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CnC_Renegade/Code/ww3d2/framgrab.h

117 lines
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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WW3D *
* *
* $Archive:: /Commando/Code/ww3d2/framgrab.h $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 1/08/01 10:04a $*
* *
* $Revision:: 1 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef FRAMEGRAB_H
#define FRAMEGRAB_H
#ifndef ALWAYS_H
#include "always.h"
#endif
#if defined (_MSC_VER)
#pragma warning (push, 3) // (gth) system headers complain at warning level 4...
#endif
#ifndef _WINDOWS_
#include "windows.h"
#endif
#ifndef _INC_WINDOWSX
#include "windowsx.h"
#endif
#ifndef _INC_VFW
#include "vfw.h"
#endif
#if defined (_MSC_VER)
#pragma warning (pop)
#endif
// FramGrab.h: interface for the FrameGrabClass class.
//
//////////////////////////////////////////////////////////////////////
class FrameGrabClass
{
public:
enum MODE {
RAW,
AVI
};
// depending on which mode you select, it will produce either frames or an AVI.
FrameGrabClass(const char *filename, MODE mode, int width, int height, int bitdepth, float framerate );
virtual ~FrameGrabClass();
void ConvertGrab(void *BitmapPointer);
void Grab(void *BitmapPointer);
long * GetBuffer() { return Bitmap; }
float GetFrameRate() { return FrameRate; }
protected:
const char *Filename;
float FrameRate;
MODE Mode;
long Counter; // used for incrementing filename cunter, etc.
void GrabAVI(void *BitmapPointer);
void GrabRawFrame(void *BitmapPointer);
// avi settings
PAVIFILE AVIFile;
long *Bitmap;
PAVISTREAM Stream;
AVISTREAMINFO AVIStreamInfo;
BITMAPINFOHEADER BitmapInfoHeader;
// general purpose cleanup routine
void CleanupAVI();
// convert the SR image into AVI byte ordering
void ConvertFrame(void *BitmapPointer);
};
#endif