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CnC_Renegade/Code/ww3d2/dx8rendererdebugger.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : ww3d *
* *
* $Archive:: /Commando/Code/ww3d2/dx8rendererdebugger.h $*
* *
* Original Author:: Jani Penttinen *
* *
* $Author:: Jani_p $*
* *
* $Modtime:: 11/06/01 6:14p $*
* *
* $Revision:: 1 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef DX8_RENDERER_DEBUGGER_H
#define DX8_RENDERER_DEBUGGER_H
#include "always.h"
class StringClass;
class MeshClass;
// Note! For the debugger to be usable, the application must call DX8RendererDebugger::Update() once
// each frame.
class DX8RendererDebugger
{
static bool Enabled;
public:
static void Enable(bool enable);
WWINLINE static bool Is_Enabled() { return Enabled; }
static void Get_String(StringClass& s);
static void Update();
#ifdef WWDEBUG
static void Add_Mesh(MeshClass* mesh);
#else
static void Add_Mesh(MeshClass* mesh) {}
#endif
static void Disable_Mesh(unsigned id);
static void Enable_Mesh(unsigned id);
static void Disable_All();
static void Enable_All();
};
#endif