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CnC_Renegade/Code/WWOnline/GameResPacket.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/******************************************************************************
*
* FILE
* $Archive: /Commando/Code/WWOnline/GameResPacket.h $
*
* DESCRIPTION
*
* PROGRAMMER
* $Author: Denzil_l $
*
* VERSION INFO
* $Revision: 5 $
* $Modtime: 1/25/02 11:53a $
*
******************************************************************************/
#pragma once
#ifndef __GAMERESPACKET_H__
#define __GAMERESPACKET_H__
#pragma warning(disable : 4711)
#include "GameResField.h"
namespace WWOnline {
class GameResPacket {
public:
GameResPacket(short id = 0) :
mSize(0),
mID(id),
mReserved(0),
mHead(0)
{}
GameResPacket(unsigned char *cur_buf);
~GameResPacket(void);
// This function allows us to add a field to the start of the list. As the field is just
// a big linked list it makes no difference which end we add a member to.
void Add_Field(GameResField *field);
//
// These conveniance functions allow us to add a field directly to the list without
// having to worry about newing one first.
//
void Add_Field(char *field, char data) {Add_Field(new GameResField(field, data));};
void Add_Field(char *field, unsigned char data) {Add_Field(new GameResField(field, data));};
void Add_Field(char *field, short data) {Add_Field(new GameResField(field, data));};
void Add_Field(char *field, unsigned short data) {Add_Field(new GameResField(field, data));};
void Add_Field(char *field, long data) {Add_Field(new GameResField(field, data));};
void Add_Field(char *field, unsigned long data) {Add_Field(new GameResField(field, data));};
void Add_Field(char *field, char *data) {Add_Field(new GameResField(field, data));};
void Add_Field(char *field, void *data, int length) {Add_Field(new GameResField(field, data, length));};
//
// These functions search for a field of a given name in the list and
// return the data via a reference value.
//
GameResField *Find_Field(char *id);
bool Get_Field(char *id, char &data);
bool Get_Field(char *id, unsigned char &data);
bool Get_Field(char *id, short &data);
bool Get_Field(char *id, unsigned short &data);
bool Get_Field(char *id, long &data);
bool Get_Field(char *id, unsigned long &data);
bool Get_Field(char *id, char *data);
bool Get_Field(char *id, void *data, int &length);
unsigned char* Create_Comms_Packet(unsigned long& size, char* sig_name, unsigned long& sig_offset);
private:
unsigned long mSize;
unsigned short mID;
unsigned short mReserved;
GameResField* mHead;
GameResField* mCurrent;
};
} // namespace WWOnline
#endif