bool onoff);
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virtual int Key_Count(void);
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virtual void Get_Key(int i,float * set_point,float * set_t,unsigned int * extra=NULL);
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virtual void Set_Key(int i,float point,unsigned int extra=0);
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virtual int Add_Key(float point,float t,unsigned int extra=0);
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virtual void Remove_Key(int i);
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virtual void Clear_Keys(void);
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float Get_Start_Time(void);
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float Get_End_Time(void);
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// persistant object support
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virtual bool Save (ChunkSaveClass &csave);
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virtual bool Load (ChunkLoadClass &cload);
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protected:
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void Find_Interval(float time,int * i0,int * i1,float * t);
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class KeyClass
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{
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public:
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float Point;
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float Time;
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unsigned int Extra;
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bool operator == (const KeyClass & that) { return ((Point == that.Point) && (Time == that.Time) && (Extra == that.Extra)); }
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bool operator != (const KeyClass & that) { return !KeyClass::operator==(that); }
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};
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bool IsLooping;
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DynamicVectorClass<KeyClass> Keys;
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};
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class LinearCurve1DClass : public Curve1DClass
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{
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public:
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virtual void Evaluate(float time,float * set_val);
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// persistant object support
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virtual const PersistFactoryClass & Get_Factory(void) const;
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virtual bool Save(ChunkSaveClass &csave);
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virtual bool Load(ChunkLoadClass &cload);
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};
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#endif //CURVE_H
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