42 lines
No EOL
1.2 KiB
C++
42 lines
No EOL
1.2 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef DX8_MISSING_TEXTURE_H
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#define DX8_MISSING_TEXTURE_H
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#include "always.h"
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struct IDirect3DTexture8;
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struct IDirect3DSurface8;
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class MissingTexture
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{
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public:
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static void _Init();
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static void _Deinit();
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static IDirect3DTexture8* _Get_Missing_Texture(); // Return a reference to missing texture
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static IDirect3DSurface8* _Create_Missing_Surface(); // Create new surface which contain missing texture image
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};
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#endif // DX8_MISSING_TEXTURE
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