73 lines
2.9 KiB
C++
73 lines
2.9 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWMath *
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* *
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* $Archive:: /Commando/Code/wwmath/frustum.h $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 3/29/00 10:20a $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef FRUSTUM_H
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#define FRUSTUM_H
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#include "vector3.h"
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#include "plane.h"
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class FrustumClass
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{
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public:
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void Init( const Matrix3D & camera,
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const Vector2 & viewport_min,
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const Vector2 & viewport_max,
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float znear,
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float zfar );
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const Vector3 & Get_Bound_Min(void) const { return BoundMin; }
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const Vector3 & Get_Bound_Max(void) const { return BoundMax; }
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public:
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Matrix3D CameraTransform;
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PlaneClass Planes[6];
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Vector3 Corners[8];
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Vector3 BoundMin;
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Vector3 BoundMax;
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};
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#endif
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