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CnC_Renegade/Code/WWOnline/WOLChatMsg.cpp

310 lines
6.4 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/******************************************************************************
*
* FILE
* $Archive: /Commando/Code/WWOnline/WOLChatMsg.cpp $
*
* DESCRIPTION
*
* PROGRAMMER
* $Author: Denzil_l $
*
* VERSION INFO
* $Revision: 7 $
* $Modtime: 10/23/01 10:36a $
*
******************************************************************************/
#include "WOLChatMsg.h"
#include <WOLAPI\ChatDefs.h>
namespace WOL
{
#include <WOLAPI\wolapi.h>
}
namespace WWOnline {
/******************************************************************************
*
* NAME
* ChatMessage::ChatMessage
*
* DESCRIPTION
* Constructor (ANSI)
*
* INPUTS
* Sender - Name of message sender
* Message - Message to send
* Private - Flag indicating if message is private.
* Action - Flag indicating if message in an action.
*
* RESULT
*
******************************************************************************/
ChatMessage::ChatMessage(const WOL::User* sender, const char* message, bool isPrivate, bool isAction) :
mMessage(message),
mIsPrivate(isPrivate),
mIsAction(isAction),
mSenderFlags(0),
mSenderClanID(0)
{
if (sender)
{
mSenderName = (const char*)sender->name;
mSenderFlags = sender->flags;
mSenderClanID = sender->squadID;
}
}
/******************************************************************************
*
* NAME
* ChatMessage::ChatMessage
*
* DESCRIPTION
* Constructor (Unicode)
*
* INPUTS
* Sender - Name of message sender
* Message - Message to send
* Private - Flag indicating if message is private.
* Action - Flag indicating if message in an action.
*
* RESULT
* NONE
*
******************************************************************************/
ChatMessage::ChatMessage(const WOL::User* sender, const wchar_t* message, bool isPrivate, bool isAction) :
mMessage(message),
mIsPrivate(isPrivate),
mIsAction(isAction),
mSenderFlags(0),
mSenderClanID(0)
{
if (sender)
{
mSenderName = (const char*)sender->name;
mSenderFlags = sender->flags;
mSenderClanID = sender->squadID;
}
}
/******************************************************************************
*
* NAME
* ChatMessage::ChatMessage
*
* DESCRIPTION
* Constructor (Unicode)
*
* INPUTS
* Sender - Name of message sender
* Message - Message to send
* Private - Flag indicating if message is private.
* Action - Flag indicating if message in an action.
*
* RESULT
* NONE
*
******************************************************************************/
ChatMessage::ChatMessage(const wchar_t* sender, const wchar_t* message, bool isPrivate, bool isAction) :
mSenderName(sender),
mMessage(message),
mIsPrivate(isPrivate),
mIsAction(isAction),
mSenderFlags(CHAT_USER_MYSELF),
mSenderClanID(0)
{
}
/******************************************************************************
*
* NAME
*
* DESCRIPTION
*
* INPUTS
*
* RESULT
*
******************************************************************************/
ChatMessage::ChatMessage(const ChatMessage& chat)
{
*this = chat;
}
/******************************************************************************
*
* NAME
* ChatMessage::~ChatMessage
*
* DESCRIPTION
* Destructor
*
* INPUTS
* NONE
*
* RESULT
* NONE
*
******************************************************************************/
ChatMessage::~ChatMessage()
{
}
/******************************************************************************
*
* NAME
*
* DESCRIPTION
*
* INPUTS
*
* RESULT
*
******************************************************************************/
const ChatMessage& ChatMessage::operator=(const ChatMessage& chat)
{
mSenderName = chat.mSenderName;
mMessage = chat.mMessage;
mIsPrivate = chat.mIsPrivate;
mIsAction = chat.mIsAction;
mSenderFlags = chat.mSenderFlags;
mSenderClanID = chat.mSenderClanID;
return (*this);
}
/******************************************************************************
*
* NAME
*
* DESCRIPTION
*
* INPUTS
*
* RESULT
*
******************************************************************************/
bool ChatMessage::IsSenderMyself(void) const
{
return ((mSenderFlags & CHAT_USER_MYSELF) == CHAT_USER_MYSELF);
}
/******************************************************************************
*
* NAME
*
* DESCRIPTION
*
* INPUTS
*
* RESULT
*
******************************************************************************/
bool ChatMessage::IsSenderChannelOwner(void) const
{
return ((mSenderFlags & CHAT_USER_CHANNELOWNER) == CHAT_USER_CHANNELOWNER);
}
/******************************************************************************
*
* NAME
*
* DESCRIPTION
*
* INPUTS
*
* RESULT
*
******************************************************************************/
bool ChatMessage::IsSenderSquelched(void) const
{
return ((mSenderFlags & CHAT_USER_SQUELCHED) == CHAT_USER_SQUELCHED);
}
/******************************************************************************
*
* NAME
*
* DESCRIPTION
*
* INPUTS
*
* RESULT
*
******************************************************************************/
bool ChatMessage::IsSenderInClan(unsigned long clanID) const
{
return (mSenderClanID == clanID);
}
/******************************************************************************
*
* NAME
* InAnsiText
*
* DESCRIPTION
* Test if a Unicode string is within ANSI range.
*
* INPUTS
* Text - Unicode text to check.
*
* RESULT
* True if entire string is within ANSI range.
*
******************************************************************************/
bool IsAnsiText(const wchar_t* text)
{
for (int index = 0; text[index] != 0; index ++)
{
unsigned short value = text[index];
if (value > 255)
{
return false;
}
}
return true;
}
} // namespace WWOnline