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CnC_Renegade/Code/ww3d2/htreemgr.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* $Header: /Commando/Code/ww3d2/htreemgr.h 2 9/19/01 6:17p Jani_p $ */
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando / G 3D Library *
* *
* $Archive:: /Commando/Code/ww3d2/htreemgr.h $*
* *
* Author:: Greg_h *
* *
* $Modtime:: 9/13/01 7:22p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef HTREEMGR_H
#define HTREEMGR_H
#include "always.h"
#include "bittype.h"
#include "hashtemplate.h"
class FileClass;
class ChunkLoadClass;
class HTreeClass;
class StringClass;
/*
HTreeManagerClass
This class is used to keep track of all of the hierarchy trees.
A hierarchy tree is the base pose for a hierarchy model.
*/
class HTreeManagerClass
{
public:
HTreeManagerClass(void);
~HTreeManagerClass(void);
int Load_Tree(ChunkLoadClass & cload);
int Num_Trees(void) { return NumTrees; }
HTreeClass * Get_Tree(const char * name);
HTreeClass * Get_Tree(int id);
uint32 Get_Tree_Handle(char * name);
void Free_All_Trees(void);
int Get_Tree_ID(const char * name);
char * Get_Tree_Name(const int id);
private:
enum {
MAX_TREES = 4096
};
void Free(void);
int NumTrees;
HTreeClass * TreePtr[MAX_TREES]; // TODO: no no! make this dynamic...
HashTemplateClass<StringClass,HTreeClass*> TreeHash;
};
#endif