75 lines
No EOL
3.2 KiB
C++
75 lines
No EOL
3.2 KiB
C++
/*
|
|
** Command & Conquer Renegade(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/***********************************************************************************************
|
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : ww3d *
|
|
* *
|
|
* $Archive:: /Commando/Code/ww3d2/dx8rendererdebugger.h $*
|
|
* *
|
|
* Original Author:: Jani Penttinen *
|
|
* *
|
|
* $Author:: Jani_p $*
|
|
* *
|
|
* $Modtime:: 11/06/01 6:14p $*
|
|
* *
|
|
* $Revision:: 1 $*
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
|
|
#if defined(_MSC_VER)
|
|
#pragma once
|
|
#endif
|
|
|
|
#ifndef DX8_RENDERER_DEBUGGER_H
|
|
#define DX8_RENDERER_DEBUGGER_H
|
|
|
|
#include "always.h"
|
|
|
|
class StringClass;
|
|
class MeshClass;
|
|
|
|
// Note! For the debugger to be usable, the application must call DX8RendererDebugger::Update() once
|
|
// each frame.
|
|
|
|
class DX8RendererDebugger
|
|
{
|
|
static bool Enabled;
|
|
public:
|
|
static void Enable(bool enable);
|
|
WWINLINE static bool Is_Enabled() { return Enabled; }
|
|
static void Get_String(StringClass& s);
|
|
static void Update();
|
|
#ifdef WWDEBUG
|
|
static void Add_Mesh(MeshClass* mesh);
|
|
#else
|
|
static void Add_Mesh(MeshClass* mesh) {}
|
|
#endif
|
|
|
|
static void Disable_Mesh(unsigned id);
|
|
static void Enable_Mesh(unsigned id);
|
|
static void Disable_All();
|
|
static void Enable_All();
|
|
};
|
|
|
|
#endif |