This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/ww3d2/bmp2d.h

59 lines
No EOL
2.7 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***************************************************************************
* *
* Project Name : Commando/G *
* *
* $Archive:: /Commando/Code/ww3d2/bmp2d.h $*
* *
* $Author:: Hector_y $*
* *
* $Modtime:: 2/21/01 1:31p $*
* *
* $Revision:: 3 $*
* *
*-------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef BMP2D_H
#define BMP2D_H
#include "dynamesh.h"
class Bitmap2DObjClass : public DynamicScreenMeshClass
{
public:
Bitmap2DObjClass(const char *filename, float norm_x, float norm_y,
bool center, bool additive, bool colorizable = false, int width = -1, int height = -1, bool ignore_alpha = false);
Bitmap2DObjClass(TextureClass *texture, float norm_x, float norm_y,
bool center, bool additive, bool colorizable = false, bool ignore_alpha = false);
Bitmap2DObjClass( const Bitmap2DObjClass & src) : DynamicScreenMeshClass(src) {}
virtual RenderObjClass * Clone(void) const;
virtual int Class_ID(void) const { return CLASSID_BITMAP2D; }
};
#endif