117 lines
3.8 KiB
C++
117 lines
3.8 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WW3D *
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* *
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* $Archive:: /Commando/Code/ww3d2/framgrab.h $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 1/08/01 10:04a $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef FRAMEGRAB_H
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#define FRAMEGRAB_H
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#ifndef ALWAYS_H
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#include "always.h"
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#endif
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#if defined (_MSC_VER)
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#pragma warning (push, 3) // (gth) system headers complain at warning level 4...
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#endif
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#ifndef _WINDOWS_
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#include "windows.h"
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#endif
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#ifndef _INC_WINDOWSX
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#include "windowsx.h"
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#endif
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#ifndef _INC_VFW
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#include "vfw.h"
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#endif
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#if defined (_MSC_VER)
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#pragma warning (pop)
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#endif
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// FramGrab.h: interface for the FrameGrabClass class.
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//
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//////////////////////////////////////////////////////////////////////
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class FrameGrabClass
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{
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public:
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enum MODE {
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RAW,
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AVI
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};
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// depending on which mode you select, it will produce either frames or an AVI.
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FrameGrabClass(const char *filename, MODE mode, int width, int height, int bitdepth, float framerate );
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virtual ~FrameGrabClass();
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void ConvertGrab(void *BitmapPointer);
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void Grab(void *BitmapPointer);
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long * GetBuffer() { return Bitmap; }
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float GetFrameRate() { return FrameRate; }
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protected:
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const char *Filename;
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float FrameRate;
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MODE Mode;
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long Counter; // used for incrementing filename cunter, etc.
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void GrabAVI(void *BitmapPointer);
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void GrabRawFrame(void *BitmapPointer);
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// avi settings
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PAVIFILE AVIFile;
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long *Bitmap;
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PAVISTREAM Stream;
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AVISTREAMINFO AVIStreamInfo;
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BITMAPINFOHEADER BitmapInfoHeader;
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// general purpose cleanup routine
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void CleanupAVI();
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// convert the SR image into AVI byte ordering
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void ConvertFrame(void *BitmapPointer);
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};
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#endif
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